Chaoswizard98 dropped another update for The Legend of Syro. The video below shows off the battle cutscenes along with some very cool archery abilities.
There have been plenty of other improvements too! Loading, saving and promotions are now working from the church menu. The advisor menu is also complete and can be used to add and remove characters from your force.
There are still a few more things to finish before Alpha 1.4 is released. From the forum topic:
The remaining To-Do list for Alpha 1.4 is as follows.
– Fix Egress (Currently just restarts the battle and heals all characters)
– Add “Below ship map”
– Finish rigging characters for battle weapons
– Add ranged weapons (and exploding arrows) to battle cutscenes.
– Search in battle
– Battle platforms (Because y’all keep bugging me about this! lol)
– Polish existing dialogue / cutscenes.
The Official Legend of Syro Pre-Alpha demo is now available! It’s Windows only, but should work on any machine with Windows XP and above.
Well, the pre-alpha demo for ‘The Legend of Syro’ is finally complete. As most of you probably already know, I’ve been working on a standalone Shining style game using gamemaker. Although the main game still has a long way to go yet, I finally have enough of the engine coded to be able to provide you with a standalone pre-alpha demo.
This demo has it’s own very lighthearted story, 2 battles, cutscenes, and pretty much everything else that you would expect to be in a shining game. Consider it a 2-3 hour long ‘Thank You’ game to everyone who has supported me here on SFC.
Even at this early stage the game has plenty of features and is very polished. Make sure you pop over to Shining Force Central and leave some feedback!
Chaos wizard98 has posted some more videos for their project, The Legend of Syro. The video below shows the new battle cutscenes in action. I think you’ll agree that they look fantastic!
The battle cut-scenes now support any frame limit as well as whatever animation speed you want to give it. This way you can really animate every aspect of the cutscene at the speed you want. I also fixed an issue caused by button spam and added 2 scripts which take care of drawing the right character and animation for the battle cutscene. Crit and Block scripts have also been added.
Be sure to drop by the topic at SFC and give some feedback.