Chaos wizard98 has posted some more videos for their project, The Legend of Syro. The video below shows the new battle cutscenes in action. I think you’ll agree that they look fantastic!
The battle cut-scenes now support any frame limit as well as whatever animation speed you want to give it. This way you can really animate every aspect of the cutscene at the speed you want. I also fixed an issue caused by button spam and added 2 scripts which take care of drawing the right character and animation for the battle cutscene. Crit and Block scripts have also been added.
Be sure to drop by the topic at SFC and give some feedback.
Here’s some great news for aspiring developers – bludragn has decided to release the full Shining Force PC source code onto GitHub.
I’ve decided to finally release the code for my old engine.
Hopefully it can be of use to anyone working on their own engine, or just curious as to how SFPC works. It’s possible I may come back to it to tinker again at some point, I’ve learned a lot in the years since I last touched it, but I don’t have the time or the motivation I once did to spend on it.
The project itself is written in C++, and can be built using Visual Studio 2010. The source contains everything from the 2012 summer update, which includes an A* path finding algorithm and a custom script engine. If you’re interested in creating your own Shining style project it’s well worth a look!