Date Archive: 2005 February

RSS Feed

BABS 2.0 is out!

This will not be the last version of BABS, but it has been tested and largely debugged. Also, compared to the beta it has a bunch of improvements.

After all the programming today I’m too lazy to do screenshots, but you can check out the program here :).

Depending on community interest I will further patch and enhance this program. If the interest is minimal or non-existant, I’ll just focus on developing SSC instead ;)

Enjoy!

New Project in the works!

Loolarge messaged me today with a description of his latest project and a demo. The project is loosely based on Shining Force 3, but is fully 3D with zooming and rotation support! Here’s his description:

This is my SF3-Style project. It uses the Truevision3D engine, and all coding is being done in c++. This release shows where i stopped 7 months ago, i had to put it on hold because of a new job offer. I am still working fulltime at that place, so i do not have much time for programming. I cannot promise any progression at all, but i’ll keep it on. It’s about fun.

In the meantime i purchased a license of the engine and now i am able to be a beta tester for the upcoming version 6.5. There are significant changes here, now there are exporter-plugins for Maya and 3DSMax, Normal Mapping, Particles and Pixelshaders are supported now as and facial animation will be possible too.

I am working on the script-editor right now. I plan to combine several editors later, scripting, level editing, Particle animation designer, cut-scene editor and Character editor.

All data will be combined in one encryped and compressed file later, not as chaotic like now.

Hence the early status of the game i don’t ask you for critics or specific feature ideas or bug reports (there are some known ones).

Ideas concerning story and content are welcome though. The only constans so far are that i want anime-style robots and drumnbass music in it. I am a big drumnbass and also turntablelism fan, so i also thought about giving some of the characters names from dnb producers, and there shall be one scratch-guy that uses his turntable as weapon

I’ve asked his permission to upload the demo. As soon as he will give that, you’ll be able to check this new project for yourself!

Worklog begins

Tatakai Test Release v1.4 is released and testing is going well.

Since many testers are eager to get developing their own MODs, development has begun on the Tatakai editor, called Tateru.

View updates at the Tateru homepage at http://kyonshi.co.uk/ikitclaw.

P:1/1 1 2