The Shining Source http://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Fri, 20 Apr 2018 01:24:48 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.5 Project Update – April 8th, 2018 http://www.shiningsource.org/2018/04/project-update-april-8th-2018/ http://www.shiningsource.org/2018/04/project-update-april-8th-2018/#respond Mon, 09 Apr 2018 00:03:15 +0000 http://www.shiningsource.org/2018/04/project-update-april-8th-2018/

The last month or so have been spent on building the user interface and making it actually usable. Equipping weapons isn’t exactly a thrilling part of the Shining experience, but it’s an important one.

Read more on Project Update – April 8th, 2018…

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The last month or so have been spent on building the user interface and making it actually usable. Equipping weapons isn’t exactly a thrilling part of the Shining experience, but it’s an important one.

Right now Shining Online’s item screen looks something like this:

Exciting, right?

Even though it’s a simple screen there’s quite a lot going on.

The equipment and inventory items are entirely data driven (finally). That means the text, icons, backgrounds and slots aren’t hard-coded anywhere. The Silver Ring icon is ugly as sin, but I’m pretty happy with the others.

In the screenshot Cody is on his lonesome, but there are other characters in town that will join up and end up in that window. Character stats are available by moving right on the table, just like in other Shining Force games. Naturally it’s also data driven.

Even the window layout is defined in a file rather than in code. Coupled with some dev tools this makes it possible to tweak appearances and see updates in real-time.

The table at the bottom was extremely time-consuming and has given me a new appreciation for how browsers display HTML tables. The current table implementation supports headers, variable column widths, column alignments and smooth scrolling.

So far I’ve added the ability to equip and un-equip weapons and accessories. Dropping items shouldn’t take too long to add, but I’m expecting giving items to team mates to be a bigger job.

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The Legend of Syro – Now with Shops http://www.shiningsource.org/2018/04/the-legend-of-syro-now-with-shops/ http://www.shiningsource.org/2018/04/the-legend-of-syro-now-with-shops/#respond Sun, 01 Apr 2018 06:05:09 +0000 http://www.shiningsource.org/?p=2018

Looking good!

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Looking good!

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Kings of Ember v0.6 Released http://www.shiningsource.org/2018/03/kings-of-ember-v0-6-released/ http://www.shiningsource.org/2018/03/kings-of-ember-v0-6-released/#respond Thu, 01 Mar 2018 02:36:33 +0000 http://www.shiningsource.org/?p=2014 DrEthan stopped by Ye Olde Blah to let everyone know there’s a new update to Kings of Ember – and it’s a big one!

Here’s a quick look at what’s been added:

Read more on Kings of Ember v0.6 Released…

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DrEthan stopped by Ye Olde Blah to let everyone know there’s a new update to Kings of Ember – and it’s a big one!

Here’s a quick look at what’s been added:

Yaaaaaa, I released another update a few days ago and I decided to post a summary here.

  • Added main menu
  • Added saving and loading
  • added money
  • added item drops
  • added shop

The complete list of changes, as well as the new demo, can be found on the Kings of Ember GameJolt page.

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“Amreen: Instrument of Revolution” Demo http://www.shiningsource.org/2018/02/amreen-instrument-of-revolution-demo/ http://www.shiningsource.org/2018/02/amreen-instrument-of-revolution-demo/#respond Fri, 16 Feb 2018 02:07:21 +0000 http://www.shiningsource.org/?p=2002

You might remember news of Project Nekoforce back in December of last year. Now it has a name: “Amreen: Instrument of Revolution”. Even better, there’s a playable prototype available!

The project’s author, Doh042, shared some details over at Shining Force Central:

Read more on “Amreen: Instrument of Revolution” Demo…

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You might remember news of Project Nekoforce back in December of last year. Now it has a name: “Amreen: Instrument of Revolution”. Even better, there’s a playable prototype available!

The project’s author, Doh042, shared some details over at Shining Force Central:

For those who haven’t read about it before, it’s a 2D strategy RPG paying homage mostly to Camelot’s Shining Force series. It has a very JRPG look to it, and this is the fruit of probably 400-500 man hours for a 2-man crew for the last 3 months. The build features 1 combat map and 1 city map. There are 5 very different characters in the player’s group, fighting against 3 different enemy units. You have access to 4 spells and 3 different items.

