« previous next » |
Bung Ole Ole Never Ending Thread - Vintage Classics Edition - (Read 316535 times)
December 17, 2011, 08:17:46 pm
#152
Administrator
Shining Sideburns
Posts: 837
Logged
December 21, 2011, 03:55:02 pm
#153
Administrator
Shining Spammer
Posts: 1,208
Logged
March 07, 2012, 07:25:29 pm
#154
Administrator
Shining Spammer
Posts: 1,129
Logged
March 08, 2012, 02:22:14 pm
#155
Administrator
Shining Sideburns
Posts: 837
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
So there we go. In the time it's taken me to get a sprite moving on the screen, machines have evolved to make complete games.
That's still pretty neat though
That's still pretty neat though
March 13, 2012, 10:18:59 am
#156
Administrator
Shining Spammer
Posts: 1,208
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Nice stuff indeed! Making games does take far too much time, it's good to see people trying to automate a part of the creative process
April 20, 2012, 02:09:03 pm
#157
Administrator
Shining Sideburns
Posts: 837
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
I'll be making something this weekend for Ludum Dare. I also made a little page to automatically update when I push code to GitHub or post a screenshot / tweet etc (here).
April 22, 2012, 02:30:53 am
#158
Administrator
Shining Spammer
Posts: 1,208
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
How much time do you have to make a game? Only 24 hours?
April 22, 2012, 05:54:56 am
#159
Administrator
Shining Sideburns
Posts: 837
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
It's 48 hours in total, so pretty tight. I've done a few jams before, but this is the biggest one I know of so wanted to give it a try. It's kicking my ass though
April 22, 2012, 08:07:52 pm
#160
Administrator
Shining Spammer
Posts: 1,208
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Oh dear . Well, even a game finished in 96 hours is worthwhile though .
Which reminds me... did I ever officially release the vastly updated BABS + main storyline crap at all? I can't find it anywhere online .
Which reminds me... did I ever officially release the vastly updated BABS + main storyline crap at all? I can't find it anywhere online .
April 23, 2012, 03:41:44 am
#161
Administrator
Shining Sideburns
Posts: 837
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Here's the finished thing, for those interested: http://lab.sodaware.net/game-jams/ld-23/
It turned out ok, although I wanted to put more features in it like a shop or upgrade system. Maybe next time. Still, it's almost playable I can't help but think I could come up with a small Shining style game in a few weeks using flixel.
I'll dig on my hard-drive tomorrow for any BABS releases
It turned out ok, although I wanted to put more features in it like a shop or upgrade system. Maybe next time. Still, it's almost playable I can't help but think I could come up with a small Shining style game in a few weeks using flixel.
I'll dig on my hard-drive tomorrow for any BABS releases
September 02, 2012, 09:12:38 pm
#162
Administrator
Shining Sideburns
Posts: 837
Logged
September 02, 2012, 09:42:10 pm
#163
Administrator
Shining Spammer
Posts: 1,208
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Are there still others around? Or is it just you and me here... mano รก mano?
September 02, 2012, 10:35:09 pm
#164
Administrator
Shining Sideburns
Posts: 837
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Well we get a lot of bratwurstbots, so that means we're popular, right?
September 07, 2012, 07:55:03 am
#165
Administrator
Shining Spammer
Posts: 1,208
Logged
Re: Bung Ole Ole Never Ending Thread - Vintage Classics Edition -
Well, at least it means we're loved, and that means something too I suppose .