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NOTICE: development has resumed, no results guaranteed as usual :P   (Read 49853 times)
Old Post May 20, 2011, 09:33:36 am
#16
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
And as of now, SMEE does support arbitrary tile sizes. Time to make some first tiles and maps at the new res I guess Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post May 24, 2011, 08:57:18 am
#17
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
nice, how can I get my  hands on it? Smiley

~Elvenfyre


Old Post May 24, 2011, 06:09:09 pm
#18
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
Well, at the moment I'm still enhancing other aspects of SMEE and checking whether the tile size stuff is processed properly in the game. Also, I'm making some first maps using these sizes. But the larger tiles do work properly in SMEE at least.

Nevertheless, I can send you the current code if you like. Would you want me to?

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post May 24, 2011, 10:14:49 pm
#19
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
Btw. one of the things I'm working on is vast improvements on the tile editor. I want people to be able to make many tile types without having to click a single pixel in the tile window Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post May 25, 2011, 07:49:15 am
#20
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
Hey guys,

Here is a screenshot of the current BABS. Work is still ongoing of course, but tilemaking is already a lot easier with this new editor Smiley.


Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post May 30, 2011, 01:16:08 pm
#21
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
As of today the game supports interactive dialogues/prompts. Players can be provided with up to 9 dialogue options, each of which may trigger a specific game event.

There is only one main engine task remaining for now, which is resizing all in-game windows to fit the new tilesize and resolution. In addition to that I'll make a simple demo game thingy, and I might well release a beta version of the new BABS Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 02, 2011, 08:28:35 am
#22
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
BABS is now rat-enabled (and more and more properly supporting its new resolution Wink).


Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 13, 2011, 10:17:00 pm
#23
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
What I added:

-Organization membership.
-A speech factory.
-if-branching for dialogues and other events. Sounds all trivial, but both these things will make the gameplay a lot deeper.
-A mechanism for party members to join.
-Morale boosts for monsters that kick your ass in combat Cheesy.
-Chairs and tables.
-A fully working Fireball spell


And lots of other obscure things Wink.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


Old Post June 14, 2011, 08:52:26 pm
#24
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
nice work Smiley

so is the old flag system gone now?

~Elvenfyre


New Post June 14, 2011, 10:28:24 pm
#25
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Re: NOTICE: development has resumed, no results guaranteed as usual :P
Nope. Tongue

It is, however, greatly improved and extended. But also the old scripting should still work Smiley.

Devlyn

Great news for Shining fangame developers! Wink

Correcting your non-working <img> tags since 1982 Wink


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