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A New Coven (Shining Force Online Game)   (Read 47609 times)
Old Post August 18, 2006, 03:26:13 am
#16
Blahian *

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A New Coven (Shining Force Online Game)
Hey,

Recoding won't be much of an issue, as witty and clever as I am, I coded it in a way that I can basicly just build onto the engine and add a world, quests, ect. Smiley

I'm at work again, I'll catch up with you guys later.

Ciao,
Chris


Old Post August 20, 2006, 08:22:15 pm
#17
Shining Forever *

Posts: 273

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A New Coven (Shining Force Online Game)
Just a screenshot issue, JPG is mostly for photographs, GIF/PNG is better formats for screenshots.

SC: dead again, dun dun dun.


Old Post August 20, 2006, 11:37:16 pm
#18
Shining Mullet *

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A New Coven (Shining Force Online Game)
It does look rather awesome though Smiley

your project makes me feen for SO *pout*


Old Post August 22, 2006, 04:18:47 am
#19
Blahian *

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A New Coven (Shining Force Online Game)
Thanks again for the encouragement. The project hasn't stopped, but I'm in the middle of a move from Banff back to my hometown.

I'll keep you guys updated. Smiley


Old Post August 23, 2006, 08:33:40 am
#20
Blahian *

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A New Coven (Shining Force Online Game)
Hey guys,

Like I said, super busy packing and getting ready to go but I took some time tonight to do some more work. I don't have any screenshots but I redid a lot of code to tighten it up. The client and server exchange information wonderfully now so you can check out other players members online. My next step is to make characters more dynamic by adding items and equipment. After that is complete I will be starting on the super duper cool create and join options! And after that the battles!!! Whooo hoo, I'm excited.

The only problem right now is that everyone gets the same characters with the same names and the same stats... so battles won't be all that different, I hope you can forgive me for that. But once I quit being lazy and install access I will design the database and get some customization in there so you can recruit, name and develop your own members for battles.

I've been wondering if I should allow members to have personalities... make them say things sometimes, give commentary in battle and the like. Depending on how you work with them is how they communicate with you. Do you like the idea?


Old Post August 23, 2006, 12:31:59 pm
#21
Global Moderator
Shining Spammer *

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A New Coven (Shining Force Online Game)
I think it's a good idea that could take a long time to get working properly. I would suggest an in-game commentator, but then we pretty much have that with the text boxes for attacks, magic and so on. Giving them a little battle "in-phrase" would be easy enough, like SFIII's "prepare to die!" and so on, but variable personalities depending on how you play? I dunno, sounds complicated to me


Old Post September 16, 2007, 06:50:53 pm
#22
Blahian *

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Re: A New Coven (Shining Force Online Game)
Holy cow!

I can't believe it's been almost a year. Insane I say, INSANE! Things have been hectic since I moved back home from Banff... and now I've moved again as well as working two jobs just to get by. I almost forgot how much I like developing. I hope everyone is doing well and I'm starting work on the project again.

Ciao for now,
Chris


Old Post September 16, 2007, 08:10:30 pm
#23
Ty
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Shining Sideburns *

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Re: A New Coven (Shining Force Online Game)
Great to see you back around, Chris! Awesome to see you're still working on things even though circumstances aren't great. I think most of us are still developing our own projects, just a lot slower than we'd like Wink


Old Post September 17, 2007, 01:27:37 am
#24
Blahian *

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Re: A New Coven (Shining Force Online Game)
Thanks,

It's nice to be back. I've been looking around the forums but I can't tell which projects are still progressing. I hoped that by the time I got back I would be able to test someones game. Sad

Guess not *boo hoooo*

Chris


Old Post September 18, 2007, 07:35:57 am
#25
Administrator
Shining Spammer *

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Re: A New Coven (Shining Force Online Game)
I'm making progress, but unfortunately not on the electronic side...

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post November 16, 2008, 04:45:33 am
#26
Blahian *

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Re: A New Coven (Shining Force Online Game)
lol I'm not even going to say that I'm back, because as we all know, that could be a horrible lie.

What I will say, is I did not back up any of my files for ANC, ultimately leading to the destruction of the project. I have been working on a new project and it's coming along fairly well.

I had a question though. Like my last project, it was more of a lounge with the ability to connect with another player and battle them SF style. My question is, if I added a second part, an "off line" world which the player could follow a story, collect rare items, ect and bring them into the online battles, would this be a good or bad idea? Let me know what you think.


Old Post November 16, 2008, 04:53:20 am
#27
Administrator Shining Spammer *

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Re: A New Coven (Shining Force Online Game)
It's definitely a good idea for the player, but it depends on whether it's worthwhile for you.
AI can be extremely timeconsuming if done properly.
One of the biggest benefits of a purely PvP system is not having to do the AI.

~Elvenfyre


New Post November 17, 2008, 12:04:35 pm
#28
Ty
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Shining Sideburns *

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Re: A New Coven (Shining Force Online Game)
Sounds a bit like the original Phantasy Star Online way of doing things. Personally, I'd start by creating the online battles and then work backwards. As Elv said, AI can be time consuming, but I'd say the biggest problem is content. Once you're making offline towns and battles, you need a whole heap of graphics, music, sounds and maps to keep people entertained. I like the idea a lot, but I'd work on the core gameplay first before adding extra bits and pieces. That way you have a player base built up to enjoy your work, and you can get feedback and maybe even some help.

Looking forward to seeing some of this project Cheesy

p.s. back it up this time Tongue


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