The Shining Source http://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Tue, 08 Oct 2019 18:06:10 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.3 Shining Pod http://www.shiningsource.org/2019/10/shining-pod/ http://www.shiningsource.org/2019/10/shining-pod/#respond Fri, 04 Oct 2019 17:21:24 +0000 http://www.shiningsource.org/?p=2175 Shining Pod is a new monthly podcast that covers the entire Shining series! There are 5 episodes to listen to so far, and they cover the early Shining Force games as well as fan games like Ballad of Thuriana and War of Velana.

Read more on Shining Pod…

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Shining Pod is a new monthly podcast that covers the entire Shining series! There are 5 episodes to listen to so far, and they cover the early Shining Force games as well as fan games like Ballad of Thuriana and War of Velana.

Go give it a listen!


Source: Shining Pod

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Project Update – September 19th, 2019 http://www.shiningsource.org/2019/09/project-update-september-19th-2019/ http://www.shiningsource.org/2019/09/project-update-september-19th-2019/#respond Thu, 19 Sep 2019 17:45:46 +0000 http://www.shiningsource.org/?p=2154 Here’s some boring words about what’s been going on with Shining Online since the last worklog entry (April 2018). I’m going to stick in a bunch of screenshots today to try and make it less wordy.

Read more on Project Update – September 19th, 2019…

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Here’s some boring words about what’s been going on with Shining Online since the last worklog entry (April 2018). I’m going to stick in a bunch of screenshots today to try and make it less wordy.

But don’t worry, there’s plenty of technical words (and screens) right at the end!

Roaming NPC’s

This is something the original Shining Online never had, but I really wanted them in the game.

The first attempt was not a total success.

Very fast NPC
Click to watch a very fast grandma

After adding some pauses and timing tweaks, the finished result looks like this:

Reasonable grandma
Click to watch a much more reasonable grandma

I’m pretty happy with how it turned out.

Custom text boxes

Text boxes can have custom frames, backgrounds and fonts. They can also be positioned anywhere on the screen.

Not very exciting, but at least we know what’s in the tent.

Battle ranges

Towns aren’t the only thing that have had some attention.

Battle ranges are present and take land types into effect

Battle ranges are a key part of Shining-style battles, and now they’re in Shining Online. They take land types and movement types into account, so flying entities will ignore trees, whereas centaurs will be slowed down by them.

Finding items and gold

What kind of RPG would this be if you can’t raid people’s homes for their hard-earned cash?

Click to watch Cody raid someone’s barrels

Items work in a similar way, and are automatically passed to the next free character. If there’s no space, it will be left in the container until some room is available.

There’s a fair amount of behind-the-scenes work going on in that screenshot, most of it handled via script:

  1. The text for “Cody looking in the barrel” looks like this in the configuration file “%CHARACTER% looked in the %CONTAINER%”. The tokens are replaced by fetching data from the team (the team leader’s name) and the entity being searched (the barrel).
  2. Gold is added to the player’s gold reserves
  3. Flags are set in the session to make sure searching the same place doesn’t give rewards twice.
  4. There’s some other bits going on, like pausing player input, displaying a text box and playing a jingle (which you can’t hear in the gif, but it’s there).

Items are slightly more complicated; the game has to check there is at least one character with an open inventory slot, and then has to either pass it to them or display a “There is no room” message.

Here’s how the barrel in the screenshot is configured:

All entities in Shining Online are made up of components. Entities are created using a simple template system, which sets out which components are required and what their field values are. The base_money_container template looks like this:

It listens for an inspectevent, and then disables input, runs the gold:findscript using properties from the entity and then re-enables the entity when done.

The %self% variable is always set to the entity’s identifier. So for the money container in the example, it will be the string “vagabond_gold_container_1”. Flag names can be overridden by setting a flag_name property on the entity, but that’s optional.

And finally, here’s what the gold:find function looks like:

For comparison, this is what the item:find function looks like:

It’s a little more complicated, but it’s all built and configured in a similar way to the gold container.

That’s all (for now)

I’d like to get item management finished in the next few months so I can move on to the battle system. Pathfinding and movement ranges are all working, so with some AI and proper turn management there will be an actual game soon!

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Ballad of Thuriana http://www.shiningsource.org/2019/05/ballad-of-thuriana/ http://www.shiningsource.org/2019/05/ballad-of-thuriana/#respond Wed, 22 May 2019 00:52:27 +0000 http://www.shiningsource.org/?p=2143 Jeremy Doolin got in touch with me about his new project, “Ballad of Thuriana”. It’s a Shining-style project that has been under development for about a year now, and if all goes to plan it will be released either fall 2020 or fall 2021 (depending on content creation times).

Read more on Ballad of Thuriana…

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Jeremy Doolin got in touch with me about his new project, “Ballad of Thuriana”. It’s a Shining-style project that has been under development for about a year now, and if all goes to plan it will be released either fall 2020 or fall 2021 (depending on content creation times).

