The Shining Source https://www.shiningsource.org Home of the Shining Style! A great place for developers of shining force fan games to hang out, exchange tips and share their projects. Wed, 07 Sep 2022 17:06:13 +0000 en-US hourly 1 https://wordpress.org/?v=5.1.15 Legends of Salamanca – New Demo Available! https://www.shiningsource.org/2022/09/legends-of-salamanca-new-demo-available/ https://www.shiningsource.org/2022/09/legends-of-salamanca-new-demo-available/#comments Wed, 07 Sep 2022 17:06:11 +0000 https://www.shiningsource.org/?p=2264 Max has been working hard on Legends of Salamanca and has released a new demo on the project’s itch.io page.

You can read more about these updates on the Ye Olde Blah topic; Max talks about AI, using Tiled for creating maps, and more – there’s a lot going on! Max also posted an update video which shows some of the updated features:

Read more on Legends of Salamanca – New Demo Available!…

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Max has been working hard on Legends of Salamanca and has released a new demo on the project’s itch.io page.

You can read more about these updates on the Ye Olde Blah topic; Max talks about AI, using Tiled for creating maps, and more – there’s a lot going on! Max also posted an update video which shows some of the updated features:

Be sure to give the new demo a try!

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Legends of Salamanca https://www.shiningsource.org/2022/08/legends-of-salamanca/ https://www.shiningsource.org/2022/08/legends-of-salamanca/#respond Sat, 20 Aug 2022 22:03:51 +0000 https://www.shiningsource.org/?p=2256 Max popped into Ye Olde Blah to give us all a sneak peak at his new project – Legends of Salamanca!

The game is still early in development, but it’s already looking very Shining-style. Max shared more information (and screenshots) in his forum post about the project:

Read more on Legends of Salamanca…

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Max popped into Ye Olde Blah to give us all a sneak peak at his new project – Legends of Salamanca!

The game is still early in development, but it’s already looking very Shining-style. Max shared more information (and screenshots) in his forum post about the project:

Its in the very early prototype stage. I thought I would create a game that people could play in their browser without downloading anything, that might increase the likelihood that people give it a go! I am using the HTML 5 Canvas element so its all in Javascript. The source is actually in Typescript but then its transpiled into a Javscript bundle.

I wanted the game mechanics to be instantly recognisable as a homage to Shining Force 1 and 2, but I want to put my own elements into it as well – so there might be something a bit different comming.

I am just using free assets I found on itch and elsewhere at the moment, but I may want to pair up with an artist at somepoint if I see anyone’s artwork that I think would be good for the game!

You can play an in-progress version of the game on itch.io: Legends of Salamanca.

Be sure to stop by Ye Olde Blah or itch.io and leave a comment on the demo. It’s always good to have feedback at these early stages in a project.

Source: Legends of Salamanca – My new shining inspired game

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Sneak peak at Adventurers Unbound’s “Hillford” town https://www.shiningsource.org/2022/05/sneak-peak-at-adventurers-unbounds-hillford-town/ https://www.shiningsource.org/2022/05/sneak-peak-at-adventurers-unbounds-hillford-town/#respond Mon, 02 May 2022 04:20:42 +0000 https://www.shiningsource.org/?p=2250

Chaoswizard98 recently published some new footage of Adventurers Unbound, and I think you’ll agree that it looks pretty great!

Hillford is a work in progress. I still need to decorate the inn and create the second floors for the weapon and item shops, and of course fill the town with NPCs.

Read more on Sneak peak at Adventurers Unbound’s “Hillford” town…

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Chaoswizard98 recently published some new footage of Adventurers Unbound, and I think you’ll agree that it looks pretty great!

Hillford is a work in progress. I still need to decorate the inn and create the second floors for the weapon and item shops, and of course fill the town with NPCs.


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Adventurers Unbound – Complete Demo Available! https://www.shiningsource.org/2022/05/adventurers-unbound-complete-demo-available/ https://www.shiningsource.org/2022/05/adventurers-unbound-complete-demo-available/#respond Sun, 01 May 2022 12:52:41 +0000 https://www.shiningsource.org/?p=2248

Choaswizard98’s amazing Shining-style project, “The Legend of Syro”, has a new name AND a new demo.

