Project News – The Shining Source http://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Wed, 22 May 2019 00:52:29 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.1 Ballad of Thuriana http://www.shiningsource.org/2019/05/ballad-of-thuriana/ http://www.shiningsource.org/2019/05/ballad-of-thuriana/#respond Wed, 22 May 2019 00:52:27 +0000 http://www.shiningsource.org/?p=2143 Jeremy Doolin got in touch with me about his new project, “Ballad of Thuriana”. It’s a Shining-style project that has been under development for about a year now, and if all goes to plan it will be released either fall 2020 or fall 2021 (depending on content creation times).

Read more on Ballad of Thuriana…

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Jeremy Doolin got in touch with me about his new project, “Ballad of Thuriana”. It’s a Shining-style project that has been under development for about a year now, and if all goes to plan it will be released either fall 2020 or fall 2021 (depending on content creation times).

The game features all new graphics from the artist behind the Time Fantasy collection, and an original soundtrack composed by Ferret Entertainment.

Even more exciting, it is planned for release on Windows, macOS, GNU/Linux and possibly Nintendo Switch.

More info about the project:

The graphics will be very different (see screenshots).  Menus will not be the four-way style, but more traditional.  There will be some gameplay changes, but nothing drastic.  For example, I use the same stats, 100 XP per level system, same turn-based battles.  But I have more damage types, a secondary weapon/equipment, a slot just for a ring and one for an accessory, more item slots and other differences

The game will also feature Shining Force 2 style exploration:

And I will have Exploration! In fact, that’s all I’ve been working on for months. It will be much more like Shining Force 2, with a world map, some random encounter battles, exploration, secrets, some side quests and more. I’ve nearing completion of the Exploration mode and will build the Battle system over Summer.

As you can see it’s an ambitious and exciting project!

You can follow the project’s status on Instagram (@doolindigital) and Twitter (@DoolinDigital). A website for the project will also be released in a few weeks.

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Shining Force Unity http://www.shiningsource.org/2019/05/shining-force-unity/ http://www.shiningsource.org/2019/05/shining-force-unity/#respond Sun, 05 May 2019 15:07:24 +0000 http://www.shiningsource.org/?p=2134 Shining Force Unity is a new project built using Unity. From the topic on Reddit:

Hi everyone, I’m currently working on a project called Shining Force Unity, a remake of shining force (1 and 2) in the unity engine. The project is still in the early stages of development but the goal is to create a full game editor for people to create their own levels, dialog and sprites, all of which can be saved outside of the game and shared with friends. I’m also adding a few quality of life fixes but all changes can be turned off if you want the classic experience.

/u/Shining_Force_Unity

Read more on Shining Force Unity…

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Shining Force Unity is a new project built using Unity. From the topic on Reddit:

Hi everyone, I’m currently working on a project called Shining Force Unity, a remake of shining force (1 and 2) in the unity engine. The project is still in the early stages of development but the goal is to create a full game editor for people to create their own levels, dialog and sprites, all of which can be saved outside of the game and shared with friends. I’m also adding a few quality of life fixes but all changes can be turned off if you want the classic experience.

/u/Shining_Force_Unity

It’s still in the early stages, but the map maker looks promising.

Source: Shining Force Unity – Personal Project

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Legacies of Veridocia – Demo 2.5 released http://www.shiningsource.org/2019/04/legacies-of-veridocia-demo-2-5-released/ http://www.shiningsource.org/2019/04/legacies-of-veridocia-demo-2-5-released/#respond Wed, 03 Apr 2019 13:40:47 +0000 http://www.shiningsource.org/?p=2110 The Legacies of Veridocia team have released a new demo of their stellar Shining-style RPG.

Below is a list of changes from the official release notes:

  • Adjusted Battle 2
  • Changed the UI to make magic selection clearer

Read more on Legacies of Veridocia – Demo 2.5 released…

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The Legacies of Veridocia team have released a new demo of their stellar Shining-style RPG.

