Ye Olde Blah

Project Specific Discussion => General Project Discussion => Topic started by: Noma89 on July 22, 2004, 02:42:47 am



Title: Sprites...How do you...do them...
Post by: Noma89 on July 22, 2004, 02:42:47 am
How does one actually 'create' a sprite?  I have two differant positions for a character icon, which I want to 'combine' if you will to create a walking sprite...

How in the hell do you do this?


Title: Sprites...How do you...do them...
Post by: Devlyn on July 22, 2004, 01:07:46 pm
You'll need an animated gif editor for that. PSP has one (Animation Shop), but there are also freeware ones...


Title: Sprites...How do you...do them...
Post by: Noma89 on July 22, 2004, 11:09:53 pm
Thanks a bunch, dev.  I wasn't sure if a program of some sort was required, or if there was a way to simply 'overlap' the two icons.  (Begins downloading)


Title: Sprites...How do you...do them...
Post by: bEn on July 25, 2004, 04:48:59 pm
Actually I would add that for "ingame" sprites it depends on the way the engine treats sprites.

Most games mix the pictures themselves instead of loading an animated gif (or similar).
This has several reasons to name a few copyright issues (gif or rather its compression was restriced till some time this year), limited colors (256 for a gif), difficult treatment (those the used image loader support animated gifs?) and difficulties with mixing animations (how to stop in the middle of an animation and start another one).
Nevertheless - especially for testing purposes such a simple animation program can help you amazingly.


Title: Sprites...How do you...do them...
Post by: Curious Orange on August 17, 2004, 10:10:29 pm
I found .gifs lend themselves to Shining Force games very well since the characters 'march' on the spot all the time - which gave the whole thing a much more Shining feel without any of the effort of doing it programatically :)

Didn't know about the compression restriction thing tho  :?