DrEthan dropped by Ye Olde Blah to spread a little extra cheer for the holidays – a new demo of Kings of Ember!
Hello everyone, happy holidays! I just updated my game on GameJolt and I decided to post a summary here! So here is a list of changes (this is usually called a change list)
- Added attack animation for Enu Knight casting magic.
- Redid the inventory menu so that it is now a scroll rect and you can see the stats of the items.
- Added death animations for the Goblin and the Brick Man.
- Removed the black outline for the villager eyes and nose.
- Made the villager’s pupils be in the center of the eye instead of them being cross-eyed.
- Implemented walls, art on the walls, windows on the walls, door, and a countertop.
Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog
Have a good time with your family and friends, and if you have comments or suggestions please post them down below. Bye!
The new demo is available on the Kings of Ember project page at Game Jolt. Go try it out!
Doh042 recently shared their new project on Shining Force Central, and it’s already looking very Shining-style!
From the topic:
So, what’s special about my Shining Force Project to separate it from all the others?
- Well, unlike many other projects, I’m not going for pixel art / retro grahpics — I don’t have a talent for it. I don’t really know how to do 3d either, so instead I will draw regular 2D art and try and get it to work.
I’m also not going for tile-base map design — I feel that with today’s computers, it’s not really helpful. Instead I draw a picture which is the map’s visuals, and in combat mode, I apply a logical grid behind it. I’m still not clear on the art direction for the map itself, in my current prototype I use a map of the 2nd battle of SF2 that was drawn in Crayon pretty much. Cute, but probably not what I’m going to end up doing for the real product.
- I’m planning to have multiple endings, based on player actions. My current design is to observe the player’s behaviour in combat and determine the outcome of the story based on that. Similar to how, I think, Ogre Battle does it. I’m not clear yet if I want the player to be able to determine the branching through dialogue choice or actions in the exploration segment, or if it should be solely from how you fight.
Be sure to leave some feedback over at SFC!
That’s right, it’s time for a Christmas battle to keep everyone on their toes!
Chaoswizard98 has this to share:
Merry Christmas everyone
I added a nightmare challenge battle to the game which puts you up against all 66 enemies from chapter 1 all in a single battle royale. You can play this battle by setting ‘Challenge Mode’ to true in the options menu before starting a new game.
Best of luck! (You’re going to need it)
It’s always exciting to see new Shining-style projects appear! DrEthan recently contacted me to let me know about his project, Kings of Ember. It’s been under development for around a year now, and there are playable demos available for Windows, Mac and Linux.
As you can see from the above screenshot, the game already features a working Shining-style battle system. The demo also contains a little town area to explore and some NPC’s to chat with.
Word of advice: the demo gives you some different weapons in your inventory, so be sure to equip them to help with defeating the brick golem.
You can find out more information and download the demo on the Kings of Ember project page at Game Jolt.
You can also leave feedback in the Kings of Ember forum topic.
Chapter 1 of The Legend of Syro is now available for download, and it’s been well worth the wait!
A quick list of changes in the complete story:
- 4 New battles
- Valdrfjell (Town)
- New Enemies
- Forest Serpent
- Timber Wolf
- Pack Leader
- Vampire Bat
- Lots of new cutscenes
See the complete changelog for all changes in this version (and all previous ones).
There are also factions to join, secrets to find and a full story to play through. The battle engine is extremely polished, items and magic all work nicely. Enemies also have pretty good AI and won’t hesitate to attack your healer at the worst possible time.
Download: The Legend of Syro 1.6.1
News and updates about the project are posted at Ye Olde Blah and SFC pretty frequently. You can also view the project page here at The Shining Source.
An impressive Shining Force fangame built using Gamemaker. Several demos are available and the game is frequently updated.