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16   Re: The Legend of Syro (Shining Force Fan Game)
Monster summoning reminds me of Papetts from Shining Force III. There's a lot of possibilities there, and I'm looking forward to seeing more!

17   Re: Kings of Ember Fan Game
Really impressed by how this is coming together! The town part is quite solid, and feels like a proper Shining-style town now. The battle kicked my butt (as usual), but having magic gave a few more strategic options. Nice to have a proper title screen too.

18   Re: The Legend of Syro (Shining Force Fan Game)
Fantastic work as always! Want me to put a link to the discord on the sidebar?

19   Re: The Legend of Syro (Shining Force Fan Game)
Wow, thanks for the detailed answer! There's a lot of things there I hadn't considered before, so it's given me a lot to think about.

20   Re: The Legend of Syro (Shining Force Fan Game)
I like the relative spawning idea! Do the AI units have different goals? I noticed in the demo (the ship battle in particular) that certain enemies head to specific spots, so I'm guessing there's an SF2 style setup. In the past I've had AI just target the most powerful/most likely to die character, but that always seems a bit unnatural.

21   Re: Kings of Ember Fan Game
In the demo I managed to kill all of the goblins with a little practice, but the brick golem seems to have all the luck and thoroughly beats me every time.

Battles definitely have a shining feel to them, and the little bit of town exploration works well. Looking forward to seeing more of this!

22   Re: Kings of Ember Fan Game
One method I've used with random numbers is to add two together instead of using a single larger value. It reduces the number of times extreme values crop up, so can help prevent attacks always missing.

e.g.

Rand(0,6) gives a random value between 0 and 6 with equal distribution.

Rand(0, 3) + Rand(0, 3) also gives a random value between 0 and 6, but it's more likely to give numbers in the middle range (2, 3 and 4).

23   Re: The Legend of Syro (Shining Force Fan Game)
I posted about the project one the homepage: The Legend of Syro – Chapter 1 released.

I'm really impressed with everything you've managed to squeeze in so far, it really feels like a Shining Force game! The cutscenes are great, and I love the little head shakes, shrugs and animations. The battles I've played so far were fun and just the right size and difficulty. The only part that caught me out initially was throwing everything at the viking archer only to find out I had to beat everyone. But I tend to do that a lot so maybe it's just me Smiley

You've done an amazing job!

24   Re: Shining Online - Screens and updates [Updated February 23rd, 2016]
Magic Cheesy

As you can tell, UI design is not my strongest skill.

25   Re: The Legend of Syro (Shining Force Fan Game)
Sounds like you're making some really good progress! Cutscenes are always a pain to build, especially once they get more complicated. Looking forward to seeing the finished result!

26   Re: The Legend of Syro (Shining Force Fan Game)
Congratulations! Looking forward to trying this out!

Am I ok to upload the demo to the download area here?

27   Re: The Legend of Syro (Shining Force Fan Game)
This game looks better every time I see it!

28   Re: The Legend of Syro (Shining Force Fan Game)
I love how the torches light up the area too! They're a fairly small change but I think they could improve dark battles significantly.

29   Re: The Legend of Syro (Shining Force Fan Game)
This game is looking fantastic! Those battle custcenes are perfect and I love the explosive arrows too. Looking forward to trying out the alpha when it's released!

30   Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Has bean Cheesy


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