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Networking   (Read 42095 times)
Old Post August 24, 2005, 03:30:47 am
#31
Shining Dude *

Posts: 156

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Networking
Storyline?

...

Nah.

But now that I think about it, Why not use a Shining Messanger? That way you can keep the game fullscreen and talk with your friends. And I've a good idea to go with it: Use SILC. It's secure, and Open Source. All you have to do Is manipulate some SILC client's source, and you're home free.

ave the Kyantol



Old Post August 24, 2005, 04:16:26 am
#32
Administrator Shining Spammer *

Posts: 1,129

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Networking
uhh...

~Elvenfyre


Old Post August 24, 2005, 04:23:25 am
#33
Administrator Shining Spammer *

Posts: 1,129

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Networking
I was thinking more game start, battle creation using BABS and (for first implementation) set teams, battle turn swapping, battle win by one player/stalemate options, game end - with the chat running throughout with your opponent if possible.
Definitely up to Job as to what he wants to go for, the PvP or a MP(co-op)vE or what, whether he wants to do any more at all.

~Elvenfyre


Old Post August 25, 2005, 03:51:49 am
#34
Shining Dude *

Posts: 156

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Networking
Well, If Project Candlelight isn't as feasible as I am hoping, I might adopt it Tongue

ave the Kyantol



New Post August 28, 2005, 03:28:42 pm
#35
Job
Shining Light *

Posts: 230

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Networking
I left a chat instance running at my computer and took another one to a computer outside the local network of the first one and they didn't detect eachother  :cry: . So i need to do some "tweaking".


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