Below is a list of changes from the official release notes:

  • Adjusted Battle 2
  • Changed the UI to make magic selection clearer
  • Changed the Move area to be nicer to look at
  • New scene and location after Battle 2
  • Access to the World Map
  • New location and Battle 3

The demo contains towns to explore and battles to fight, all tied together with some very Shining-style cutscenes.

I highly recommend giving it a go if you haven’t had already. There’s an incredible amount polish, especially for a demo, and everything has a nice feel to it. The music and artwork are fantastic, and the battle animations in particular are really well done.

Download Legacies of Veridocia 2.5

Go try it out!


Source: Demo 2.5 Release

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Legacies of Veridocia – Demo #2 Footage http://www.shiningsource.org/2019/02/legacies-of-veridocia-demo-2-footage/ http://www.shiningsource.org/2019/02/legacies-of-veridocia-demo-2-footage/#respond Thu, 21 Feb 2019 14:18:43 +0000 http://www.shiningsource.org/?p=2094 The Legacies of Veridocia team have released a video of demo #2 in action. It’s well worth watching if you haven’t played the demo, and it shows off a lot of gameplay and the excellent graphics and animation.

Read more on Legacies of Veridocia – Demo #2 Footage…

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The Legacies of Veridocia team have released a video of demo #2 in action. It’s well worth watching if you haven’t played the demo, and it shows off a lot of gameplay and the excellent graphics and animation.

Be sure to download the demo from the Legacies of Veridocia homepage (available for Windows, Mac and Linux). It’s extremely polished and is a lot of fun play.

Visit the demo download page

Demo #3 is under active development, although there’s currently no scheduled release date.


Source: Legacies of Veridocia – Demo #2 Footage

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The Engine of Chaos http://www.shiningsource.org/2018/10/the-engine-of-chaos/ http://www.shiningsource.org/2018/10/the-engine-of-chaos/#respond Tue, 02 Oct 2018 21:22:48 +0000 http://www.shiningsource.org/?p=2073

Chaoswizard98 dropped by Ye Olde Blah with some pretty big news – he’s sharing the engine that powers The Legend of Syro!

I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.

Read more on The Engine of Chaos…

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Chaoswizard98 dropped by Ye Olde Blah with some pretty big news – he’s sharing the engine that powers The Legend of Syro!

I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.


The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.

The project requires GameMaker Studio in order to load everything, but even if you don’t have it installed you can poke around the script files in the scripts directory. There’s a lot of things in there, such as:

  • All of the cutscenes from the most recent demo
  • AI scripts (including the different behaviours, such as moving to a location or following a target)
  • Interactive features like the church and shop
  • Battle status effects, item usage and more!

It’s well worth looking over, and if you have Game Maker Studio you’ll be able to make your own Shining style games!

Download The Engine of Chaos 1.3


Source: The Engine of Chaos (Gamemaker Shining Force Engine)]]>
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Beta testers needed for LoS http://www.shiningsource.org/2018/05/beta-testers-needed-for-los/ http://www.shiningsource.org/2018/05/beta-testers-needed-for-los/#respond Thu, 10 May 2018 23:30:14 +0000 http://www.shiningsource.org/?p=2060 If you have a copy of GameMaker 8.1 (or GameMaker Studio) and some spare time, The Legend of Syro could use your help!

I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don’t have it myself, I can’t confirm that.

Read more on Beta testers needed for LoS…

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If you have a copy of GameMaker 8.1 (or GameMaker Studio) and some spare time, The Legend of Syro could use your help!

I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don’t have it myself, I can’t confirm that.

If you have access to GM 8.1 or GMS and want to take a look at the project file, shoot me a PM with your version of GameMaker and I’ll send you the link.

Be sure to let Chaoswizard98 know if you’re able to help out!


Source: The Legend of Syro

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Kings of Ember 0.6.1 released http://www.shiningsource.org/2018/04/kings-of-ember-0-6-1-released/ http://www.shiningsource.org/2018/04/kings-of-ember-0-6-1-released/#comments Fri, 27 Apr 2018 01:13:02 +0000 http://www.shiningsource.org/?p=2048

There’s a new update to Kings of Ember!