It’s been a long time coming, but the engine upgrade is finally complete!

This demo is the revised start of chapter 1 and, while a little on the short side, it should contain an example of just about everything a Shining Force fan is looking for. Especially when you access more than you’re supposed to with the cheats menu.

Read more on Adventurers Unbound – Complete Demo Available!…

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Choaswizard98’s amazing Shining-style project, “The Legend of Syro”, has a new name AND a new demo.

It’s been a long time coming, but the engine upgrade is finally complete!

This demo is the revised start of chapter 1 and, while a little on the short side, it should contain an example of just about everything a Shining Force fan is looking for. Especially when you access more than you’re supposed to with the cheats menu.

Oh yeah and I finally get to share the official title with you guys. The Legend of Syro has always been a placeholder.

Anywho, the next step of the journey is to port the project to the latest version of GameMaker, and get the engine in your hands! Until then, if you’ve got any questions, comments, or suggestions, let me know!

Be sure to download the demo and give it a try!

And yes, I know this news is a little late :)

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The Legend of Syro gets shops, costumes, and more! https://www.shiningsource.org/2021/06/the-legend-of-syro-gets-shops-costumes-and-more/ https://www.shiningsource.org/2021/06/the-legend-of-syro-gets-shops-costumes-and-more/#respond Sat, 26 Jun 2021 17:24:53 +0000 https://www.shiningsource.org/?p=2240 Choaswizard98 has been showing off some new changes to The Legend of Syro, and they look fantastic! The latest video on YouTube shows off some new features like shops and costumes, as well as a curious item called the Forbidden Box.

Read more on The Legend of Syro gets shops, costumes, and more!…

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Choaswizard98 has been showing off some new changes to The Legend of Syro, and they look fantastic! The latest video on YouTube shows off some new features like shops and costumes, as well as a curious item called the Forbidden Box.

Be sure to give it a watch!

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The Engine of Chaos is getting some updates https://www.shiningsource.org/2020/10/the-engine-of-chaos-is-getting-some-updates/ https://www.shiningsource.org/2020/10/the-engine-of-chaos-is-getting-some-updates/#respond Wed, 21 Oct 2020 23:48:46 +0000 https://www.shiningsource.org/?p=2230 It’s been a while since The Engine of Chaos was released, but Chaoswizard98 has been hard at work on improving it in just about every conceivable way.

Here’s a few of the changes that will be in the next version:

Read more on The Engine of Chaos is getting some updates…

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It’s been a while since The Engine of Chaos was released, but Chaoswizard98 has been hard at work on improving it in just about every conceivable way.

Here’s a few of the changes that will be in the next version:

Windows are drawn relative to screen position now to make changing internal resolution easier. tile_size is now a variable, so you’re not limited to 24×24. Setting a character to start at level 20 will automatically figure out their level 20 stats based off of level scheme.

Support for shaders, AI / Story flags, swapping control from Max to Bowie, having more than 1 party (SFCD party split), limited quantity shops, dynamic menus (once an event is made (such as ‘promote’) you can plug that option into whatever menu you want), More decisions other than Yes/No (Truth / Lie, ‘maybe’, ‘warrior / mage / healer’, whatever you want really).

Source: Shining Force Central


There’s no release date yet, but hopefully we won’t have to wait too long.

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The Shining Source turns 20 https://www.shiningsource.org/2020/09/the-shining-source-turns-20/ https://www.shiningsource.org/2020/09/the-shining-source-turns-20/#comments Thu, 10 Sep 2020 15:15:09 +0000 https://www.shiningsource.org/?p=2227 The site actually turned 20 on August 10th, but it wouldn’t be TSS if we were on time ;)

Things have changed a lot since those early days. But even though the Shining Force front is quiet (come on Sega, re-release SF3 already) there are still new shining-style projects being developed.

Read more on The Shining Source turns 20…

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The site actually turned 20 on August 10th, but it wouldn’t be TSS if we were on time ;)

Things have changed a lot since those early days. But even though the Shining Force front is quiet (come on Sega, re-release SF3 already) there are still new shining-style projects being developed.

TSS would not be what it is today without everyone that has visited us over the years. Whether you downloaded a demo, created your own, or just sent us an email calling us shit, we are eternally thankful for you.

