Solmyr – The Shining Source https://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Sat, 25 Jan 2025 19:51:41 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.19 Popup battle screen https://www.shiningsource.org/2010/08/popup-battle-screen/ https://www.shiningsource.org/2010/08/popup-battle-screen/#respond Thu, 19 Aug 2010 02:11:00 +0000 http://www.shiningsource.net/?p=963 Here’s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.

Read more on Popup battle screen…

]]>
Here’s a screen shot of the pop-up battle sequence. Right not I just have the map fade to black, and the battle background appears. I still need to create the artwork for the attack and defend sequences for the guards, hero, and imps.

Also, my idea for the right column is to show a min-map and info on current character. Kind of like how you could access that in Shining Force, but in this case it’s always visible.

]]>
https://www.shiningsource.org/2010/08/popup-battle-screen/feed/ 0
Sketches (Imp, Gaurd, and background) https://www.shiningsource.org/2010/08/sketches-imp-gaurd-and-background/ https://www.shiningsource.org/2010/08/sketches-imp-gaurd-and-background/#respond Sun, 15 Aug 2010 01:49:55 +0000 http://www.shiningsource.net/?p=957 Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.

Read more on Sketches (Imp, Gaurd, and background)…

]]>
Here are some sketches of some of the first things to appear in the game. The background will be used in the first battle of the game which will be between the hero with a couple of gaurds, verus a few imps. The gaurd and imp are also show in the sketches.

]]>
https://www.shiningsource.org/2010/08/sketches-imp-gaurd-and-background/feed/ 0
The gaurds https://www.shiningsource.org/2010/08/the-gaurds/ https://www.shiningsource.org/2010/08/the-gaurds/#respond Mon, 02 Aug 2010 21:45:30 +0000 http://www.shiningsource.net/?p=945 Here’s one more image showing the two gaurds that are part of the three man team you control in the first battle. Not pictured is the hero.

]]>
Here’s one more image showing the two gaurds that are part of the three man team you control in the first battle. Not pictured is the hero.

]]>
https://www.shiningsource.org/2010/08/the-gaurds/feed/ 0
A few new screen shots https://www.shiningsource.org/2010/08/a-few-new-screen-shots/ https://www.shiningsource.org/2010/08/a-few-new-screen-shots/#respond Mon, 02 Aug 2010 19:55:36 +0000 http://www.shiningsource.net/?p=934 Some early screen shots.  I’m working on character graphics now, 2D pixel art.

]]>
Some early screen shots.  I’m working on character graphics now, 2D pixel art.

]]>
https://www.shiningsource.org/2010/08/a-few-new-screen-shots/feed/ 0
Time travel https://www.shiningsource.org/2010/02/time-travel/ https://www.shiningsource.org/2010/02/time-travel/#comments Sat, 13 Feb 2010 04:19:34 +0000 http://www.shiningsource.net/?p=444 Whoah, what just happened? One day it’s 2007 and I’m working away on my shining forces style project called “Spark” in C++, and the next day it’s 2010!

Seriously though, I kept working on Spark, but it wasn’t going where I wanted it to. So I scrapped it and started over. This time using actionscript. I’m much happier with how it is progressing now and I’m planning to have a playable game out by the end of this year. Maybe a few more game updates as well.

Read more on Time travel…

]]>
Whoah, what just happened? One day it’s 2007 and I’m working away on my shining forces style project called “Spark” in C++, and the next day it’s 2010!

Seriously though, I kept working on Spark, but it wasn’t going where I wanted it to. So I scrapped it and started over. This time using actionscript. I’m much happier with how it is progressing now and I’m planning to have a playable game out by the end of this year. Maybe a few more game updates as well.

]]>
https://www.shiningsource.org/2010/02/time-travel/feed/ 1
freesound https://www.shiningsource.org/2007/03/freesound/ https://www.shiningsource.org/2007/03/freesound/#respond Tue, 20 Mar 2007 02:26:51 +0000 http://www.shiningsource.org/2007/03/freesound/ I just found out about the site freesound. It has many sound effects distributed under a creative commons license. I’ll probably be using some of these in my game, since I don’t think I’ll be able to create the sounds myself.

Read more on freesound…

]]>
I just found out about the site freesound. It has many sound effects distributed under a creative commons license. I’ll probably be using some of these in my game, since I don’t think I’ll be able to create the sounds myself.

