[ Login | Register ]

The Shining Source

Pages: [1] 2 3 ... 10
 on: March 10, 2019, 05:17:46 am 
Started by Ty - Last post by Ty
Where my YOBers at?

 on: January 28, 2019, 07:40:34 pm 
Started by Ty - Last post by Ty
Battle range now works, mostly.

Still need to integrate land effects into the calculation. Movement profiles and land types are in game, and the calculator can use this data, I just need to hook it all up.

Oh, and it needs to flash too.

 on: September 21, 2018, 02:51:43 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
The answer is yes as always!

 on: September 21, 2018, 12:44:05 pm 
Started by Chaoswizard98 - Last post by Ty
This is great! It's always good to see how other developers build things out and solve problems.

I'll put a post on the homepage about this. Am I ok to mirror the download on the site?

 on: September 19, 2018, 03:21:35 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Hey all, it's Chaos here.

For those of you who don't know, I've been working on building a Shining style game of my own from the ground up for the past few years. I have finally reached a point in my project where, although there are still a few loose ends yet, the engine itself is basically feature complete. I have also spent the last few months porting the engine over from the old version of GameMaker to the newer GameMaker Studio.

In any case, I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it's easy to get lost. Especially since I don't have everything fully organized right now.

The other thing you should note is that I don't have any sort of tutorial for the engine just yet. I'll make a few tutorial videos down the line once I have everything organized, but for now, I've included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.

The download essentially contains my current project file (So you'll need GameMaker Studio to use it), and the 2 font files which you should install BEFORE opening the project for the first time. Otherwise it will try to load a non-existent font and default everything to Arial.

Anyways, have fun!


Here's a GameMaker Studio project file for a Shining Force game.
The engine is still in beta, so there may be bugs and organization problems
I don't have any tutorials right now, so you'll have to reverse engineer my Chapter 1 code stuff.
Install the fonts before you use it for the first time.

 on: May 12, 2018, 04:44:26 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Updated Download link for LoS. This version fixes an issue that appears early on in the game.

 on: May 11, 2018, 03:39:17 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Last I checked, there's a free version of GameMaker Studio 2 available on their website. As I mentioned earlier, it SHOULD contain GMS1 as well, but I'm not 100% sure as I haven't tested it myself.

Sometimes their free versions are the same thing, just with a "made with GameMaker" screen, other times there are resource limits. It usually depends on the version they are currently trying to promote lol.

 on: May 11, 2018, 12:31:16 am 
Started by Chaoswizard98 - Last post by Ty
Looking good! Definitely getting a strong SF2 vibe from the map and it looks like it'll be fun to explore.

I don't have GameMaker, but I've put a post on the homepage to see if anyone can help out.

 on: May 09, 2018, 05:58:12 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Alright, I have 2 announcements today.

First off, I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don't have it myself, I can't confirm that.

Some things to note before downloading the engine:
1. This is a beta build. Expect bugs, especially in the GMS version as I mainly use 8.1.
2. I don't have a tutorial or anything yet. This build is mainly for those with experience using GM so that I can get feedback on how to better optimize the codebase, and find bugs.
3. Both the 8.1 and GMS versions contain Chapter 1 of my game so you can reverse engineer it and see how it's done.
4. The GMS version has a small issue with Background Music that I haven't bothered fixing yet. 8.1 automatically stops the current BGM from playing if you start playing another. GMS requires you to manually shut off the current BGM before playing the next. Otherwise it starts playing both at the same time. I've yet to go through Chapter 1 and fix all the sound issues, but just be aware that they exist.
5. Map transitions need to be completely re-done for the GMS version as they removed the built in functions. The game still works as you'd expect, but the overworld transitions are instant rather than the SF2 style pan to the next room. I'll be updating those functions at a later date.

If you have access to GM 8.1 or GMS and want to take a look at the project file, shoot me a PM with your version of GameMaker and I'll send you the link.


I officially started working on Chapter 2.

I created a rough draft of the world map as well as some other smaller maps seen in chapter 2. The scripts for the first 2 cutscenes have also been written, though they still need a bit of a polish.

World Map:

 on: April 27, 2018, 04:48:04 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Updated version with bug fixes.


Pages: [1] 2 3 ... 10
Powered by SMF 1.1.21 | SMF © 2013, Simple Machines