Date Archive: 2003 November

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Fresh Shining Project dots the scenery!

Peter van Dalen announced the development of his very own Shining project today.

This will be his fifth project, as he completed four games already.

The project will be DOS-based, and will probably feature existing Shining artwork instead of totally new graphics. The game as a whole will represent a mix of Shining Force, Shining Force 2 and perhaps Shining Force CD.

Feel free to read all about it here (dead link – see here instead). :)

TSS Re-design – Have your say!

TSS will be undergoing a radical change in the next month, and you have a chance to add your input.

“Seeing as it’s a site for developers to showcase what they’re doing, I thought it best to ask the people who know.

Would you like project managers? Task list/To Do list things? A worklog to show people what you’ve been doing? The ability to upload screenshots to the main TSS site? Possibly your own area of storage?”

Either post in This YoB Topic, or send me an email at ty@shining-online.co.uk and send me some ideas.

Shining Odyssey screenshots!

I thought this might be worth posting about :).

Coming directly from Zylokh:

Battle 1 is finally bug free (or so it seems…)
In addition, I’ve been working on graphics, lately.
2 sceenshots are available on the web site at www.geocities.com/zylokh/ (dead)

Left before next release:
– items (weapons, …, money, shops), (long and tough)
– Friendship, (long, easy)
– Experience points and levels, (easy)
– Ennemies’ AI (could take a while)
– Show text letters one by one… (easy?)
– Saving/loading (???)
– paralyze (easy)
– Show accessible tiles during battle, (should be easy)
– battle 2 (already started)
– music (should also be easy)

Maybe I won’t add all these before next release…

SO truly revived!

Perhaps it’s easiest to quote Ty himself on this one:

With such an in depth title, could this topic get any more intellectual? This is going to be a difficult post for me to write. Not only because it’s a subject that is important to me, but for some strange reason it’s important to other people. Plus I’m in a terrible mood at the moment… I’ll try and keep this short and free of over sentimentality.

First things first, Djobi is 100% correct. I’m sure he’ll be pleased to hear that. It’s not easy for a developer to admit that a project failure is entirely their fault, but in the case of SO it was my fault. I started coding it well before I was ready, and it was more of an experiment than anything else. Maybe in that respect it should have died long ago.

Negative feedback does get me down. I worked hard on that game, and to have someone dismiss it as crap without even giving it a chance gets me. I don’t expect everyone to like it. Hell, I didn’t expect anyone to like it, but some of the comments I got just made me wonder “Why should I bother?” That kind of thing kills all motivation.

So where does this leave SO?

It isn’t an easy decision. There’s a lot of work involved, and it would have to be started from the beginning. As you can imagine, that increases the burden a lot. I’m in no doubt over the amount of work that would be required. I’ve learnt that the hard way.

Enough boring shit. Here’s the answer. Will SO return? Yes.

And there was most definately much rejoicing! :D
Feel free to party away on YOB :P

Shining Online – revived!

Nah, only joking. The forum’s back, though, at the insistence of Seanikins, mostly. If you want to discuss SOnline, what it meant to you, how much you’ll be willing to pay to see it return etc., I suggest you head over here, and let your voice be heard.

No guarantees we’ll be listening, though :P

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