Worklogs
Worklogs
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Been a while. And yes, I have been working…just not as hard as I should =P
- Added more compression, managing to keep the entire game pretty small so far. Which is also nice.
- Started adding some of the more fundamental battle system components. Like enemies.
- Drew some more enemies (1 VERY cool enemy), and had lots of lovely weapon submissions (Thanks to Valderin, Sir Phill and Chris D for those).
- Added more to the title screen, and is now more functional.
- Layed the foundations for more online options – good ones too.
- Stripped the source code of all the junk that’s accumulated in the last few versions (demo 3 was about version 12 – now on version 16)
- Fixed a few bugs, and tweaked here and there.
- Realised that for the amount of time I’ve had, I’ve done very little..
Not a lot…
- Wrote some compression routines – shrinks maps up to 2% of their original size. Which is nice.
- Tested a few more online options.
That’s right, I even work on New Year’s Eve…
- Put in the new title screen, complete with menus.
- Improved load/saving.
- Added a character chooser.
- Played with some online stuff. It worked ;).
- Generally messed around with the code…
- Added the item shop event, and functionality.
- Added some extra graphical touches
- Fixed a huge bug in the level editor, which screwed up the whole events system.
- Improved little bits here and there.
- Added ‘equip Accessory’.
- Changed the snow effect, now looks better.
- Started work on the demo tileset.
- Made the engine more compatible with faster computers.
- Added ‘Use Weapon’ and ‘Use Accesory’.
- Added the title screen.