We plan to keep updating the prototype a little (mostly bug fixes based on people’s feedback, if we get any!), and there’s a few things we have left on a wishlist that may or may not make the cut for future release/builds. (Art update, actually having villagers/npcs in the city, etc.)

After that dust settles, we’ll start planning the Vertical Slice, which should feature a few hours of gameplay (roughly 4-5 battles, 3 exploration areas, 16 or so player characters with all their spells and a dozen enemy types).

Be sure to give the demo a try and leave some feedback!

Download Amreen: Instrument of Revolution


Source: Shining Force Central – Amreen: Instrument of Revolution Prototype Released

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The Legend of Syro development update http://www.shiningsource.org/2018/02/the-legend-of-syro-development-update/ http://www.shiningsource.org/2018/02/the-legend-of-syro-development-update/#respond Wed, 07 Feb 2018 21:28:11 +0000 http://www.shiningsource.org/?p=1999 Development on The Legend of Syro is still going strong, and Chaoswizard98 shared a nice big update on Ye Olde Blah. A quick rundown on some new and improved features:

  • The main menu has been improved, and contains room for challenges (and achievements)

Read more on The Legend of Syro development update…

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Development on The Legend of Syro is still going strong, and Chaoswizard98 shared a nice big update on Ye Olde Blah. A quick rundown on some new and improved features:

  • The main menu has been improved, and contains room for challenges (and achievements)
  • New options have been added to the AI to support more interesting behaviour
  • In-game camera has been rebuilt
  • Character sprites can be set independently of their class
  • Elemental damage has been added, along with buffs and debuffs
  • Movement types can now be overridden by equipment

Be sure to read the full update and leave some feedback!

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Kings of Ember 0.5.1 released http://www.shiningsource.org/2017/12/kings-of-ember-0-5-1-released/ http://www.shiningsource.org/2017/12/kings-of-ember-0-5-1-released/#respond Sun, 24 Dec 2017 12:15:47 +0000 http://www.shiningsource.org/?p=1986

DrEthan dropped by Ye Olde Blah to spread a little extra cheer for the holidays – a new demo of Kings of Ember!

Hello everyone, happy holidays! I just updated my game on GameJolt and I decided to post a summary here! So here is a list of changes (this is usually called a change list)

Read more on Kings of Ember 0.5.1 released…

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DrEthan dropped by Ye Olde Blah to spread a little extra cheer for the holidays – a new demo of Kings of Ember!

Hello everyone, happy holidays! I just updated my game on GameJolt and I decided to post a summary here! So here is a list of changes (this is usually called a change list)

  • Added attack animation for Enu Knight casting magic.
  • Redid the inventory menu so that it is now a scroll rect and you can see the stats of the items.
  • Added death animations for the Goblin and the Brick Man.
  • Removed the black outline for the villager eyes and nose.
  • Made the villager’s pupils be in the center of the eye instead of them being cross-eyed.
  • Implemented walls, art on the walls, windows on the walls, door, and a countertop.

Read the whole change list here https://gamejolt.com/games/KingsofEmber/201483/devlog

Have a good time with your family and friends, and if you have comments or suggestions please post them down below. Bye!
– DrEthan

The new demo is available on the Kings of Ember project page at Game Jolt. Go try it out!

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Project Nekoforce http://www.shiningsource.org/2017/12/project-nekoforce/ http://www.shiningsource.org/2017/12/project-nekoforce/#comments Sat, 23 Dec 2017 12:08:44 +0000 http://www.shiningsource.org/?p=1980 Doh042 recently shared their new project on Shining Force Central, and it’s already looking very Shining-style!

From the topic:

So, what’s special about my Shining Force Project to separate it from all the others?

Read more on Project Nekoforce…

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Doh042 recently shared their new project on Shining Force Central, and it’s already looking very Shining-style!

From the topic:

So, what’s special about my Shining Force Project to separate it from all the others?

