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Subject /
Started by |
Last post | Replies | Views |
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A kernel based game engine
Ty
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04 Oct, 2012 06:10pm
by Ty |
9 |
28278 |
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AJAX - A Viable Option?
« 1 2 »
Elvenfyre
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08 May, 2007 01:05am
by Job |
17 |
35402 |
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an ai idea
bEn
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18 May, 2004 12:05pm
by Newts |
3 |
14968 |
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AppEngine
Job
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04 Jan, 2009 10:01am
by Ty |
4 |
16910 |
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Autonomous Character Movement in SF
Job
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14 Jan, 2007 01:01am
by qprman |
6 |
16924 |
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Best programming language for begginers??
« 1 2 »
qprman
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29 Apr, 2007 03:04pm
by Ty |
19 |
36241 |
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Blitz3d
Elvenfyre
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23 Nov, 2006 04:11pm
by Ty |
7 |
18731 |
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Breaking the routine =D (new game: Shining Legends)
AlucarD
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19 Sep, 2008 10:09pm
by Elvenfyre |
9 |
25004 |
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Class damage benefits against others
acebloke
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24 Jun, 2009 11:06am
by acebloke |
2 |
13032 |
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Component based game entities
Ty
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25 Sep, 2013 05:09pm
by Ty |
6 |
39159 |
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Component-based Development
ikitClaw
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11 Jul, 2004 12:07pm
by Devlyn |
7 |
20156 |
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Cut scene scripting - what can happen
Ty
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20 Sep, 2008 10:09am
by Ty |
0 |
8934 |
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DLL protection
Kubuntu
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07 Dec, 2009 07:12pm
by Amazing |
1 |
12054 |
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Everything that goes in a Shining project
Ty
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19 Sep, 2008 11:09pm
by Ty |
5 |
19988 |
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Fix this stupid display for SDL!
Akir
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27 Feb, 2006 07:02pm
by Rockin Needlepin |
3 |
13033 |
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FLASH (revisited) actionscript 3
Elvenfyre
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01 Sep, 2008 04:09am
by Elvenfyre |
2 |
11532 |
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FLASH AS3. Tiles and camera controls.
Elvenfyre
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09 Nov, 2009 11:11am
by Elvenfyre |
3 |
15272 |
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Generic Map Editor - SMEE?
Cortez
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01 Sep, 2004 06:09pm
by bEn |
12 |
28225 |
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greatest hint in programming?
Elvenfyre
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01 Oct, 2012 06:10pm
by Devlyn |
4 |
18889 |
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In what language were the original Shining Force games coded?
Aura4
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23 Sep, 2008 10:09pm
by Ty |
3 |
15650 |