BABS 2.01 out :)

Hi guys,

Just replaced the BABS 2.0 release with a BABS 2.01 release. It only has two changes, but I think they’re quite vital!

First of all, I added support for linking multiple battles together. Finishing your first battle will lead you to the next map as defined in the (mapname).scriptfile file :).

I decided to release this right away, because this feature sort of enables you to make ‘Tatakai’-like games, where one battle follows up another. Support for town and walkabout scenes will follow later, but expect that to be highly Shining Force 2-like :P.

With that being said, I am hereby going to launch a contest!

I would like you guys to make your own battle scenes, which means the following:

  • Make a full map with SMEE (the map editor), either using the existing tileset or using your own!
  • Fill in a proper entityfile that contains the participants of your battle.
  • If you like, feel free to use custom sprites and battle animations. Ripping them from somewhere else is fine with me too, but let me know where stuff came from!
  • Custom music is allowed too, just send a single midi file along then :)

Put all your custom files in a .zip archive and e-mail it to djgroen@science.uva.nl

The contest closes at March, 10th because I really can’t wait much longer to release the next update :P.

All decent maps will make it to the next BABS release, and the winning battle map will be featured in the actual SSC game! :D

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