I feel that the engine is finally complete and stable enough to share with everyone. Now before you go and download it, you should know that the engine itself is still a work in progress. There are a LOT of scripts and objects which is to be expected from a more complicated game such as SF, and as such it’s easy to get lost. Especially since I don’t have everything fully organized right now.
The other thing you should note is that I don’t have any sort of tutorial for the engine just yet. I’ll make a few tutorial videos down the line once I have everything organized, but for now, I’ve included the entirety of Chapter 1 of my game so that anyone who wanted to poke around and try to figure out how everything works can do so.
The project requires GameMaker Studio in order to load everything, but even if you don’t have it installed you can poke around the script files in the
scripts directory. There’s a lot of things in there, such as:
- All of the cutscenes from the most recent demo
- AI scripts (including the different behaviours, such as moving to a location or following a target)
- Interactive features like the church and shop
- Battle status effects, item usage and more!
It’s well worth looking over, and if you have Game Maker Studio you’ll be able to make your own Shining style games!
Source: The Engine of Chaos (Gamemaker Shining Force Engine)