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Project Shining Ajax (Read 46442 times)
February 10, 2014, 04:53:13 pm
#16
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Shining Sideburns
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Re: Project Shining Ajax
I've been browsing http://opengameart.org/ a lot lately to get graphics for various prototypes. Might be a good site to find some inspiration from
February 12, 2014, 08:49:33 pm
#17
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Re: Project Shining Ajax
~Elvenfyre
That's really cool, thanks!
I'm in between phases at the moment, just no real belief I can make it much more than what it is, and no real desire to spend time on it if that is the case.
Maybe next month when I'm settled from moving I'll take another stab.
I've said it since I first talked to devlyn ~ 2000 .. I'm not an artist.
I'm in between phases at the moment, just no real belief I can make it much more than what it is, and no real desire to spend time on it if that is the case.
Maybe next month when I'm settled from moving I'll take another stab.
I've said it since I first talked to devlyn ~ 2000 .. I'm not an artist.
~Elvenfyre
February 13, 2014, 10:43:52 pm
#18
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Shining Sideburns
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Re: Project Shining Ajax
Inspiration comes and goes. I try not to get too down when the mood isn't there. I will say though that playing a Shining battle online is really cool, and something I've wanted to do for a very long time, so I hope you continue the project in one form or another
March 28, 2014, 12:20:41 pm
#19
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Re: Project Shining Ajax
~Elvenfyre
well I have a feeling like it's coming back a bit with Devlyns forays stoking the shining fire.
I'm really trying to nail down what I want to do next with this.
Really feel a list coming on with a whole lot of the features I put into the menu.
However I probably need to go over the basic mechanic if I'd like speed to not be an issue for future envisaged applications of the platform.
So I think it's time for me to take a look at web sockets as Ty mentioned and prepare a test.
Looking on wikipedia I see this:
Excellent, that's what I'd want if I were to change the mechanism.
The only downside is
I'll have to grow up if I want to run with the big boys I guess.
So I'm thinking that will be my next step here.
Here's my test to see if websockets work at all on my server and browser.
http://www.elvenfyre.com/sockets/
It seems like my host doesn't natively support ongoing connections which means I may have to skip it. I've sent them an email though.
I'm really trying to nail down what I want to do next with this.
Really feel a list coming on with a whole lot of the features I put into the menu.
However I probably need to go over the basic mechanic if I'd like speed to not be an issue for future envisaged applications of the platform.
So I think it's time for me to take a look at web sockets as Ty mentioned and prepare a test.
Looking on wikipedia I see this:
Quote
The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time games.
Excellent, that's what I'd want if I were to change the mechanism.
The only downside is
Quote
A secure version of the WebSocket protocol is implemented in Firefox 6, Safari 6, Google Chrome 14, Opera 12.10 and Internet Explorer 10.
Which breaks my previous comment about wanting to stick with IE8 min.I'll have to grow up if I want to run with the big boys I guess.
So I'm thinking that will be my next step here.
Here's my test to see if websockets work at all on my server and browser.
http://www.elvenfyre.com/sockets/
It seems like my host doesn't natively support ongoing connections which means I may have to skip it. I've sent them an email though.
~Elvenfyre