Title: Some cool book developers might enjoy Post by: bEn on May 25, 2004, 02:39:40 pm Hi Programmers,
I stumbled across a book some time ago and finally managed to read parts of it last weekend and I really can recommend it to any programmer tho the example programms are mostly written in C++. It's called Game Programming Gems (http://www.amazon.de/exec/obidos/ASIN/1584500549/qid=1085491677/sr=2-3/ref=sr_aps_prod_3_1/302-7383079-4396000) (link is for the german Amazon but the review is in english anyway) and is part of a series of books (recently part 4 was released). All of them include articles dealing with a variety of game programming topics from general stuff to Graphics and AI. Most of the articles are well written and due to their short length (5-20 pages) they get straight to the point. I enjoyed reading it tho some of the articles due to their variety. Some are rather "open your mind" kinda type (like one about Network protocols - you can't discuss this topic in 5 pages...tho they still try), some are nifty tricks (like one about the best use of the C++ assert statement ) and rather deep articles (bout KI and Graphics). All in all I would say if you are a (experienced) C++ programmer this book is a must have. BTW if any of you is interested I might send him some kinda example chapter ..... ya know what I mean:D I myself bought it because they released it in German - and if they translate a book dealing with such a topic it is usually a must have :D If you ain't sure if it's your cup of tea you might want to read the gamedev.net reviews: http://www.gamedev.net/columns/books/bookdetails.asp?productid=59 Title: Some cool book developers might enjoy Post by: nick on May 31, 2004, 05:57:28 pm do you know if it is 4 volumes or 4 issues? (ie - should I buy number 1 or 4?)
Title: Some cool book developers might enjoy Post by: bEn on May 31, 2004, 06:26:23 pm it's really 4 volumes - so you should probably buy the first one. Nevertheless this might also depend on your interests:
As you can see the books deal with a variety of topics and due to that they lack a bit in depth coverage tho you can implement all ideas presented after reading the article. In addtion to that the main AI author also published a AI in depth series (AI Game Programming Wisdom, also at charlesrivers). - so if that is rather your cup of tea you might prefer to get that one. Title: Some cool book developers might enjoy Post by: Cortez on June 19, 2004, 12:24:51 pm Here's one from me: (graphics programming black book - Michael Abrash)
http://www.byte.com/abrash/ And the source code: http://199.125.85.76/abrash/code.zip Title: Some cool book developers might enjoy Post by: Newts on July 29, 2004, 08:45:42 pm I realise this is a bit on the late side, but I remembered this excellent book that both Ty and I read. It's called "The Indie Game Development Survival Guide", and I can heartily recommend it. It's got chapters on everything from organisation and planning to team management and the eventual selling of your game. It's a well-written book and one I think all Shining developers would enjoy. The Amazon page is here (http://www.amazon.co.uk/exec/obidos/ASIN/1584502142/qid=1091130221/ref=sr_8_xs_ap_i1_xgl/026-6029051-3698002).
Title: Some cool book developers might enjoy Post by: Cortez on July 30, 2004, 04:04:15 pm BTW, there free version of the above:
http://www.dvara.net/HK/gpbb.asp Title: Some cool book developers might enjoy Post by: Ty on August 06, 2004, 10:37:45 am I browsed through Programming Gems 4 the other day, but only a few topics really interested me so it wasn't worth shelling out for. Still, the articles are very in depth and well written. Certainly gives you a lot to think about.
|