SDL & OpenGL

Progress is going well on the Spark engine. I’m using SDL and OpenGL instead of DirectX. I decided to go this route so that the game is open to as many people as possible – not just windows users.

I’m setting a goal now to have some kind of playable demo up and running by the middle of 2007. It will probably just be one town to explore and one battle – but that would me the core programming for the game is done, since shining games are basically just these two gameplay elements repeated over and over.

A lot of work still needs to be done on asset creation, which is why the demo will be so short, until more assets for various towns and characters can be created.

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