Dark Resurrection – The Shining Source https://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Fri, 04 Jul 2025 15:04:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.19 Dark Resurrection – More screens! https://www.shiningsource.org/2008/04/dark-resurrection-more-screens/ https://www.shiningsource.org/2008/04/dark-resurrection-more-screens/#comments Fri, 18 Apr 2008 19:03:30 +0000 http://www.shiningsource.net/2008/04/dark-resurrection-more-screens/ Yep, Peter has been working hard and has recently released  some more great screenshots in the forums. There’s another look at a previously shown town, and also a first look at the insides of the church.

Read more on Dark Resurrection – More screens!…

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Yep, Peter has been working hard and has recently released  some more great screenshots in the forums. There’s another look at a previously shown town, and also a first look at the insides of the church.

Dark Resurrection - Town Screenshot Dark Resurrection - Church Screenshot

I’m sure you’ll agree that things are progressing very nicely, and there’s certainly a nice Shining style to the graphics.

More screenshots are available in the official Dark Resurrection Screenshot Thread.

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Brand new Dark Resurrection Screens https://www.shiningsource.org/2008/01/brand-new-dark-resurrection-screens/ https://www.shiningsource.org/2008/01/brand-new-dark-resurrection-screens/#respond Fri, 04 Jan 2008 22:27:07 +0000 http://www.shiningsource.org/2008/01/brand-new-dark-resurrection-screens/ Peter van Dalen has recently updated his Dark Resurrection screenshot thread with some great new pictures, giving us all a first look at a town within the game. Even an early screen like this has many small touches, such as smoke from chimneys, so the final game is sure to be a real treat :)

Read more on Brand new Dark Resurrection Screens…

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Peter van Dalen has recently updated his Dark Resurrection screenshot thread with some great new pictures, giving us all a first look at a town within the game. Even an early screen like this has many small touches, such as smoke from chimneys, so the final game is sure to be a real treat :)

Afbeelding1-1

Check out more screenshots of Dark Resurrection ยป Screenshot Thread.

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More Dark Resurrection Screens https://www.shiningsource.org/2007/10/more-dark-resurrection-screens/ https://www.shiningsource.org/2007/10/more-dark-resurrection-screens/#respond Thu, 25 Oct 2007 09:52:32 +0000 http://www.shiningsource.org/2007/10/more-dark-resurrection-screens/ Peter has posted several new screenshots of his project Dark Resurrection. Today we’re looking at two new objects – a train carriage and a Blood Born.

The carriage will be part of a “moving battlefield”, which sounds a lot like an excellent battle from Shining Force III. The Blood Born is still undergoing changes, but looks great and I’m definitely looking forward to fighting it ;)

Read more on More Dark Resurrection Screens…

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Peter has posted several new screenshots of his project Dark Resurrection. Today we’re looking at two new objects – a train carriage and a Blood Born.

The carriage will be part of a “moving battlefield”, which sounds a lot like an excellent battle from Shining Force III. The Blood Born is still undergoing changes, but looks great and I’m definitely looking forward to fighting it ;)

Dark Resurrection - Carriage  Dark Resurrection - Blood Born

More are available in the Dark Resurrection screenshot thread, and you can keep up to date with his progress in the update thread.

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Dark Resurrection – Bug testers required https://www.shiningsource.org/2007/01/dark-resurrection-bug-testers-required/ https://www.shiningsource.org/2007/01/dark-resurrection-bug-testers-required/#respond Mon, 22 Jan 2007 14:29:43 +0000 http://www.shiningsource.org/2007/01/dark-resurrection-bug-testers-required/ Hi all,

Read the latest entry in the Dark Resurrection thread.

Your input is greatly appreciated. :)

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Hi all,

Read the latest entry in the Dark Resurrection thread.

Your input is greatly appreciated. :)

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Dark Resurrection – Movie Time ! https://www.shiningsource.org/2007/01/dark-resurrection-movie-time/ https://www.shiningsource.org/2007/01/dark-resurrection-movie-time/#comments Tue, 09 Jan 2007 11:31:19 +0000 http://www.shiningsource.org/2007/01/dark-resurrection-movie-time/ I’ve made two (very) small movie-clips about the latest progress of Dark Resurrection.

A very large movie-clip is in the works.

Church Movie.

Torch Movie.

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I’ve made two (very) small movie-clips about the latest progress of Dark Resurrection.

A very large movie-clip is in the works.

Church Movie.

Torch Movie.

