Title: Everything that goes in a Shining project Post by: Ty on September 18, 2008, 09:53:16 pm Shining Force is relatively simple, but a lot of stuff goes into the game engine. Here's what I've thought of so far (tired so probably missed a lot):
* Introduction: * Title Screen * Save select intro * Save management (delete / load) * New game screen (+ introductory cut-scene on game entry) * Towns: * Animated tiles * Animated objects * Walking around * Collision with buildings/trees/objects * Collision with NPC's (they may be moving around) * Treasure chests * Book shelves * Inspectable pots, crates, barrels, cupboards etc * Walking NPC's * Talking to NPC's (may need to access game state/story progression to show certain text) * Picking up items * Shops * Item (weapons, items or armour) shop * Sell Item * Buy Item (and optionally equip / sell old item) * Repair equipment * Deals section * Smithy * Church * Cure poison * Remove curse * Promote character * Resurrect character * Save game * GHQ * Advice * Transfer items * Transfer characters * Cut scenes * Changing the music * Playing sounds * Moving characters/objects/whatever around * Shaking the screen * Fading the screen * Displaying text * Changing to a different map * Small animated spell effects * Battles * Damage calculation * Darkness (e.g. in a cave) * Cut scenes * Spawning enemies when certain areas reached * Pathfinding AI * Decision making AI * Movement area * Attack range * Spell effect range * Fight cut scenes * Magic spells * Item use * Special attacks * Support/Status effects * Land effect * "Support" (BOOST) spell * "Slow" spell * "Attack" spell * Sleep * Friendships (SF3 only) * Poison * Curse * Confusion * Frozen feet * Lost in an illusion/blinded * Paralysis * Experience gains * Level up * Egress * Move cursor around map * View character/enemy stats * Menus * Team list * Equipment management * Item management * Drop item * Give item * Use item Any extra input is more than welcome - I'll update the list as appropriate :) Title: Re: Everything that goes in a Shining project Post by: Elvenfyre on September 19, 2008, 06:02:24 am character stuff. classes, levelling, stats, promotion etc.
does priest/shop stuff go somewhere there? Title: Re: Everything that goes in a Shining project Post by: Ty on September 19, 2008, 08:57:58 am Whoops, thought I'd put shops in but obviously not. Updated.
Title: Re: Everything that goes in a Shining project Post by: Elvenfyre on September 19, 2008, 09:41:41 am This is starting like a good list of "guides" to make for programming ;)
Title: Re: Everything that goes in a Shining project Post by: Aura4 on September 19, 2008, 05:42:03 pm The following things come in my mind:
* Battles * Support/Status effects * "BOOST" spell * "SLOW" spell * "SLEEP" spell * Darkness (e.g. in caves) Title: Re: Everything that goes in a Shining project Post by: Ty on September 19, 2008, 11:33:41 pm Cheers Aura4, I've updated the list again (I think Boost is the same as SF3's "Support" spell).
|