BABS update + screenshot

Yesterday and today I added a lot of new features to BABS, but I decided to wait with the release until there are more graphics around for me to use (or until I made more stuff, in case nobody helps).

Here’s a listing of what I added (among other things):

  • Added a battle talk option like in Shining Force 3. Events can be hooked up to talking opponents.
  • Optimized Smee tile editor
    • Improved import tileset and load new tileset features.
    • Right mouse button can also hold a color now.
    • Added bucket fill to the tile editor.
  • Fixed the messy SMEE interface bug on startup
  • Improved the spell support
    • Added Blaze level 2 and Bolt level 1.
    • Added support for huge range and huge area spells (see screenshot).
    • Made some very poor spell animations ;)

Thought this would be an interesting sight to see :P

Anyway, I can most certainly use help in the mapping, spritemaking and animation department, as I’m very short on graphics.

Also, I’ll be gone from tomorrow until Sunday, so if I happen to be silent, that is probably the cause :)

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