Shiny Sword: Cloudslayer d20 background campaign

New Equipment

This page contains a comprehensive list of special weapons, armor, items on Elzarus. Furthermore, this page will contain recipes on how to make your own kick ass equipment and resources.

Weapons

NameCostSize/Weight/Type/StyleDamageRange (increment)
Aki Club50 gpH/30/B/Martial2d8 (20/x2)-
ArqueBus200 gpM/15/P/Martial1d10 (20/x3)60'
Battle Fork8 gpT/1/P/Simple1d3 (17-20/x2)-
Broad Sword75 gpM/6/S/Martial2d4 (19-20/x2)-
Culy-pam40 gpM/12/B/Martial1d6/1d6 (20/x2)-
Hand Ballista200 gpL/25/P/Exotic3d6 (20/x3)140'
Mighty Crossbow+100 gpas crossbowas x-bowas x-bow
Long Arm45 gpL/15/P/Martial2d4 (20/x3)10' reach
Punching Hammers20 gpS/6/B/Simple1d4* (20/x2)10'
Sheathable Wrist Razor15 gpS/5/S/Martial1d6 (20/x3)-
SquareBus750 gpM/20/P/Exotic1d8 (20/x3)50'

Descriptions:

Aki Club
Introduced by Aki the Barbarian, the Aki Club is a tremendously big wooden club, which is only effective because of its sheer weight. It does a tremendous amount of damage, but unfortunately it can only be properly wielded by Large or larger creatures.
ArqueBus
The arquebus is a primitive fire-arm, only allowing a single shot before reloading. Firearms ignore (natural) armor bonuses. Reloading is a full-round action that provokes attacks of opportunity. In addition to this, the arquebus backfires on a natural attack roll of 3 or lower. All in all, the arquebus is a clumsy, primitive and awkward weapon that is only useful in a select amount of circumstances.
Battle Fork
This weapon first started out as a simple prank, but the weapon became suprisingly popular with Kobold and Fremlin tribes. The battle fork looks like a normal eating fork, only slightly bigger and strongly reinforced. Often grossly underestimated, the battle fork is capable of dealing some nasty hits.
Broad Sword
The broad sword is an expensive, although very efficient sword. It is slightly superior to the normal long sword, but also more expensive. They are often used by elite forces, and most broad swords are masterwork quality.
Culy-pam
Originating from the halfling civilization, the culy-pam is a weapon that would come closest to a "dire-morningstar". Both heads are basically that of a morningstar, and they are connected with each other with a 4 feet long wooden or iron pole. Halflings have great skill with the Culy-pam and fight with it as though they are ambidexteric.
Hand Ballista
Though the crossbow was once a popular weapon, it quickly diminished in popularity due to its slow operation and lack of penetration power. Many civilizations switched to either bows, slings, throwing weapons or firearms many years ago, hence nowadays only an occasional dwarf or wizard still uses the outdated crossbow. A tribe of wemics in South-West Tassaria placed active focus on the improvement of the crossbow concept by taking a different approach. Instead of attempting to further enhance the light or heavy crossbow (which resulted in the only somewhat succesful invention of the Cho-ku-no, or repeating crossbow) they attempted to make a more compact and mobile version of the ballista. Eventually this resulted in a very interesting weapon called the Hand Ballista. This weapon is extremely big, and is best carried partially on the shoulder and attached to the arm.
Reloading can be done in two ways. Firstly, there is a crank which can be turned to pull back the string, similar to how a heavy crossbow reloads. Reloading in this fashion is a full round action that cannot be sped up by the Rapid Reload feat. The second way to reload a Hand Balista is the so-called "hand-reload". When reloading in this fashion you actually pull back the string by hand. This is _exceedingly_ difficult, and requires a feat that in its turn requires 18 strength and a base attack bonus of 6. However, this way of reloading is a lot faster, consuming only a move-equivalent action. There are items available that can automate the reload process, reducing it to a move-equivalent action as well, or occasionally even to a free action. Needless to say, these items are highly sought after ;)
Long Arm
Being one of the more popular weapons in the Southern Peninsula, the Long arm is basically a the blade of a pick, attached to a 10 feet long shaft with a spike on the top. The long arm does not inflict tremendous damage, but it is a very tactical weapon. When set to receive a charge, the Long Arm inflicts double damage. In addition to that, the long arm can be used to make trip attacks to people standing up to 10 feet away. When attempting to trip an adversary with a long-arm, a +1 bonus to attack is received.
Mighty Crossbow
Mighty Crossbows are equipped with heavier reloading mechanisms and thicker strings to increase their power. This enables a user to use his strength damage modifier for the attack, just like with a bow. However, a character with insufficient strength can't use the weapon (e.g. a 14 strength rogue can use a Mighty Crossbow +2, but not a +3). Cost is +100gp per maximum strenght damage bonus point of the weapon.
Punching Hammers
The Punching Hammer resembles a small but heavy hammer that can easily be held in one hand. Often unliked because of its small size, a dwarven monastery in Northern Tassaria has grown quite fond of these weapons. They employ the hammers to increase the impact of their blows and the concept seems to work out fairly well. A monk who wields punching hammers can fight as if he was unarmed, doing damage as with an unarmed strike + any possible magical bonuses the Punching Hammers might have. This does not apply when the punching hammer is thrown.
Sheathable Wrist Razor
We all know Wolverine.. ;)
SquareBus
A very odd yet advanced firearm that is noted by its square-shaped barrel, which really helps reloading. Reloading is a move-equivalent action. The Square bus does not shoot bullets but packages instead. Usually these packages are filled with hail, although occasionally acid or the like is used. Everyone within 5 feet of the impact point of a squarebus must make a reflex save DC 15 or receive 1d4 damage as well.





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