  • Well, unlike many other projects, I’m not going for pixel art / retro grahpics — I don’t have a talent for it. I don’t really know how to do 3d either, so instead I will draw regular 2D art and try and get it to work.
  • I’m also not going for tile-base map design — I feel that with today’s computers, it’s not really helpful. Instead I draw a picture which is the map’s visuals, and in combat mode, I apply a logical grid behind it. I’m still not clear on the art direction for the map itself, in my current prototype I use a map of the 2nd battle of SF2 that was drawn in Crayon pretty much. Cute, but probably not what I’m going to end up doing for the real product.
  • I’m planning to have multiple endings, based on player actions. My current design is to observe the player’s behaviour in combat and determine the outcome of the story based on that. Similar to how, I think, Ogre Battle does it. I’m not clear yet if I want the player to be able to determine the branching through dialogue choice or actions in the exploration segment, or if it should be solely from how you fight.

Be sure to leave some feedback over at SFC!


Read more: Project Nekoforce (Temporary name)
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It’s time for a Christmas Battle!! http://www.shiningsource.org/2017/12/its-time-for-a-christmas-battle/ http://www.shiningsource.org/2017/12/its-time-for-a-christmas-battle/#respond Sat, 23 Dec 2017 04:38:59 +0000 http://www.shiningsource.org/?p=1974 That’s right, it’s time for a Christmas battle to keep everyone on their toes!

Chaoswizard98 has this to share:

Merry Christmas everyone

I added a nightmare challenge battle to the game which puts you up against all 66 enemies from chapter 1 all in a single battle royale. You can play this battle by setting ‘Challenge Mode’ to true in the options menu before starting a new game.

Read more on It’s time for a Christmas Battle!!…

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That’s right, it’s time for a Christmas battle to keep everyone on their toes!

Chaoswizard98 has this to share:

Merry Christmas everyone

I added a nightmare challenge battle to the game which puts you up against all 66 enemies from chapter 1 all in a single battle royale. You can play this battle by setting ‘Challenge Mode’ to true in the options menu before starting a new game.

Best of luck! (You’re going to need it)

(Version 1.6.2)
https://drive.google.com/file/d/1gJQsh2xI_R8HwE_QMU-tunq1SyP4e76H/view?usp=sharing

Good luck!

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New Project – Kings of Ember http://www.shiningsource.org/2017/12/new-project-kings-of-ember/ http://www.shiningsource.org/2017/12/new-project-kings-of-ember/#respond Tue, 05 Dec 2017 12:11:44 +0000 http://www.shiningsource.org/?p=1959 It’s always exciting to see new Shining-style projects appear! DrEthan recently contacted me to let me know about his project, Kings of Ember. It’s been under development for around a year now, and there are playable demos available for Windows, Mac and Linux.

Read more on New Project – Kings of Ember…

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It’s always exciting to see new Shining-style projects appear! DrEthan recently contacted me to let me know about his project, Kings of Ember. It’s been under development for around a year now, and there are playable demos available for Windows, Mac and Linux.

As you can see from the above screenshot, the game already features a working Shining-style battle system. The demo also contains a little town area to explore and some NPC’s to chat with.

Word of advice: the demo gives you some different weapons in your inventory, so be sure to equip them to help with defeating the brick golem.

You can find out more information and download the demo on the Kings of Ember project page at Game Jolt.

You can also leave feedback in the Kings of Ember forum topic.

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The Legend of Syro – Chapter 1 released http://www.shiningsource.org/2017/11/the-legend-of-syro-chapter-1-released/ http://www.shiningsource.org/2017/11/the-legend-of-syro-chapter-1-released/#respond Mon, 27 Nov 2017 18:46:09 +0000 http://www.shiningsource.org/?p=1938

Chapter 1 of The Legend of Syro is now available for download, and it’s been well worth the wait!

A quick list of changes in the complete story:

  • 4 New battles

Read more on The Legend of Syro – Chapter 1 released…

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Chapter 1 of The Legend of Syro is now available for download, and it’s been well worth the wait!

A quick list of changes in the complete story:

  • 4 New battles
  • Valdrfjell (Town)
  • New Enemies
  • Forest Serpent
  • Bat
  • Timber Wolf
  • Pack Leader
  • Vampire Bat
  • Golem
  • RockGolem
  • Lots of new cutscenes

See the complete changelog for all changes in this version (and all previous ones).

There are also factions to join, secrets to find and a full story to play through. The battle engine is extremely polished, items and magic all work nicely. Enemies also have pretty good AI and won’t hesitate to attack your healer at the worst possible time.

Download: The Legend of Syro 1.6.1

News and updates about the project are posted at Ye Olde Blah and SFC pretty frequently. You can also view the project page here at The Shining Source.

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