Ye Olde Blah

Project Specific Discussion => SMEE / BABS / Shiny Sword Discussion => Topic started by: Devlyn on April 19, 2014, 09:13:47 am



Title: Screenshots of the latest Shiny Sword works
Post by: Devlyn on April 19, 2014, 09:13:47 am
Hi all,

Here are four screenshots to give you an impression of what's been added. Allow me to describe them:

(http://ccs.chem.ucl.ac.uk/~derek/2014-04-19-1.png)
1. Overland Map. Clearly a work in progress, but there are three locations available already.

(http://ccs.chem.ucl.ac.uk/~derek/2014-04-19-2.png)
2. Mine. There is now a cave to the south of Azrat and this mine is a part of it (note: the cave level starts off with a battle straight away, as this game is meant to be a bit nasty to the players ;)). And yes, you can mine Iron, but I have 0 intention to implement any grindy crafting system (doesn't mean you can't make good use of the materials though!).

(http://ccs.chem.ucl.ac.uk/~derek/2014-04-19-3.png)
3. Bandit Shack. Since some of you had trouble levelling up, I added a repeatable battle in Azrat crossing, where you can indulge in the slaying of female bandits and rats :).

(http://ccs.chem.ucl.ac.uk/~derek/2014-04-19-4.png)
4. Archer attack sequence, using automatically generated indoor battle backgrounds. The Background color is sampled from the tile the attacker is standing on, as well as the nearest solid tile in view (the latter is used to paint the walls).

I do not make claims about the future, but as it stands the game has three overland locations, 5 party members, and 7 battle scenes. I can spend a solid hour playing it, so I guess others could do too already?



Title: Re: Screenshots of the latest Shiny Sword works
Post by: Ty on April 20, 2014, 11:06:42 pm
Looking good! Mind if I post about this on the front page?


Title: Re: Screenshots of the latest Shiny Sword works
Post by: Devlyn on April 21, 2014, 07:11:02 am
Not at all. And I can provide more if needed anytime :). I made rapid progress over Easter, so more stuff keeps coming up for the game :).