Ye Olde Blah

Project Specific Discussion => General Project Discussion => Topic started by: Job on December 04, 2004, 05:21:48 am



Title: Shining Force Animator
Post by: Job on December 04, 2004, 05:21:48 am
I've been thinking about using what i have so far on SF to create an animator tool. People could use it to make their "SFII comedies" instead of editing screen-shots. :)


Title: Shining Force Animator
Post by: Devlyn on December 04, 2004, 10:11:25 am
Hmm... is that possible? And would you be able to save the comedies in some way? :)


Title: Shining Force Animator
Post by: Job on December 04, 2004, 04:23:01 pm
I would use the game editor that i have right now. It already has the capability to add multi-character dialogues. I would have to add a command to cause characters to move within the dialogue which isn't a bid deal, the problem is making it user-friendly.
I would be able to save the data in xml. This would mean all of the arrays would be loaded as strings which would have to be split into an array as opposed to being directly loaded into the game, the way the are now. But since the maps wouldn't be nearly as big (restricted to about 4 screen sizes) it wouldn't be a terribly big deal.


Title: Shining Force Animator
Post by: Devlyn on December 04, 2004, 04:38:40 pm
Somewhere it would be cool if you could make seperate flaash movies again out of those scripts, but I guess that would be exceedingly hard? ;)


Title: Shining Force Animator
Post by: Job on December 07, 2004, 03:32:29 am
You mean the scripts that the users would write? It wouldn't be hard at all, just a little more work for me since i would have to create a separate flash movie for each of them. But a movie that dynamically loads the script data is better in the long run.
Two more weeks of classes and then i'll start working on this


Title: Shining Force Animator
Post by: Devlyn on December 07, 2004, 02:16:40 pm
Cool! Feel free to keep the audience updated on the main page by then. This is Shining enough in my opinion :).