BABS update + screenshot
Yesterday and today I added a lot of new features to BABS, but I decided to wait with the release until there are more graphics around for me to use (or until I made more stuff, in case nobody helps).
Here’s a listing of what I added (among other things):
- Added a battle talk option like in Shining Force 3. Events can be hooked up to talking opponents.
- Optimized Smee tile editor
- Improved import tileset and load new tileset features.
- Right mouse button can also hold a color now.
- Added bucket fill to the tile editor.
- Fixed the messy SMEE interface bug on startup
- Improved the spell support
- Added Blaze level 2 and Bolt level 1.
- Added support for huge range and huge area spells (see screenshot).
- Made some very poor spell animations ;)
Thought this would be an interesting sight to see :P
Anyway, I can most certainly use help in the mapping, spritemaking and animation department, as I’m very short on graphics.
Also, I’ll be gone from tomorrow until Sunday, so if I happen to be silent, that is probably the cause :)