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61   Re: Tech demo?
something challenging but not impossible Smiley

characters who use movie quotes as speech text.
("Use the force, Seolean")

a priest.  Wink 

62   Re: Sprites needed :) 12x12,24x24 or 48x48
Another starter tonight.

63   Re: Sprites needed :) 12x12,24x24 or 48x48
yeah sorry went off task a bit.  here's what I have so far.

64   Re: Sprites needed :) 12x12,24x24 or 48x48
I need something where I can see the 48x48 sprites walk around, just to make sure they don't look ridiculous when animated.
usually I use the game itself, but my version doesn't support? Tongue


65   Re: Sprites needed :) 12x12,24x24 or 48x48
On it.

66   Re: NOTICE: development has resumed, no results guaranteed as usual :P
nice, how can I get my  hands on it? Smiley

67   Re: NOTICE: development has resumed, no results guaranteed as usual :P
I'm strongly in favour.  

To increase all the existing graphics they can just be "doubled" . . causing them to look worse than the rest of the game but being no worse than they are now (since I double the screen size by default anyway).

doubling the number of pixels makes it SO much easier to distinguish something.  You really have to be "tricky" with your pixels to do a peanut butter smeared man in 24x24.

I actually think it would speed us up?.. Maybe I'll try a few.

68   Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Tell me you're programming drunk again, go on Smiley

I plan on getting stuck into some pixel art after letting the wheel roll a bit later.

Let's find out how unidentifiable a creature I can actually make!

69   Re: NOTICE: development has resumed, no results guaranteed as usual :P
Great so I whipped out my pixel editor and this is my first effort back into it.

"easily identifiable" . . . ahhh yeah that might be a problem Smiley

before I go on to do more stuff I guess I should check to make sure you've really thought it over and want to stay at this resolution, or if you're going to increase it. (giving so many more useable pixels!)


70   Re: NOTICE: development has resumed, no results guaranteed as usual :P
Cool, well once the weekend arrives I'll talk to you more Smiley

71   Re: NOTICE: development has resumed, no results guaranteed as usual :P
Wow.  I'm excited.

Smiley

This is the best birthday present ever!

Smiley

If you need any help at all Devlyn, you know I'll sporadically do large amounts of below average work to help Cheesy

72   Re: Are there any complete games?
Yes there are a few, although not massive games, mainly small ones that would take a couple of hours to play... (they are listed in this respect as "demos" because we intend a longer game with more elements eventually)

Check out the projects listed on the right hand side of the Projects Page. 
Here are a couple of direct links for you.

Shining Online 3B:
http://www.shiningsource.net/downloads/shining-online-demo-3b/

Shiny Sword Cloud Slayer, Lycadell Campaign:
http://www.shiningsource.net/download/10/

73   Educational Games
In an effort to raise some posts from the dead... Educational Games Topic!

Well since about 6 months after WoW came out (which I still haven't played, good on me for staying clean!) and seeing all the addiction, I thought of education in MMO's, which I'm sure a million other people have thought of too.

There's something about game mechanics involving information from the real world that just tweaks me.  Ie: imagine if the game was made in several languages, but it's still an MMO, so you could essentially not communicate with some of the other players in the game world.  Why shouldn't different parts of the game world be made in different languages (ie: a different game experience for people buying the game in a different language).  People who could learn the other language, or use tools to do so, would have more game world to understandably explore and more people to play with.
Of course the game world itself could then teach you the language and you could earn real experience from passing "levels" of other languages (from the npc "teachers" and "testers" of those communities)

The same could then be done of anything.  In order to actually get the skill in cutting gemstones, you should be able to answer questions about it to prove you can.. and the level of your skill should be equal to the difficulty of the questions.
The questions shouldn't be hard set ie for beginners gems..
What is the hardest stone? (Diamond)
Well, they might be for beginners... but questions which the computer can alter easily (so, numerical basis) so that "cheat sheets" can't be really easily made to help people conquer every aspect of the game simply by having the right website bookmarked. ie:
> The refractive index of emerald is only just above that of? (multi choice)
then the words [refractive index] [emerald] [above] and the [options] given can all be exchanged for other variables since this data can all be tabulated numerically. (of course someone could still make cheats for this but the effort of utilising a cheat program to answer this sort of question is much more than just "find".)
I guess that's the thing too, even if there were easy ways to cheat in some circumstances, you still have to look it up and choose, type, draw or say the right answer - which will put the information in your brain at least that one time, if not with repetition.

Of course, you'd still go around smacking zombies with your pipe of justice, but now you could jewel encrust it and yell at them in latin while doing so.







74   Re: Shining Online - Screens and updates [Updated April 14th]
Going to start a revolt if I don't see more screenies Smiley

75   Re: Shining Online - Screens and updates [Updated April 14th]
Sweet, so you got any more screenshots for my saliva glands?


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