Finally I’d like to thank Devlyn for giving life to the site all those years ago. And thank you to some of our original contributors: Edgemaster, Elvenfyre, and Newts. You all helped turn this place into something special.

Stay safe, drink applesap, and keep on Shining. Here’s to another 20 years!

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War of Velana – Demo released https://www.shiningsource.org/2020/08/war-of-velana-demo-released/ https://www.shiningsource.org/2020/08/war-of-velana-demo-released/#respond Sun, 16 Aug 2020 23:43:48 +0000 https://www.shiningsource.org/?p=2218 War of Velana is a project we first talked about back in October. Since then there have been some exciting updates, including a demo release!

There are new NPC’s, new maps, and new Chapters in development. Here’s a peek at some of the updated sprite artwork:

Read more on War of Velana – Demo released…

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War of Velana is a project we first talked about back in October. Since then there have been some exciting updates, including a demo release!

There are new NPC’s, new maps, and new Chapters in development. Here’s a peek at some of the updated sprite artwork:

Speaking of those animations, with the new character art, there are a lot of sprite design changes that are taking place to have the characters look a lot closer to their official designs. Here are some before and after comparisons of the main cast.

The maps are also looking great:

If you want to keep up with development, updates are posted on the War of Velana Devblog.

But enough talk, go grab the demo and leave some feedback!

War of Velana – Demo 1


Source: War of Velana Devblog – May 2020

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Project Update – May 23rd, 2020 https://www.shiningsource.org/2020/05/project-update-may-23rd-2020/ https://www.shiningsource.org/2020/05/project-update-may-23rd-2020/#respond Sat, 23 May 2020 21:13:37 +0000 https://www.shiningsource.org/?p=2211 Instead of boring words about half-finished code I’m working on, have some screenshots of half-working features!

Click to view the animated “GIVE” process.

Tooltips have been tidied up since that gif was created:

Read more on Project Update – May 23rd, 2020…

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Instead of boring words about half-finished code I’m working on, have some screenshots of half-working features!

Click to view the animated “GIVE” process.

Tooltips have been tidied up since that gif was created:

Who doesn’t love a good drop shadow?

And finally, here’s a look at a Cody targeting some enemies in a test battle

I really need to fix the gaps created by my dodgy window rendering code.

Battle mode is coming along nicely. Characters can be spawned in specific areas, so it’s possible to have the team split into multiple sections. Enemies can be targeted, and land effects and movement are working.

The next step is getting attack animations working, and then there might actually be something approaching a playable battle. Finally!

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Project Update – February 7th, 2020 https://www.shiningsource.org/2020/02/project-update-february-7th-2020/ https://www.shiningsource.org/2020/02/project-update-february-7th-2020/#respond Fri, 07 Feb 2020 10:49:03 +0000 https://www.shiningsource.org/?p=2200
Some intense dialogue

The above screenshot is from the very first town in the next Shining Online demo. Like other Shining Force games, you start alone and have to recruit a team before you can venture into the wide open world.

Read more on Project Update – February 7th, 2020…

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Some intense dialogue

The above screenshot is from the very first town in the next Shining Online demo. Like other Shining Force games, you start alone and have to recruit a team before you can venture into the wide open world.

All of the above is handled by a little bit of lispy-script:

There are a lot of TODO entries in the source code

Shining Online uses a custom lisp engine for scripting, and has an entity + component system for managing in-game objects. Entities can be anything from characters walking around to hidden triggers or spawn zones.

So far this setup is working really well. Entities can have scripts attached to them, and it’s possible to add components to entities via script. I’m not 100% happy with how inspecting works; it’s far too complicated for what it is, but it works so I’m trying to leave it alone.

In development

I’m currently working through milestone 3 – items. At this point it’s mostly UI work that is left. It’s not one of my strong points, but it’s slowly getting there. My aim is to have it all complete by the end of the month so that I can start on shops and the priest.

The main screen for managing items looks like this

Apologies for the placeholder portrait

I’m not totally happy with the tooltip yet, but it’s pretty close to what I’m aiming for. Giving items to other characters works, but the table needs updating with stat changes. Equipping items and armor is getting a slight revamp, but should be working by the time March rolls around.

I’m looking forward to working on something a little more fun.

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