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“Dark Furniture” https://www.shiningsource.org/2006/09/dark-furniture/ https://www.shiningsource.org/2006/09/dark-furniture/#respond Tue, 05 Sep 2006 08:21:49 +0000 http://127.0.0.1:82/2006/09/dark-furniture/ I’ve posted a new batch of screenies in the forum.

Today’s theme is: Furniture and Housing ;)

Have fun :)

(more screenies coming very soon)

Bye everyone.

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I’ve posted a new batch of screenies in the forum.

Today’s theme is: Furniture and Housing ;)

Have fun :)

(more screenies coming very soon)

Bye everyone.

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Dark Resurrection – The Holy Ark https://www.shiningsource.org/2006/01/dark-resurrection-the-holy-ark/ https://www.shiningsource.org/2006/01/dark-resurrection-the-holy-ark/#respond Mon, 23 Jan 2006 08:41:59 +0000 http://127.0.0.1:82/2006/01/dark-resurrection/ Is it a bird ? Is it a plane ? No…it’s .. erm.. the Arc from Shining The Holy Ark. This airship will make an appearance in Dark Resurrection. Currently I’m working on the rudder-thingies at the bottom, and the rotors on the side & top.

Read more on Dark Resurrection – The Holy Ark…

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Is it a bird ? Is it a plane ? No…it’s .. erm.. the Arc from Shining The Holy Ark. This airship will make an appearance in Dark Resurrection. Currently I’m working on the rudder-thingies at the bottom, and the rotors on the side & top.

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Dark Resurrection – More Screenshots https://www.shiningsource.org/2006/01/dark-resurrection-2/ https://www.shiningsource.org/2006/01/dark-resurrection-2/#respond Mon, 09 Jan 2006 08:58:19 +0000 http://127.0.0.1:82/2006/01/dark-resurrection-2/ I’ve put up a lot of screenshots in the Dark Resurrection Screenies Thread.

There’s also a lot of progress in the other DR-thread

Here are some of the screenies :)

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I’ve put up a lot of screenshots in the Dark Resurrection Screenies Thread.

There’s also a lot of progress in the other DR-thread

Here are some of the screenies :)

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DR lighting experiment https://www.shiningsource.org/2005/08/dr-lighting-experiment/ https://www.shiningsource.org/2005/08/dr-lighting-experiment/#respond Fri, 12 Aug 2005 14:49:14 +0000 http://127.0.0.1:82/2005/08/dr-lighting-experiment/ Just posting an image here to peek your attention ;).

Be sure to check even more pictures and a detailed explanation of them in the Dark Resurrection thread! :)

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Just posting an image here to peek your attention ;).

Be sure to check even more pictures and a detailed explanation of them in the Dark Resurrection thread! :)

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New DR screenshots! https://www.shiningsource.org/2005/06/new-dr-screenshots/ https://www.shiningsource.org/2005/06/new-dr-screenshots/#respond Thu, 23 Jun 2005 12:13:33 +0000 http://127.0.0.1:82/2005/06/new-dr-screenshots/ Here’s what Peter wrote in company of the screenies:

Hi Peeps,
Everything is going well with Dark Resurrection. I have lots of experience with Cartography Shop. It’s really a great program to work with, once you get used it. Very Happy

Read more on New DR screenshots!…

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Here’s what Peter wrote in company of the screenies:

Hi Peeps,
Everything is going well with Dark Resurrection. I have lots of experience with Cartography Shop. It’s really a great program to work with, once you get used it. Very Happy

Gamespace is going well too. I’m busy watching the video-tuts for skinning and rigging. It LOOKS easy, now to do myself :(

So far I have:

  • 11 multitextured maps (for outside locations: hills, mountains, cliff, rivers, etc)
  • 4 maps (inside locations: inn’s , houses, churches, storage rooms )
  • 15 different pieces of furniture ( chests, barrels, tables, chairs, vases, pots, cupboards)
  • 3 different house types
  • 11 tree-types
  • 3 grass-types
  • 2 rock formations
  • 6 weed formations
  • 1 windmill
  • 1 cave-entrance

I also have a double layered skybox (both have the same dimensions, but you can only see one of them , the other one is hidden and is used for switching textures, then the hidden skybox slowly fades in, while at the same time the visible skybox is slowly fading out.) It can be used up to 5 different transitions right now.

There’s also a multilayered (and lightmapped) sewersystem that consists of a number of modules. I’m using modules because copying/building is faster than a loading a complete level, and lightmapping it afterwards. (btw: All sewerparts are loaded at the start of the game).

Very soon I’ll send some other screenies of the outside world.

That’s it so far , next time I will post some ideas about how the game will look and play.

Screenshots




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