The game features all new graphics from the artist behind the Time Fantasy collection, and an original soundtrack composed by Ferret Entertainment.

Even more exciting, it is planned for release on Windows, macOS, GNU/Linux and possibly Nintendo Switch.

More info about the project:

The graphics will be very different (see screenshots).  Menus will not be the four-way style, but more traditional.  There will be some gameplay changes, but nothing drastic.  For example, I use the same stats, 100 XP per level system, same turn-based battles.  But I have more damage types, a secondary weapon/equipment, a slot just for a ring and one for an accessory, more item slots and other differences

The game will also feature Shining Force 2 style exploration:

And I will have Exploration! In fact, that’s all I’ve been working on for months. It will be much more like Shining Force 2, with a world map, some random encounter battles, exploration, secrets, some side quests and more. I’ve nearing completion of the Exploration mode and will build the Battle system over Summer.

As you can see it’s an ambitious and exciting project!

You can follow the project’s status on Instagram (@doolindigital) and Twitter (@DoolinDigital). A website for the project will also be released in a few weeks.

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Shining Force Unity http://www.shiningsource.org/2019/05/shining-force-unity/ http://www.shiningsource.org/2019/05/shining-force-unity/#respond Sun, 05 May 2019 15:07:24 +0000 http://www.shiningsource.org/?p=2134 Shining Force Unity is a new project built using Unity. From the topic on Reddit:

Hi everyone, I’m currently working on a project called Shining Force Unity, a remake of shining force (1 and 2) in the unity engine. The project is still in the early stages of development but the goal is to create a full game editor for people to create their own levels, dialog and sprites, all of which can be saved outside of the game and shared with friends. I’m also adding a few quality of life fixes but all changes can be turned off if you want the classic experience.

/u/Shining_Force_Unity

Read more on Shining Force Unity…

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Shining Force Unity is a new project built using Unity. From the topic on Reddit:

Hi everyone, I’m currently working on a project called Shining Force Unity, a remake of shining force (1 and 2) in the unity engine. The project is still in the early stages of development but the goal is to create a full game editor for people to create their own levels, dialog and sprites, all of which can be saved outside of the game and shared with friends. I’m also adding a few quality of life fixes but all changes can be turned off if you want the classic experience.

/u/Shining_Force_Unity

It’s still in the early stages, but the map maker looks promising.

Source: Shining Force Unity – Personal Project

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Legacies of Veridocia – Demo 2.5 released http://www.shiningsource.org/2019/04/legacies-of-veridocia-demo-2-5-released/ http://www.shiningsource.org/2019/04/legacies-of-veridocia-demo-2-5-released/#comments Wed, 03 Apr 2019 13:40:47 +0000 http://www.shiningsource.org/?p=2110 The Legacies of Veridocia team have released a new demo of their stellar Shining-style RPG.

Below is a list of changes from the official release notes:

  • Adjusted Battle 2
  • Changed the UI to make magic selection clearer

Read more on Legacies of Veridocia – Demo 2.5 released…

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The Legacies of Veridocia team have released a new demo of their stellar Shining-style RPG.

Below is a list of changes from the official release notes:

  • Adjusted Battle 2
  • Changed the UI to make magic selection clearer
  • Changed the Move area to be nicer to look at
  • New scene and location after Battle 2
  • Access to the World Map
  • New location and Battle 3

The demo contains towns to explore and battles to fight, all tied together with some very Shining-style cutscenes.

I highly recommend giving it a go if you haven’t had already. There’s an incredible amount polish, especially for a demo, and everything has a nice feel to it. The music and artwork are fantastic, and the battle animations in particular are really well done.

Download Legacies of Veridocia 2.5

Go try it out!


Source: Demo 2.5 Release

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Legacies of Veridocia – Demo #2 Footage http://www.shiningsource.org/2019/02/legacies-of-veridocia-demo-2-footage/ http://www.shiningsource.org/2019/02/legacies-of-veridocia-demo-2-footage/#respond Thu, 21 Feb 2019 14:18:43 +0000 http://www.shiningsource.org/?p=2094 The Legacies of Veridocia team have released a video of demo #2 in action. It’s well worth watching if you haven’t played the demo, and it shows off a lot of gameplay and the excellent graphics and animation.

Read more on Legacies of Veridocia – Demo #2 Footage…

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The Legacies of Veridocia team have released a video of demo #2 in action. It’s well worth watching if you haven’t played the demo, and it shows off a lot of gameplay and the excellent graphics and animation.

Be sure to download the demo from the Legacies of Veridocia homepage (available for Windows, Mac and Linux). It’s extremely polished and is a lot of fun play.

Visit the demo download page

Demo #3 is under active development, although there’s currently no scheduled release date.


