Feel free to leave any suggestions for patching (or enhancing) BABS here.
Meanwhile I'll mention here what I patched/enhanced today:
- Changed game graphics routine so that map animations are supported once more .
- Added "nextmap" value to scriptfile, which enables setting up collections of battle following up after each other .
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BABS patching log (Read 51715 times)
April 11, 2005, 07:33:08 am
#2
Shining Something
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hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
I think I had a bug with the resize tool. I do not know how it is supposed to work... and I did not find out.
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 11, 2005, 08:59:39 am
#3
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Shining Spammer
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Hmm... when I test the resize tool myself I see all sorts of exceptions coming up too :/. It turned out to be an issue with recreating the layers.
The bug is fixed, and the resize tool works well now. Even 1x1 tile maps seem to work .
The bug is fixed, and the resize tool works well now. Even 1x1 tile maps seem to work .
April 20, 2005, 07:23:49 am
#4
Shining Something
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hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
Another bug with the save/load option.
I saved a map. When loading it, it appears to be shifted up and left. Probably just an initialisation bug...
Also, is it possible to add chars on the battle map?
I saved a map. When loading it, it appears to be shifted up and left. Probably just an initialisation bug...
Also, is it possible to add chars on the battle map?
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 25, 2005, 09:51:53 pm
#5
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Hi Zylokh. The shifting during load has been fixed.
Adding chars on the battle map through SMEE is on my todo list, but you can already add them by editing the entityfile .
Adding chars on the battle map through SMEE is on my todo list, but you can already add them by editing the entityfile .
April 26, 2005, 07:51:11 am
#6
Shining Something
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hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
This is what I thought afterwards. Yet, it won't work with the shifting of the map. Have you released the corrected version?
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 26, 2005, 08:23:43 am
#7
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Not yet, as I'm currently implementing walkabout maps. Any new version will also get a new version number.
Specially for you I'll just release something today though if you like .
Specially for you I'll just release something today though if you like .
April 27, 2005, 07:55:57 am
#8
Shining Something
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hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
I was just asking this for the BABS contest (isn't there a BABS contest going on?) What is to be released exactly?
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 27, 2005, 08:47:48 am
#9
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"isn't there a BABS contest going on?"
There was, but nobody submitted anything. Still, any decent battle map you'll make will make it to the next release and very likely to the final game .
What is to be released is a customized battle map with participants. You don't have to make all the sprites/tiles/animations yourself, but the battle does have to be fun to play .
If there are any features/spells you need in order to make your favorite battle, let me know .
There was, but nobody submitted anything. Still, any decent battle map you'll make will make it to the next release and very likely to the final game .
What is to be released is a customized battle map with participants. You don't have to make all the sprites/tiles/animations yourself, but the battle does have to be fun to play .
If there are any features/spells you need in order to make your favorite battle, let me know .
April 27, 2005, 12:08:35 pm
#10
Shining Something
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hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
Actually there is one: "Talk".
You know when you come close to a NPC in a battle and begin to talk to him/her... In order to make him join your force...
I'm planning this for the second battle of Shining Odyssey, which I intended to draft with BABS
You know when you come close to a NPC in a battle and begin to talk to him/her... In order to make him join your force...
I'm planning this for the second battle of Shining Odyssey, which I intended to draft with BABS
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 27, 2005, 04:07:49 pm
#11
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Hmm.. a "Talk" option in battle?
That sounds interesting, but rather new as well . Right now I don't really know how to implement this best yet. Should it happen automatically when you are nearby or should there be an actual talk button?
Also, if the NPC joins, then it implies that the participant needs to switch sides after the talk as well?
And should the 'Talk' be interactive?
Just some questions from my side
That sounds interesting, but rather new as well . Right now I don't really know how to implement this best yet. Should it happen automatically when you are nearby or should there be an actual talk button?
Also, if the NPC joins, then it implies that the participant needs to switch sides after the talk as well?
And should the 'Talk' be interactive?
Just some questions from my side
April 27, 2005, 04:41:57 pm
#12
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If I may interrupt, the "talk" option is used in Shining Force III a couple of times. The first time you use it to talk to Hayward in the second battle and then he joins your squad, and the second time is in Scenario II where you use it to dissipate a fight, proving battles are not always won with swords
In SFIII the icon replaces the hold/search button at the relevant moment, rather than happening automatically
The interactive option is a bad idea because it could mean they'd say the wrong thing and the person wouldn't join/event wouldn't happen, presuming that's the kind of event you're looking at following interactive dialogue.
That's just about all I have to say about that. Carry on
In SFIII the icon replaces the hold/search button at the relevant moment, rather than happening automatically
The interactive option is a bad idea because it could mean they'd say the wrong thing and the person wouldn't join/event wouldn't happen, presuming that's the kind of event you're looking at following interactive dialogue.
That's just about all I have to say about that. Carry on
April 28, 2005, 07:49:35 am
#13
Shining Something
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Thanks for replying for me. Couldn't have put it better...
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
Quote from: "Newts"
If I may interrupt, the "talk" option is used in Shining Force III a couple of times. The first time you use it to talk to Hayward in the second battle and then he joins your squad, and the second time is in Scenario II where you use it to dissipate a fight, proving battles are not always won with swords
In SFIII the icon replaces the hold/search button at the relevant moment, rather than happening automatically
The interactive option is a bad idea because it could mean they'd say the wrong thing and the person wouldn't join/event wouldn't happen, presuming that's the kind of event you're looking at following interactive dialogue.
That's just about all I have to say about that. Carry on
In SFIII the icon replaces the hold/search button at the relevant moment, rather than happening automatically
The interactive option is a bad idea because it could mean they'd say the wrong thing and the person wouldn't join/event wouldn't happen, presuming that's the kind of event you're looking at following interactive dialogue.
That's just about all I have to say about that. Carry on
Thanks for replying for me. Couldn't have put it better...
hining Odyssey under devlopment: http://mapage.noos.fr/zylokh
April 28, 2005, 04:44:57 pm
#14
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I see.
Well, I've started a bit with implementing this. I assume the hold/search button is equivalent to the "stay" button in Shining Force 2?
Well, I've started a bit with implementing this. I assume the hold/search button is equivalent to the "stay" button in Shining Force 2?