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The Shining Source

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16   Used programming languages/systems
Most users go with Windows by default because MS is paying a lot of advertisements, and media in all the world have sold themseleves. If people saw Linux ads in every 2 streets, and TV channels, this would be different. Feed Bill Gates, and let's watch him conquer the software "world". If all people kept being a slave of MS, we'd be paying money for each e-mail we send, under the name of "stamp".

I personally hate MS, and prefer to see the text "free as in freedom!" rather than "pay xxx$ to register, or die", but this's outta scope of this topic...

17   Used programming languages/systems
Compilers

There're a lot of C/C++ compilers around but usually they're commercial and costs a bunch of buckets. Luckily, there's still GNU. Compilers comes with Linux disturubtions by default, speaking for Windows ports:

http://www.mingw.org
http://www.cygwin.com/
http://www.delorie.com/djgpp/

are available as free software, under GNU General Public Licence (www.gnu.org/copyleft/gpl.html), the license that Linux itself uses.

And of course, there's more free development tools (especially make/automake) listed in Free Software Directory

http://www.gnu.org/directory/devel/

IDE
Visual Mingw - http://visual-mingw.sf.net
Dev-C++ -http://www.bloodshed.net/dev
(gotta add some more later...)

18   Shiny Consoles
Actually Newts, I was suggesting to have a doc section on consoles (in the main site maybe), and one forum for consoles, not seperate forum for each console. To clarify: PC, Console. Anyway...

19   Shiny Consoles
Eh, I guess you've misunderstood me...

I meant a platform specific topic, not language specific (however, as far I know, there's only asm, C/C++ and BASIC for GBA).
You mean a general programming forum for pseudo discussion?? IMHO this's a good idea Smiley

20   Shiny Consoles
Almost every project here has to build it's own tile/sprite engine & re-invent the wheel. Consoles specific for this purpose would serve pretty cool IMHO (i noticed that in Kosh's SFFC GBA port).

What about putting a console programming section to the main? I'm aware of the fact that they're not easy to manipulate, but once we learn how to program them the results might be cool Wink

The only person i know here that is interested with console programming is Straus, but maybe there's more...


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