Source: Legacies of Veridocia – Demo #2 Footage

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The Engine of Chaos http://www.shiningsource.org/2018/10/the-engine-of-chaos/ http://www.shiningsource.org/2018/10/the-engine-of-chaos/#respond Tue, 02 Oct 2018 21:22:48 +0000 http://www.shiningsource.org/?p=2073

Chaoswizard98 dropped by Ye Olde Blah with some pretty big news – he’s sharing the engine that powers The Legend of Syro!

I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.

Read more on The Engine of Chaos…

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Chaoswizard98 dropped by Ye Olde Blah with some pretty big news – he’s sharing the engine that powers The Legend of Syro!

I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.


The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.

The project requires GameMaker Studio in order to load everything, but even if you don’t have it installed you can poke around the script files in the scripts directory. There’s a lot of things in there, such as:

  • All of the cutscenes from the most recent demo
  • AI scripts (including the different behaviours, such as moving to a location or following a target)
  • Interactive features like the church and shop
  • Battle status effects, item usage and more!

It’s well worth looking over, and if you have Game Maker Studio you’ll be able to make your own Shining style games!

Download The Engine of Chaos 1.3


Source: The Engine of Chaos (Gamemaker Shining Force Engine)]]>
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Beta testers needed for LoS http://www.shiningsource.org/2018/05/beta-testers-needed-for-los/ http://www.shiningsource.org/2018/05/beta-testers-needed-for-los/#respond Thu, 10 May 2018 23:30:14 +0000 http://www.shiningsource.org/?p=2060 If you have a copy of GameMaker 8.1 (or GameMaker Studio) and some spare time, The Legend of Syro could use your help!

I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don’t have it myself, I can’t confirm that.

Read more on Beta testers needed for LoS…

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If you have a copy of GameMaker 8.1 (or GameMaker Studio) and some spare time, The Legend of Syro could use your help!

I have a beta build available of the engine for anyone who has GameMaker 8.1 or GameMaker Studio. From what I hear, GameMaker Studio 2 comes with GameMaker Studio 1, so theoretically GMS2 users should be able to use it as well, but as I don’t have it myself, I can’t confirm that.

If you have access to GM 8.1 or GMS and want to take a look at the project file, shoot me a PM with your version of GameMaker and I’ll send you the link.

Be sure to let Chaoswizard98 know if you’re able to help out!


Source: The Legend of Syro

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Kings of Ember 0.6.1 released http://www.shiningsource.org/2018/04/kings-of-ember-0-6-1-released/ http://www.shiningsource.org/2018/04/kings-of-ember-0-6-1-released/#comments Fri, 27 Apr 2018 01:13:02 +0000 http://www.shiningsource.org/?p=2048

There’s a new update to Kings of Ember!

DrEthan stopped by the forum with a quick overview of what’s new:

I released a small update on Game Jolt, here is a synopsis.

Read more on Kings of Ember 0.6.1 released…

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There’s a new update to Kings of Ember!

DrEthan stopped by the forum with a quick overview of what’s new:

I released a small update on Game Jolt, here is a synopsis.

  • Battle walk animations for the enemies
  • Settings menu
  • Logic in dialogues

The latest version is available from GameJolt for Windows, Mac OS and Linux:

Download Kings of Ember 0.6.1

Quick battle tip: The Brickman is a little tough with the starting sword. There are stronger weapons available from the shop that can be bought once a few enemies have been defeated.


Source: Kings of Ember Fan Game

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The Legend of Syro – Beta 1.0 http://www.shiningsource.org/2018/04/the-legend-of-syro-beta-1-0/ http://www.shiningsource.org/2018/04/the-legend-of-syro-beta-1-0/#respond Fri, 20 Apr 2018 01:31:39 +0000 http://www.shiningsource.org/?p=2035

It’s always exciting to see new project updates from The Legend of Syro, and this one is a real treat! There’s a tonne of new features (see the changelog) and lots of polish.

Read more on The Legend of Syro – Beta 1.0…

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It’s always exciting to see new project updates from The Legend of Syro, and this one is a real treat! There’s a tonne of new features (see the changelog) and lots of polish.

From Chaoswizard98:

This was a huge quality of life update and much of the core code has been changed. If I could get a few people to test it out, that would be great! As always, let me know if you find any bugs.

This update contains all of Chapter 1, a ‘Control Enemies’ cheat, the 6vs66 challenge map (Good luck! you’re going to need it!), and my Debug Test room which contains some new spells for you to mess with (Quake and Summon). Chapter 1 aside, all other features are accessed via the ‘Options’ portion of the main menu.

If you haven’t tried the game before, I highly recommend giving the demo a thorough playthrough. It’s extremely polished and has a great Shining Force feel to it. As always, be sure to leave some feedback in the forum too.

Download The Legend of Syro – Beta 1.0

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