Date Archive: 2004 August

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SFFC remake

Cortez posted a request on Ye Olde Blah not too long ago. Although his project is in quite a far stage, he is in desperate need of people to help with graphics ripping:

For those who’re not aware that there’s already an engine for the game: uses SDL, is cross-platform, C++/some i386 asm, opensource, gpl’ed. Only battle engine & AI is missing.

I have not abondened the project. People who have promised to help me bout specific things abandoned me. There’s no progress, because there’s no one who’s gonna rip the graphics for me, and make the maps (I’ve written a map editor too). Sir Phill was going to do this, but somehow changed mind.

Well, anyway. I’m telling to those who want to see this game remade: I’m not going to rip graphics, make maps & tilesets, rip sound, etc. I will only write the program. I’ve found a friend who may do z80 disassembling. If you want to see progress, do a data ripping job. If there’s no one who’s eager to take this job, this project is hereby canned.

In case there’s someone who’s gonna help, my uni’s going to start soon, depending on my exam periods, there may be delays too. Otherwise, you already know.

If you are interested in ‘saving’ the SFFC remake by doing some simple graphics rippage, feel free to respond here!

The thread also contains additional links to the latest release, by the way :).

Bowie Online 1st TSS News Update

Hello everyone at the Shining Source. I am Stordarth, Leader of the Bowie Online project. Here’s a few facts about the project at the moment:

This game uses an engine called Player Worlds (PW), and is an Massive Multiplayer Online Roleplaying Game (MMORPG). You will be able to join up with your friends in a massive online world, and battle foes, each other (once level 10 or higher) and solve quests and gain items.

The game is primarily set in the world of shining force 2. Our mappers are working hard to remap Grans Island and Parmecia with great accuracy, using tiles ripped directly from the game, to provide the shining force 2 authenticity we hope for. However, true authenticity will not be possible, since the style of Bowie Online is very different from the game it is based around. Bowie Online is not a turn based war game, it is more of the style of Shining Soul, in that you wander the world, destroying enemies in a hack-and-slash game engine.

Every character sprite from SFII is featured in their promoted forms, and the staff, and those who earn them, can have their own snazzy custom made sprites, marking them out as special individuals.

Mapping is progressing steadily. Grans Island Overworld is already complete, but the slow rate of tile ripping is this project’s limiting factor, and since im the one doing it, besides all of the other things i have to do, its no wonder its going slowly.

This said, beta testing has already begun amongst the moderators of our forum, and is reprotedly going well. a special town, unique to Bowie Online (BO) and an accompanying dungeon are already completed for the purpose of beta testing, and will also be the main location for newbie players to get to grips with the game upon release.

We dont intend to leave it there either. Once the world of SFII is finished, we plane to create our own lands, all linked by the secret place, the tunnels of the ancients (where claude the golem resides in the original game).

That about covers all the news I have right about now. Once some big developments occur, ill post here again. until then, farewell.

SF:TA Maps, Calendar & Items

Thanx to Produn for the bulk of this update.

We now have a world map (tho the individual town pages are yet to be made) for you all to enjoy and familiarise yourselves with. We also have a Calendar of a SFTA year, and the Items page has been started (obviously theres more items to come).

Check out the SFTA World section on our website

clicky clicky

Coming soon – Ill start on the History of the SFTA world. Stay tuned ^^

Thanx for reading.

Adding news accounts…

Hi everyone,

Ty just solved the password issues on the news posting accounts, so I can finally add in all those news posting accounts.

If you would like to be able to post your project news right on the TSS front page, be sure to leave a message on YOB or e-mail me at djgroen@science.uva.nl :)

The future of TSS.

Dev and I (and I’m the rest of you) have noticed a large decrease in the overall activity of the Shining Source scene over the last few months. Releases have been few and far between, and not a great deal of news either.

We’d like your input on a solution to the problem, so please spare us a few minutes and reply in the forum topic linked below.

“The future of TSS”

We’d love to hear any thoughts you have on this matter!

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