Title: What does Shining Aid need? Post by: Ty on June 22, 2008, 02:03:48 pm Howdy folks,
I've got myself more organised recently, so I have a little bit more time to work on the site. Is there anything in particular people would like to see on Shining Aid? I intend to rip the remaining Shining Force 2 team. I'd like to rip the enemies too, but that's a considerably larger task. I'm happy to do it, as long as it's useful ;) So...what would make Shining Aid more useful? Articles, graphics, sound or whatever. Go crazy and suggest something ;) Title: Re: What does Shining Aid need? Post by: Devlyn on July 02, 2008, 08:19:05 pm Perhaps a strange statement, but I'd say projects that need it perhaps :).
Are there any around that might make use of Shining Aid? Title: Re: What does Shining Aid need? Post by: Peter van Dalen on July 09, 2008, 11:43:19 am Some articles about Artificial Intelligence would be very nice.
At the moment I'm busy piecing together the AI for "Dark Resurrection" and "Crusade of Great Intention". Believe you me, there's a huge amount of work to do. Pathfinding , Decisionmaking , Creating reference-tables for weapons,items,characters, enemies. So, maybe it's a good idea to write down my "experience" ( ::) ) . This way other people can benefit from it. greetz Peter Title: Re: What does Shining Aid need? Post by: Ty on July 09, 2008, 02:41:44 pm New articles are always welcome :D
I've done quite a bit of AI programming (but not for a while), so I could probably write a few basic articles on decision making and strategy. In fact, don't get me started on AI, because I won't shut up about it :( Title: Re: What does Shining Aid need? Post by: Elvenfyre on July 22, 2008, 12:32:51 pm So Ty, tell me more about AI.
Title: Re: What does Shining Aid need? Post by: Ty on July 23, 2008, 11:06:53 am I just whipped this up: Shining Online – How we did AI (http://www.shiningsource.net/2008/07/shining-online-how-we-did-ai/).
Quick and dirty, but that's how things were back then ;) Edit: Having thought a bit more about things, I'm beginning to wonder if something like genetic algorithms could be applied to the problem. I have a vision in my head at the moment, but trying to get it onto paper is not so easy... |