Category: Dark Resurrection

RSS Feed

Fresh DR3D screenshots

This morning Peter e-mailed me a bunch of fresh screenshots of Dark Resurrection 3D, his latest Shining-style endeavour :)

Peter has created several models using Blitz3D, Geoscape3D, Cartography Shop, TreeMagik, Plantlife and GameSpace 1.6 (yes, that’s a heck of a lot indeed!). He plans on creating more for his own game of course, but is also willing to create 3D models for other projects. :)

Here are a few screenies for your enjoyment:


A ruined castle


Arches which serve an unknown but undoubtedly mysterious purpose.

You can find many other new (and old) screenshots here :)

Dark Resurrection update!

Finally an update!

Here goes: after a long vacation, I decided it was time to buy a new
PC. Here are the specs.

RAM: 1024 MB
Intel Pentium 4 processor 3,4 Ghz
Ati Radeon 256 MB graphics card
DVD writer/re-writer
Canon scanner
Creative I-trigue 2.1 speaker set

It’s “Da Bomb”, yes?

And yes, it’s has Windows XP. …. So here’s the bad news: I CAN’T RUN DIV GAMES STUDIO, even in Windows 95/98 mode. That sucks.

So, I was forced to wait for the end of the year, when (supposedly) DIV for Windows will be released. Now, waiting for December, (when it’s still july/august) is a long time. So, I thought “let’s fool around with the code in Blitz”, just to keep my mind into programming.

And then it hit me. (ouch!) Why not make a 3D version? I have Blitz, I have Maplet, I have Photoshop, and I have my eye on Gamespace 1.5 (and maybe Truespace )

Also on the cards are: Ultimate Unwrap, Quill3d, Terragen, Cartography Shop 4 and a few others

Right now, I am very proficient in Maplet: I can make levels, bridges, houses, stairs, ramps etc. in the blink of an eye.

Learning Gamespace light (which is exacty like Gamespace 1.5, except you can’t make large models) comes slowly but surely. (there’s a huge amount of buttons 0_o !)

I can understand Blitz3D a lot better than a few months, except for “Types” and Collisions. I’m reading a lot of tutorials on how Types work and the effects of collisions.

So.. yes.. Dark Resurrection goes 3D (erm.. finally?)

Not all work from the DIV version is lost though. I already have ported all the data over to Blitz, and it gives me the chance to catch up on issues I really should have fixed a long time ago. (for instance: the maximum_damage still was being worked on, the sound system still needed a few tweaks here and there,)

One big improvement is, that Blitz3d can play MP3’s, so I can use Devlyn MP3’s, if he has them around somewhere, that is (D: which I do :)).

Sorry if I can’t show anything right now, but I will correct this (very) soon ok?

That’s all guys, for now :)

P:3/3 1 2 3 4