Ye Olde Blah

Project Specific Discussion => General Project Discussion => Topic started by: M07hM4n on April 04, 2004, 04:25:44 pm



Title: 3d Shining Force
Post by: M07hM4n on April 04, 2004, 04:25:44 pm
Ok I just remembered something. I know how to program in Dark Basic. DB is for 3d, and it sucks with 2d... So... why not make a 3d SF???

I'd take care of the history and the programming, but I'd need someone to make me the 3d models, the battle animations, and the portraits.

When I get my computer fixed, I'll let you all know. So we can start making this game! Anyone in this with me??? Come on, I need help.


Title: 3d Shining Force
Post by: M07hM4n on April 04, 2004, 05:51:23 pm
I was thinking... I can't program 3d on Dark Basic. I only know how to program in 2d. But it's never late to learn :D DB's help file is very handy;

I just can't contain my excitement so I'm starting the battle engine. Well just the non-3d part. I'll start making the equations and math system. I'll also make an item maker and character maker and enemy maker. Those program will help when adding new items and characters and enemies.

Anyway i'll start this project now. I hope I get someone to make the 3d, I don't want it to become unfinished!


Title: 3d Shining Force
Post by: acebloke on April 04, 2004, 06:04:02 pm
I'll say this: Its your life your ruining. This project of yours is going to end one of two ways: You either get a life, and so stop it half way through, or you finish the game, forgeting the words sleep, bath/shower and toilet.

Your choice, I advise the second, It pays off in the end  :D .


Title: 3d Shining Force
Post by: bEn on April 04, 2004, 08:11:34 pm
Well considering the experience I and I guess most other people here have made I would suggest you one thing:

Don't start sth that you can't finish on your own because it's tough work to get reliable people otherwise - if you don't have a good demo which shows the people what you want and what you're able to do they are rather likely to join in.....


Title: 3d Shining Force
Post by: M07hM4n on April 04, 2004, 09:38:26 pm
I have a friend that can make me some raw 3d models, just so I get the engine working. Will that be enough?


Title: 3d Shining Force
Post by: bEn on April 04, 2004, 09:39:59 pm
Well you needn't ask me... my approval is worth shit ... if you're not sure the answer is probably no....


Title: 3d Shining Force
Post by: McPhisto on April 04, 2004, 10:24:37 pm
Quote
I'll say this: Its your life your ruining. This project of yours is going to end one of two ways: You either get a life, and so stop it half way through, or you finish the game, forgeting the words sleep, bath/shower and toilet.


Oh yeh, that's true. My girlfriend has been making comments...but I've managed to juggle a relationship and a computer game quite well, with Uni falling by the wayside (of course). Now, only have to get rid of me girl, and progress will speed up immensely!!!  :twisted:
Or not...

Moth - go for 3d shining! It'd be a first, and could be really cool. And insanely hard of course...


Title: 3d Shining Force
Post by: bEn on April 05, 2004, 12:19:47 am
Quote from: "McPhisto"

Moth - go for 3d shining! It'd be a first, and could be really cool. And insanely hard of course...


ehm I like to interfere here - sf:ta is 3D as well... and has been for bout a year now....


Title: 3d Shining Force
Post by: McPhisto on April 05, 2004, 12:40:08 am
*belatedly remembers*
Yeh sorry ben, you're quite right...how's TA going? Have u done much of the engine?


Title: 3d Shining Force
Post by: bEn on April 05, 2004, 12:11:20 pm
it's like usual - real life strikes back and I have been pretty busy with university - first exams, then uni project work (damnit 60h a week beacause I need to get this done before the new semester starts) - nevertheless since the last Demo the core engine is rather stable tho core means the underlying graphic/sound/control handling engine. Since the redesign of the website is done I hope I'll find time now to work on it some more - next thing will be first gamecore things (like map handling, 3D movement (currently it's plain 2D) and stuff like that)


Title: 3d Shining Force
Post by: M07hM4n on April 05, 2004, 02:36:14 pm
haha acebloke i haven't seen your post before. And I do have a real life, that's why I can't spare much time to the game. It's always been my dream to make games :D

Lets not off-topic guys please.

I'm sure your SF:TA will be in 3d too, but i'll use every aspect an 3d rpg must have. 3d towns, 3d characters, camera rotating, etc...

And don't think I'm doing that for free! Yes, SF 3D(that's not the name) will be free, but I'll improve the engine so later I can make something sellable. Like the MMOTRPG I have been dreaming on. My motto is: If it's tactical, it's worth it.


Title: 3d Shining Force
Post by: McPhisto on April 05, 2004, 10:47:05 pm
Yeh, uni can be a bit of a bastard sometimes...

Moth: good luck to u. I'd like to see someone make some money off an sf fangame, even if it's only the engine...


Title: 3d Shining Force
Post by: M07hM4n on April 06, 2004, 01:50:36 am
I'm entering a website project now, so I may have to give a time to the sf game, since this website if sucessful will make me one of the 20% most rich in brazil(yeah we suck)...

But continuing: I'm planning the array system right now, and it's coming out allright. I also started these programs do add/edit items, and they are also going well. No bugs so far. Phew.

Now about the storyline... Since I'm saying this will be a SF fan game. Do I need to make something similar to SF to be a SF fan game?? My storyline is totally different... Anyway the battle engine and the town searching will continue the same, despite of my wishes to make a turn based battle(your team first then the enemies).