DrEthan stopped by the forum with a quick overview of what’s new:

I released a small update on Game Jolt, here is a synopsis.

Read more on Kings of Ember 0.6.1 released…

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There’s a new update to Kings of Ember!

DrEthan stopped by the forum with a quick overview of what’s new:

I released a small update on Game Jolt, here is a synopsis.

  • Battle walk animations for the enemies
  • Settings menu
  • Logic in dialogues

The latest version is available from GameJolt for Windows, Mac OS and Linux:

Download Kings of Ember 0.6.1

Quick battle tip: The Brickman is a little tough with the starting sword. There are stronger weapons available from the shop that can be bought once a few enemies have been defeated.


Source: Kings of Ember Fan Game

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The Legend of Syro – Beta 1.0 http://www.shiningsource.org/2018/04/the-legend-of-syro-beta-1-0/ http://www.shiningsource.org/2018/04/the-legend-of-syro-beta-1-0/#respond Fri, 20 Apr 2018 01:31:39 +0000 http://www.shiningsource.org/?p=2035

It’s always exciting to see new project updates from The Legend of Syro, and this one is a real treat! There’s a tonne of new features (see the changelog) and lots of polish.

Read more on The Legend of Syro – Beta 1.0…

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It’s always exciting to see new project updates from The Legend of Syro, and this one is a real treat! There’s a tonne of new features (see the changelog) and lots of polish.

From Chaoswizard98:

This was a huge quality of life update and much of the core code has been changed. If I could get a few people to test it out, that would be great! As always, let me know if you find any bugs.

This update contains all of Chapter 1, a ‘Control Enemies’ cheat, the 6vs66 challenge map (Good luck! you’re going to need it!), and my Debug Test room which contains some new spells for you to mess with (Quake and Summon). Chapter 1 aside, all other features are accessed via the ‘Options’ portion of the main menu.

If you haven’t tried the game before, I highly recommend giving the demo a thorough playthrough. It’s extremely polished and has a great Shining Force feel to it. As always, be sure to leave some feedback in the forum too.

Download The Legend of Syro – Beta 1.0

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Project Update – April 8th, 2018 http://www.shiningsource.org/2018/04/project-update-april-8th-2018/ http://www.shiningsource.org/2018/04/project-update-april-8th-2018/#respond Mon, 09 Apr 2018 00:03:15 +0000 http://www.shiningsource.org/2018/04/project-update-april-8th-2018/

The last month or so have been spent on building the user interface and making it actually usable. Equipping weapons isn’t exactly a thrilling part of the Shining experience, but it’s an important one.

Read more on Project Update – April 8th, 2018…

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The last month or so have been spent on building the user interface and making it actually usable. Equipping weapons isn’t exactly a thrilling part of the Shining experience, but it’s an important one.

Right now Shining Online’s item screen looks something like this:

Exciting, right?

Even though it’s a simple screen there’s quite a lot going on.

The equipment and inventory items are entirely data driven (finally). That means the text, icons, backgrounds and slots aren’t hard-coded anywhere. The Silver Ring icon is ugly as sin, but I’m pretty happy with the others.

In the screenshot Cody is on his lonesome, but there are other characters in town that will join up and end up in that window. Character stats are available by moving right on the table, just like in other Shining Force games. Naturally it’s also data driven.

Even the window layout is defined in a file rather than in code. Coupled with some dev tools this makes it possible to tweak appearances and see updates in real-time.

The table at the bottom was extremely time-consuming and has given me a new appreciation for how browsers display HTML tables. The current table implementation supports headers, variable column widths, column alignments and smooth scrolling.

So far I’ve added the ability to equip and un-equip weapons and accessories. Dropping items shouldn’t take too long to add, but I’m expecting giving items to team mates to be a bigger job.

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The Legend of Syro – Now with Shops http://www.shiningsource.org/2018/04/the-legend-of-syro-now-with-shops/ http://www.shiningsource.org/2018/04/the-legend-of-syro-now-with-shops/#respond Sun, 01 Apr 2018 06:05:09 +0000 http://www.shiningsource.org/?p=2018

Looking good!

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Looking good!

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