Shining Force is relatively simple, but a lot of stuff goes into the game engine. Here's what I've thought of so far (tired so probably missed a lot):
* Introduction:
* Title Screen
* Save select intro
* Save management (delete / load)
* New game screen (+ introductory cut-scene on game entry)
* Towns:
* Animated tiles
* Animated objects
* Walking around
* Collision with buildings/trees/objects
* Collision with NPC's (they may be moving around)
* Treasure chests
* Book shelves
* Inspectable pots, crates, barrels, cupboards etc
* Walking NPC's
* Talking to NPC's (may need to access game state/story progression to show certain text)
* Picking up items
* Shops
* Item (weapons, items or armour) shop
* Sell Item
* Buy Item (and optionally equip / sell old item)
* Repair equipment
* Deals section
* Smithy
* Church
* Cure poison
* Remove curse
* Promote character
* Resurrect character
* Save game
* GHQ
* Advice
* Transfer items
* Transfer characters
* Cut scenes
* Changing the music
* Playing sounds
* Moving characters/objects/whatever around
* Shaking the screen
* Fading the screen
* Displaying text
* Changing to a different map
* Small animated spell effects
* Battles
* Damage calculation
* Darkness (e.g. in a cave)
* Cut scenes
* Spawning enemies when certain areas reached
* Pathfinding AI
* Decision making AI
* Movement area
* Attack range
* Spell effect range
* Fight cut scenes
* Magic spells
* Item use
* Special attacks
* Support/Status effects
* Land effect
* "Support" (BOOST) spell
* "Slow" spell
* "Attack" spell
* Sleep
* Friendships (SF3 only)
* Poison
* Curse
* Confusion
* Frozen feet
* Lost in an illusion/blinded
* Paralysis
* Experience gains
* Level up
* Egress
* Move cursor around map
* View character/enemy stats
* Menus
* Team list
* Equipment management
* Item management
* Drop item
* Give item
* Use item
Any extra input is more than welcome - I'll update the list as appropriate
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Everything that goes in a Shining project (Read 19989 times)
September 19, 2008, 06:02:24 am
#2
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Shining Spammer
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Re: Everything that goes in a Shining project
~Elvenfyre
character stuff. classes, levelling, stats, promotion etc.
does priest/shop stuff go somewhere there?
does priest/shop stuff go somewhere there?
~Elvenfyre
September 19, 2008, 08:57:58 am
#3
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Shining Sideburns
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Re: Everything that goes in a Shining project
Whoops, thought I'd put shops in but obviously not. Updated.
September 19, 2008, 09:41:41 am
#4
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Re: Everything that goes in a Shining project
~Elvenfyre
This is starting like a good list of "guides" to make for programming
~Elvenfyre
September 19, 2008, 05:42:03 pm
#5
Blahian
Posts: 46
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Re: Everything that goes in a Shining project
The following things come in my mind:
* Battles
* Support/Status effects
* "BOOST" spell
* "SLOW" spell
* "SLEEP" spell
* Darkness (e.g. in caves)
* Battles
* Support/Status effects
* "BOOST" spell
* "SLOW" spell
* "SLEEP" spell
* Darkness (e.g. in caves)
September 19, 2008, 11:33:41 pm
#6
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Shining Sideburns
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Re: Everything that goes in a Shining project
Cheers Aura4, I've updated the list again (I think Boost is the same as SF3's "Support" spell).