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The Shining Source

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 91 
 on: June 20, 2017, 03:25:45 am 
Started by Ewelupp - Last post by Ewelupp
Before you get mad at that title, let me tell you, I have something you'll want to see. Check out my new machinima up on YouTube, whining force the machinima abridged! https://www.youtube.com/channel/UCwTpbHk3D918eLLw7rj5u5g
You can also find us on New grounds, Tumblr, Pinterest, Stumble Upon, twitter, weebly, deviantart, reddit and much much more!

 92 
 on: June 16, 2017, 09:17:32 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Managed to get some time to record an update video.
https://youtu.be/rHYgQjZfUkA

 93 
 on: June 16, 2017, 06:45:46 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Yeah man go for it.

 94 
 on: June 16, 2017, 09:58:47 am 
Started by Chaoswizard98 - Last post by Ty
Congratulations! Looking forward to trying this out!

Am I ok to upload the demo to the download area here?

 95 
 on: June 14, 2017, 03:52:28 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
It, is finally done.

I have finally completed the new demo. Although I didn't continue the story any in this update, much of the early game has been tweaked and fleshed out. The most notable changes being the addition of the cave and below ship maps, some secret cutscenes, weapons displaying in battle, being able to loot chests in battle, and the church/advisor menus (Finally got a way to save the game!).

Overall, the early game has a lot more exploration and some fun new cutscenes if you try searching for the renewal gem.


And here's the new demo.
https://drive.google.com/file/d/0B-F-g-NTmRRdY2R6eHdXYXhPd3c/view?usp=sharing
As always, if you encounter any errors, let me know how you managed to break my game. Send me a screenshot of any errors and if possible, hit F5 and send me the savestate that GM creates. (Not to be confused with the ones that the church menu creates).

Cheers!

~Chaos

Edit:
Fixed issue with Medical Herbs restoring 0 HP and crashing on slots 3 and 4. Download link has been updated.

 96 
 on: June 13, 2017, 04:25:59 am 
Started by Chaoswizard98 - Last post by Chaoswizard98
This game looks better every time I see it!

Hey man, it still shocks me how far this project has come. Hell, go check out "Update 3" on my youtube channel. Crazy stuff lol.

Anyways, I slightly changed how searching works in order to allow for "un-detectable" objects and bringing up the menu (for reasons you'll see in the demo (if/when you figure it out)). Now interactable objects have a "instant interact" variable which bypasses the need for the search menu. By default, interactions are instant.

Torches appear alive and flicker their brightness.
Followers slightly illuminate the area.
The changelog for 1.4 is now the longest as far as updates and new features go.

And I'm halfway through the last secret cutscene. It's my favorite so far and I cant wait to share it with you.
Hoping to get this update out soon!

 97 
 on: June 12, 2017, 10:58:22 pm 
Started by Chaoswizard98 - Last post by Ty
This game looks better every time I see it!

 98 
 on: June 10, 2017, 04:35:37 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
+3 new items!


 99 
 on: June 10, 2017, 03:40:18 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Here's a little teaser image for the cave map.

 100 
 on: June 09, 2017, 07:00:46 pm 
Started by Chaoswizard98 - Last post by Chaoswizard98
Work was quite busy over memorial day weekend but I'm back at it.

For those of you who have been bugging me since the initial alpha release to let you enter the cave, well... you finally do get your cave. On one hand, I feel like the cave map is a little too big, but eh, realistically, the Eastern Pass would be of a similar size, and the layout is too nice to shrink down.

The next step is to finish ripping all the tiles for the tileset and texture up the map. Then I finally get to fill it with goodies which leads me to my next dilemma. What goodies do I put in the cave...

See, the cave has been such a long awaited addition to the game that it has to have something useful in there for either now, or later in the game. Now, although a medical herb or two would be useful for the early game, the chest in town (that currently gives 30 gold) was originally planned to contain one. (Didn't add it originally because item use wasn't working at the time). So, that being said, I spent some time figuring out what I wanted to do with this situation and, I got a pretty fun solution. I hope you guys like solving puzzles!

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