31 Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition - | ||
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Has bean
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32 Re: The Legend of Syro (Shining Force Fan Game) | ||
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That interface looks so good! Nice to hear there's an option for perma-death too, it should make for some interesting challenges.
What was the hardest part of getting the church working? It's something I've put off doing because I hate building user interfaces. |
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33 Re: Shining Force 2 - Game Maker Project | ||
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How's progress?
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34 Re: Shining Force 2 - Game Maker Project | ||
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Great work - it's always nice to see new projects! From the looks of the video it's progressing nicely and already looks pretty polished. Looking forward to seeing more!
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35 Re: Shining Online - Screens and updates [Updated August 28th] | ||
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It's still going...
I've been knee-deep in engine guts for what seems like an eternity, so I decided to take some time off and start working on maps. I have a pretty good idea of how the demo is going to flow which makes the process a little easier. There's still lots to build, and I still suck at any form of art, but at least it's progress. Plus it's nice to finally have some screenshots to show. |
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36 Re: Shining Online - Screens and updates [Updated August 28th] | ||
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Finally got my PC fixed, so now I can start working on things again. Going to try and get the various menus and team screens designed & coded in the next few weeks. After that I'd like to polish up some of the rough edges of town exploration, and then maybe (finally) move on to battles.
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37 Re: Game updates thread | ||
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Looking good Dev! Can't believe how far this has come in the last year or so.
Love the empty slot icon too |
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38 Re: The Wheel of Morality Keeps on Rollin' | ||
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The wheel is rotating...
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39 Re: Game updates thread | ||
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Nice work Dev! Looking forward to trying out these new features once I get my PC repaired
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40 Re: Shining Online - Screens and updates [Updated August 28th] | ||
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More scripting work today. Updated the script engine so it can now pause processes from within a script. In other words a script can wait for a number of seconds before resuming without pausing the entire game. It's a crude way to do cut-scenes and things, but it works.
I also added an earthquake effect, because it's neat. |
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41 Re: Shining Online - Screens and updates [Updated August 28th] | ||
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No screenshot today, but more progress. Updated the textbox to be more script friendly, and added some customization options (size, location, background colour and frame).
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42 Re: Game updates thread | ||
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Bugger, I was hoping I'd managed to fix that.
It might work to checkout the current version from the server, then copy your current working copy across. Something like this: http://andrew.hedges.name/blog/2009/01/25/how-to-recover-from-checksum-mismatch-errors-in-svn If not, can you zip up your entire working copy and email it to me (ty@shiningsource.net)? |
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43 Re: Game updates thread | ||
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Nice work! I was reading through the list of commits and saw some stuff about traps that caught my attention. Looking forward to trying it out!
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44 Re: The Wheel of Morality Keeps on Rollin' | ||
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Congratulations!
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45 Re: The Wheel of Morality Keeps on Rollin' | ||
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Are we all still well behaved adults?
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