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The Shining Source

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 1 
 on: April 25, 2018, 12:23:39 am 
Started by DrEthan - Last post by DrEthan
I released a small update on Game Jolt, here is a synopsis.
- Battle walk animations for the enemies
- Settings menu
- Logic in dialogues.
If you have any comments or suggestions please let me know Cheesy.

 2 
 on: April 15, 2018, 09:01:37 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
New update for LoS: (Beta 1.0)
This was a huge quality of life update and much of the core code has been changed. If I could get a few people to test it out, that would be great! As always, let me know if you find any bugs.

This update contains all of Chapter 1, a 'Control Enemies' cheat, the 6vs66 challege map (Good luck! you're going to need it!), and my Debug Test room which contains some new spells for you to mess with (Quake and Summon). Chapter 1 aside, all other features are accessed via the 'Options' portion of the main menu.

Download:
https://drive.google.com/file/d/1UrdyOMg7MBHjv6LWFSKB4Y1xax8Xv688/view?usp=sharing

 3 
 on: April 14, 2018, 03:39:13 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
Chapter 1 is now working again. Took a while to play through it and fix up all the bugs caused by re-coding half of the core code lol.

Oh right, the shop menu is completely done now too. Buy, sell, repair, deals, they all work. Items can also become damaged by using them in battle, break if you use them too much, drop from enemies, and get transferred to deals if a rare item drops that you don't have room for.


 4 
 on: April 01, 2018, 06:57:15 am 
Started by Chaoswizard98 - Last post by Ty
You got the wires (or maybe it's string, I don't really know) right and everything Cheesy

 5 
 on: March 30, 2018, 10:01:58 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
One down. 3 to go...

 6 
 on: March 11, 2018, 07:12:45 pm 
Started by DrEthan - Last post by DrEthan
Thanks! I am working hard to make this game look and feel like a shining game without using any levels or art from a shining game. BTW I changed it so that Inu Knight starts with a pretty crap iron sword and what you have to do is kill the goblins before the Brickman gets to you and then end your turn on the town tile which will bring you back to town. Then with the money you looted from the goblins, you go to the shop to buy better weapons which are more capable of defeating the Brickman.
- DrEthan

 7 
 on: March 11, 2018, 04:22:28 am 
Started by Chaoswizard98 - Last post by Ty
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!

 8 
 on: March 11, 2018, 04:19:50 am 
Started by DrEthan - Last post by Ty
Really impressed by how this is coming together! The town part is quite solid, and feels like a proper Shining-style town now. The battle kicked my butt (as usual), but having magic gave a few more strategic options. Nice to have a proper title screen too.

 9 
 on: February 28, 2018, 04:01:06 am 
Started by DrEthan - Last post by DrEthan
Yaaaaaa, I released another update a few days ago and I decided to post a summary here.

 - Added main menu
 - Added saving and loading
 - added money
 - added item drops
 - added shop

Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog

it took a little longer than normal but it is worth it and if you have comments or suggestions please post them down below. Bye!
- DrEthan

 10 
 on: February 16, 2018, 11:43:09 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Yeah you can put the discord link on the sidebar if you want.

In other news...

New Spells not seen in Shining Force before...
https://youtu.be/SVc8xFH3tMk

And NPC circuits have been added to the game.
https://youtu.be/yvopi1coh8Y

Enjoy!

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