]]>
https://www.shiningsource.org/2007/03/freesound/feed/ 0
Hero Sprite sheet https://www.shiningsource.org/2007/03/hero-sprite-sheet/ https://www.shiningsource.org/2007/03/hero-sprite-sheet/#comments Thu, 15 Mar 2007 02:47:43 +0000 http://www.shiningsource.org/2007/03/hero-sprite-sheet/ I’ve just about finished the sprite sheet for the hero character. Here’s part of it below. I’m still working the creating the first village, then I’ll be back into coding. I’ve got to create the collision detection for the hero and all the new buildings in the town next.
Hero SPrite sheet

Read more on Hero Sprite sheet…

]]>
I’ve just about finished the sprite sheet for the hero character. Here’s part of it below. I’m still working the creating the first village, then I’ll be back into coding. I’ve got to create the collision detection for the hero and all the new buildings in the town next.
Hero SPrite sheet

]]>
https://www.shiningsource.org/2007/03/hero-sprite-sheet/feed/ 2
Young Swordsman and a village https://www.shiningsource.org/2007/02/young-swordsmand-and-a-village/ https://www.shiningsource.org/2007/02/young-swordsmand-and-a-village/#comments Wed, 07 Feb 2007 03:07:52 +0000 http://www.shiningsource.org/2007/02/young-swordsmand-and-a-village/ Things seem to be going a bit slow with my project right now because I’m working on two things at once. The ‘young swordsman’ character, and the first village. Neither are quite done yet, but I’d thought I’d post some images of the works in-progress. The young swordsman character will be one of the two main characters you can choose between in the game, and the only main character available for the first demo, which I’ve decided will be a tutorial style demo. So that way I don’t have to worry about the story yet :)

Young Swordsman - In progress
Village - in progress
Village - in progress

Read more on Young Swordsman and a village…

]]>
Things seem to be going a bit slow with my project right now because I’m working on two things at once. The ‘young swordsman’ character, and the first village. Neither are quite done yet, but I’d thought I’d post some images of the works in-progress. The young swordsman character will be one of the two main characters you can choose between in the game, and the only main character available for the first demo, which I’ve decided will be a tutorial style demo. So that way I don’t have to worry about the story yet :)

Young Swordsman - In progress
Village - in progress
Village - in progress
]]>
https://www.shiningsource.org/2007/02/young-swordsmand-and-a-village/feed/ 1
Grid based movement https://www.shiningsource.org/2007/01/grid-based-movemen-t/ https://www.shiningsource.org/2007/01/grid-based-movemen-t/#respond Thu, 25 Jan 2007 02:46:00 +0000 http://www.shiningsource.org/2007/01/grid-based-movemen-t/ I’ve spent the last couple days working on grid-based movement. My character was animated and walking around before, but he wasn’t confined to a grid. If you think of it like chess or checkers, you can only move a piece from one square to another – not half on one and half one another. Which is what my character was originally doing. It looked fine, but I’m sure it would become a problem when I get into developing the battle system.

Read more on Grid based movement…

]]>
I’ve spent the last couple days working on grid-based movement. My character was animated and walking around before, but he wasn’t confined to a grid. If you think of it like chess or checkers, you can only move a piece from one square to another – not half on one and half one another. Which is what my character was originally doing. It looked fine, but I’m sure it would become a problem when I get into developing the battle system.

So now my character moves from square to square, and the animation looks just as smooth. I’ve also started working on the first town of the game and creating the main ‘hero’ character. Actually my idea for the game was to allow a choice at the start of the game, to choose between one of two characters to start as. With a different storyline for each choice. For now though, I’m just concering myself with creating a demo, and for that one main character will do.

]]>
https://www.shiningsource.org/2007/01/grid-based-movemen-t/feed/ 0
Walk Cycle video using Camtasia https://www.shiningsource.org/2007/01/walk-cycle-video-using-camtasia/ https://www.shiningsource.org/2007/01/walk-cycle-video-using-camtasia/#comments Sat, 13 Jan 2007 23:10:45 +0000 http://www.shiningsource.org/2007/01/walk-cycle-video-using-camtasia/ Today i’m posting a short video of the centaur character walking around. The background is just something used to test collision detection. He’s walking based on input from the keyboard – the up, down, left, and right arrow keys.

Read more on Walk Cycle video using Camtasia…

]]>
Today i’m posting a short video of the centaur character walking around. The background is just something used to test collision detection. He’s walking based on input from the keyboard – the up, down, left, and right arrow keys.

The walking animation is pretty smooth during gameplay, but this video of it is pretty choppy. I can’t seem to get a good recording of the screen using Camtasia. I’ve tried setting the frame-rate high, and playing with some other options, but I always end up with a video with many dropped frames. If anyone has had better results with a screen capture software please let me know what I’m doing wrong!

Anyway, I’m happy with the results of how it actually looks when the game is running. The screen isn’t scrolling yet, that’s up next on the things to do. Followed by collision detection between the user-controlled character and buildings. Then I’ll be working on creating the first town :D

Link to the Video (3.8MB AVI)

]]>
https://www.shiningsource.org/2007/01/walk-cycle-video-using-camtasia/feed/ 6