Date Archive: 2002 March

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Progress Report

Ok, so updates have been pretty thin on the ground recently – sorry! There’s been plenty of work for me to do, as I’m a little snowed under with university work. Hopefully I should be able to get some work done on Shining Online, though I’m beginning to have doubts.

The Smash Software page is still down, as I’m too lazy to fix it. Maybe one day next week, though no promises.

That’s about all the news I can think of for now (yes, there’s been no progress =P) Just wanted to let you know that the project is still alive, even if it is barely breathing =P

Worklog – March 15th, 2002

Been a while. And yes, I have been working…just not as hard as I should =P

  • Added more compression, managing to keep the entire game pretty small so far. Which is also nice.
  • Started adding some of the more fundamental battle system components. Like enemies.
  • Drew some more enemies (1 VERY cool enemy), and had lots of lovely weapon submissions (Thanks to Valderin, Sir Phill and Chris D for those).
  • Added more to the title screen, and is now more functional.
  • Layed the foundations for more online options – good ones too.
  • Stripped the source code of all the junk that’s accumulated in the last few versions (demo 3 was about version 12 – now on version 16)
  • Fixed a few bugs, and tweaked here and there.
  • Realised that for the amount of time I’ve had, I’ve done very little..

Smash Software page down…

Due to the fact that f2s.com have discontinued their free hosting service, the Smash Software site is temporarily down. It should be back up by the 3rd or March, though I think I lost most of the data.

In happier news, I’ve started coding Shining Online again, after a lull of about a month. So far I’ve managed to find plenty of bugs to fix, though nothing too serious. I’m also starting to code the first online features. Hopefully I’ll have some screenshots in the not-too-distant future.

Bye!

P:1/1