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16   Re: Kings of Ember Fan Game
Hey man, just played your demo.

It looks like you're off to a good start so far. I have one main criticism though. The randomness of damage and misses are a bit TOO random. I had to play the battle far too many times waiting for the RNG factor to allow me to 1 shot the goblins just so I had enough health to take the golem with. Even with that much luck, the golem can still 2 shot you with the 6s he hits for if you aren't lucky lol. Luck should definitely play a part in the game, but it shouldn't be the only thing that determines the battle's outcome!

Nonetheless, I figured that this is only a demo battle and you'll likely balance things out more when you start on the main game.

Cheers!
~Chaos

P.S. Game needs some music!   Wink

17   Re: The Legend of Syro (Shining Force Fan Game)
My brain on cutscene.


18   Re: The Legend of Syro (Shining Force Fan Game)
Thanks for the shoutout. I Appreciate it!

It may be some time before we see Chapter 2 as I want to polish up some things and correct a bunch of minor issues that I've seen while making Chapter 1. I'm planning on taking most, if not every, remaining feature off of the checklist for the next update so hopefully the engine will be 'feature complete' soon.

19   Re: The Legend of Syro (Shining Force Fan Game)
Chapter 1 is now available!

https://drive.google.com/file/d/1qA3gg_UN5AWZcL_9xkSDk3AniOnNY4Hd/view?usp=sharing

@Ty
Yeah... Cutscenes are a tedious pain lol. Especially this one (And I'm sure you'll see why when you play the demo).

Edit:
Updated the link to fix a few issues. Namely a crash if Jamie isn't with the party later on. The version is now 1.6.1

20   Re: The Legend of Syro (Shining Force Fan Game)
2100 lines of code into this 4 page long final cutscene. Halfway there!

Oh right, we also have a jump animation as well as overworld fireball and muddle animations.

21   Re: The Legend of Syro (Shining Force Fan Game)
Today was a productive day. Town is now linked with the overworld / battle maps. I started work on fleshing out the town with searchables and NPCs, however the NPC's don't have any dialogue yet. I also added 8 '1 way door' objects to the game which I needed for ledges. And the final thing that was added today was the GameMaster cheat to the options menu. Essentially it allows you to control every unit on the map. I may make it so that it only becomes available if you have a save file from the end of the demo, but I'm not sure yet.


22   Re: The Legend of Syro (Shining Force Fan Game)
Chapter 1 is down to 1 final cutscene, some portraits / overworld sprites, and some touchup work. I'm hoping to get it released within the next week or so depending on work schedule.

And I'll definitely try out your game if I can find a way to download it. Mediafire and a few other sites haven't worked for me in a few years for whatever reason. That's why I moved all my stuff over to google drive lol.

23   Re: The Legend of Syro (Shining Force Fan Game)
Oh lol. By having all battles completed, I meant all battles that will be present in the next demo, ie. chapter 1. I don't have every battle for the entire game done lol. Sorry for the confusion.

As far as a total release goes, that's hard to say as that mainly depends on work schedule, motivation, and any other unseen issues that may arise in that time. First off, my main bottleneck points are art and dialogue. I'm not the best when it comes to artsy stuff so naturally that takes me a lot longer to get done. I also barely passed English class so... writing isn't really a strong point of mine either lol.

Anyways, if all art and dialogue scripts were done, I'd say I could probably bust out a chapter every month. I estimate the game to be about 4-5 chapters long which will be about 20-30 battles. That being said, the art has a tendency to triple that time as I'll spend an entire day to come up with 1 sprite.

All in all, I'd have to give a rough estimate of 1ish year yet. Shops are the only feature that's really missing at this point aside from small engine optimizations (Unless I've forgotten about something. There are too many features to keep track of in SF1 and 2 lol), so really I'm at the easy point now. Cheesy

Thanks for your interest! I appreciate the support!

24   Re: The Legend of Syro (Shining Force Fan Game)
All battles are finished and in working order. I'm currently working on playing my way through the game and adding the post battle cutscenes / linking up the maps as I go. It's not hard, but it is rather tedious.

25   Re: The Legend of Syro (Shining Force Fan Game)
Lol, welcome back to the forums.

Glad to hear that the game ran smoothly and that you enjoyed it.

A little update:
I just finished battle 5 which took way longer than I expected due to a bunch of small additions and tweaks to the AI code. My goal for today is to get the final battle of chapter 1 finished and to code up the next cutscene.

26   Re: The Legend of Syro (Shining Force Fan Game)
Working towards finishing up chapter 1 for the next demo. I've got 5 character portraits, and 3 maps left as far as art / design stuff goes. Then it's down to setting up the battles and cutscenes which shouldn't take more than a few days. My goal is to get it out early October, but I have a crazy work schedule this month so no promises lol.

27   Re: The Legend of Syro (Shining Force Fan Game)
The new character portraits are in!

28   Re: The Legend of Syro (Shining Force Fan Game)
You can play the early part of the game now. This one is the latest demo.
https://drive.google.com/file/d/0B-F-g-NTmRRdY2R6eHdXYXhPd3c/view?usp=sharing

I'll be finishing the rest of chapter 1 for the next demo though it might be a while before I get there as there's still lots to do.

29   Re: The Legend of Syro (Shining Force Fan Game)
Item use has now been updated to be easier to add and work more efficiently. That being said, All consumable items from SF2 have been added. Global targeting (ie, aura 4) has also been added along with a restore mana effect. Power potions can be used during battle now, and the antidote and fairy powder can be used outside of battle.

AI has also been updated. First off, the characters were following the shortest path as opposed to the quickest one. The second issue was that they had a tendency to form a single file line when moving towards the player. Now they will avoid forming said line.

Bookshelves / inspectibles have been generalized and are now easier to add.
Oh right one more thing, spells and items can stack effects now. So a medical herb can restore health, mana, and cure you of all status ailments if you wanted to go down that rout.

30   Re: Whining force
That was hilariously awesome! I look forward to seeing more!


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