Title: 3d Shining Force
Post by: acebloke on April 06, 2004, 02:27:27 pm
My storyline barely matches with anything in SF, so as long as your battle system, towns etc are Shining like, it should be ok.


Title: 3d Shining Force
Post by: bEn on April 06, 2004, 02:55:23 pm
Quote from: "M07hM4n"

I'm sure your SF:TA will be in 3d too, but i'll use every aspect an 3d rpg must have. 3d towns, 3d characters, camera rotating, etc...


Don't talk about things you don't know... at least we can already present real 3D......


Title: 3d Shining Force
Post by: Noma89 on April 06, 2004, 05:10:47 pm
Wait a sec...Dark Basic only uses 3d?  Well, there goes my plans for trying that one for SFC.


Title: 3d Shining Force
Post by: M07hM4n on April 06, 2004, 11:33:58 pm
Quote from: "bEn"
Quote from: "M07hM4n"

I'm sure your SF:TA will be in 3d too, but i'll use every aspect an 3d rpg must have. 3d towns, 3d characters, camera rotating, etc...


Don't talk about things you don't know... at least we can already present real 3D......


bEn i'm not trying to compete with you or something, so cut it out. You are right I have no 3d so far. But I started this project... like... 3 days ago. I'm still at the planning. The only thing I have programmed is the item editor.

Noma: See my other post in your thread.


Title: 3d Shining Force
Post by: bEn on April 07, 2004, 12:31:00 pm
To make it short - you sound like a noob, behave like a noob and smell like a noob and that noob bashes something I have been working on for a year in those rare free minutes I have - it's not like I have to like you or the other way round.


Title: 3d Shining Force
Post by: xmen90s on April 17, 2004, 07:28:43 am
Hey,
  Am big time shining forces 2 fan, have been playing that game since I was like 10.  If you guys want to recreate the game, why reinvent the wheel?  You are saying "Create a game engine, then a game", why not skip step 1?  There are plenty of rpg games out there to modify, they have "mod" kits which you can download and create your own wonderful games.  Same amount of work - yes, much better final product - yes.
  Just a suggestion, but if any of you know anything about game modding, you should look into it.

  Thanks,
                AA


Title: 3d Shining Force
Post by: bEn on April 17, 2004, 04:28:41 pm
Well basically it is that you can't skip step one even when you use a modable engine as there is no game that is like SF with a good modkit - the most similar one was fallout and that ones modkit was really bad for enhancing the gameplay. Other games like Unreal would cause the same effort as creating a new game from the ground as you would have to adjust the whole gameplay (Unreal has nothing in common with SF) so you can stay with your own tools.

Somehow the same problems appeal to the promising Neverwinter Nights. Another thing might be that with a mod people must own the game that should be moded which limits the audience very much.
Last but not least many of the developers here use their games to enhance their own programming capabilities.

This ends up to - there hasn't been the perfect mod kit that would have converted us to its followers - as there hasn't been the engine that everyone would use....


Title: 3d Shining Force
Post by: Ty on April 17, 2004, 05:12:19 pm
Plus most of the people here are sick in the head and enjoy writing the engine :P


Title: 3d Shining Force
Post by: nick on April 17, 2004, 05:37:45 pm
Quote from: "bEn"
Somehow the same problems appeal to the promising Neverwinter Nights.


it's impossible to use :P

Quote from: "Ty"
Plus most of the people here are sick in the head and enjoy writing the engine


Exactly


Title: 3d Shining Force
Post by: xmen90s on April 17, 2004, 06:40:07 pm
Hey,
  Guys I work with an engine of a cool game called Dungeon Siege ( http://www.gaspowered.com/ds1/index.shtml ) and there are some incredible games in the works with that engine.  Infact, I originally wanted to make a SF game with this engine ( because it wouldn't be that hard at all ) but I don't do the least bit of art, so I decided there was no point for me to start because the project would require massive amounts of art work ( though all the tools required are available ).  I really wish I had of found artists long time ago, heh.
  Incase anyone is interested though, Dungeon Siege has a party system and is one of the most moddable games available, I have completely altered the entire workings of the engine several times.  It's a good one.

  Thanks,
                 AA


Title: 3d Shining Force
Post by: Devlyn on April 18, 2004, 07:43:08 am
Euhm... I've got the game, but isn't it totally real-time and all? :s


Title: 3d Shining Force
Post by: xmen90s on April 18, 2004, 11:47:08 pm
Hey,
  It is, but to be honest, I can make that game do anything I want.  Like I said, it's completely moddable, I can change every aspect of that game.  Infact, the game even has a human male and female model, and dwarven male model already as playable characters.  I have had a centaur built for the game as well.  *shrugs*
  It appears no one really has an interest in this though, sorry.

  Thanks,
               AA


Title: 3d Shining Force
Post by: Ty on April 18, 2004, 11:58:29 pm
Most people here already have their own projects, and we're not exactly overflowing with members at the moment so it might take a while to get interest (plus you might get more if you don't hijack someone's thread ;))


Title: 3d Shining Force
Post by: xmen90s on April 19, 2004, 12:22:21 am
Hey,
  Oh, sorry if my intentions were mis - interpreted . . .  I was just giving ideas to the guy who started the thread.  He said he wanted to make shining 3d game, I was just offering the suggestion to try not creating a whole new game engine.  Sorry once again if I was coming across otherwise  :(

  Thanks,
                  AA