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Project Specific Discussion => SMEE / BABS / Shiny Sword Discussion => Topic started by: Devlyn on March 15, 2014, 10:31:29 am



Title: Packaging and deployment
Post by: Devlyn on March 15, 2014, 10:31:29 am
Hi all,

The game is making solid progress, but I am now wondering how to best package it. At the moment I tend to run it as a Java application, but perhaps it's better to convert it to a Java Web Start thing, or even do a port to Android?

Do you guys know what kind of packaging structure you would like for the game, and how much work it would roughly be to package it in that manner?


Title: Re: Packaging and deployment
Post by: Ty on March 18, 2014, 02:20:34 pm
My knowledge of Java packaging is pretty limited, but from experience I'd say anything with the least amount of work for the end user is best. Either packaging it all up as an executable, or making it playable online using web start.

Web Start might be a good way to get people interested who haven't downloaded it in the past.


Title: Re: Packaging and deployment
Post by: Elvenfyre on March 18, 2014, 08:01:28 pm
I think the problem with putting it on a different platform are the new issues it creates and the learning curve you'll have to go through.

Stick with what you know for the release.

Then go on to create more accessible releases?



Title: Re: Packaging and deployment
Post by: Devlyn on March 23, 2014, 09:03:08 pm
Hi guys,

Thanks for the advice. I guess I'll stick to the current Java application format for now, but I'm still open for other options on the longer term :).