Ye Olde Blah

Project Specific Discussion => General Project Discussion => Topic started by: Lazy Bum on August 02, 2004, 08:33:21 pm



Title: Shining Truth
Post by: Lazy Bum on August 02, 2004, 08:33:21 pm
*Gasp*

Yes its a thread for a supposedly dead fan-game that never came up with a demo. Reasons a plenty, but i'm not going to bore you with them.

Progress has been 0% because i haven't worked on Shining Truth for ages. Been doing music, studying for O'levels, guitar.

But i do intend to start work on Shining Truth soon. However, it would go real slowly, due to exams. Loads of them. And i'm waiting for Game Maker 6 to come out :)

I basically wanted to ask a simple question. What type of style would be visually appealing in SF style battle attacks? As in, u go into the cinematic parts when u attack.

In SFII, they were pretty stagnant. In SFIII, they were marvellous. But i'm not about to do anything 3D. However, i can sorta do a pseudo 3D thing. Like in Star Ocean where the battles are 3D backgrounds but the characters are 2D. Or something like that.

I really don't know. Programming is not an issue. Its more of the aritistic resources, sadly. Any ideas?

Oh and yes, the battle system will still be in isometric :)
Isometric is great fun. A pain sometimes but great fun nonetheless.