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31   Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Has bean Cheesy

32   Re: The Legend of Syro (Shining Force Fan Game)
That interface looks so good! Nice to hear there's an option for perma-death too, it should make for some interesting challenges.

What was the hardest part of getting the church working? It's something I've put off doing because I hate building user interfaces.

33   Re: Shining Force 2 - Game Maker Project
How's progress?

34   Re: Shining Force 2 - Game Maker Project
Great work - it's always nice to see new projects! From the looks of the video it's progressing nicely and already looks pretty polished. Looking forward to seeing more!

35   Re: Shining Online - Screens and updates [Updated August 28th]
It's still going...

I've been knee-deep in engine guts for what seems like an eternity, so I decided to take some time off and start working on maps. I have a pretty good idea of how the demo is going to flow which makes the process a little easier.

There's still lots to build, and I still suck at any form of art, but at least it's progress. Plus it's nice to finally have some screenshots to show.

36   Re: Shining Online - Screens and updates [Updated August 28th]
Finally got my PC fixed, so now I can start working on things again. Going to try and get the various menus and team screens designed & coded in the next few weeks. After that I'd like to polish up some of the rough edges of town exploration, and then maybe (finally) move on to battles.

37   Re: Game updates thread
Looking good Dev! Can't believe how far this has come in the last year or so.

Love the empty slot icon too Wink

38   Re: The Wheel of Morality Keeps on Rollin'
The wheel is rotating...

39   Re: Game updates thread
Nice work Dev! Looking forward to trying out these new features once I get my PC repaired Wink

40   Re: Shining Online - Screens and updates [Updated August 28th]
More scripting work today. Updated the script engine so it can now pause processes from within a script. In other words a script can wait for a number of seconds before resuming without pausing the entire game. It's a crude way to do cut-scenes and things, but it works.

I also added an earthquake effect, because it's neat.

41   Re: Shining Online - Screens and updates [Updated August 28th]
No screenshot today, but more progress. Updated the textbox to be more script friendly, and added some customization options (size, location, background colour and frame).

42   Re: Game updates thread
Bugger, I was hoping I'd managed to fix that.

It might work to checkout the current version from the server, then copy your current working copy across. Something like this: http://andrew.hedges.name/blog/2009/01/25/how-to-recover-from-checksum-mismatch-errors-in-svn

If not, can you zip up your entire working copy and email it to me (ty@shiningsource.net)?

43   Re: Game updates thread
Nice work! I was reading through the list of commits and saw some stuff about traps that caught my attention. Looking forward to trying it out!

44   Re: The Wheel of Morality Keeps on Rollin'
Congratulations!

45   Re: The Wheel of Morality Keeps on Rollin'
Are we all still well behaved adults?


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