Much work remains to be done, but here's just a package to show you guys how things are progressing. I think there may be close to an hour of gameplay in there now...
http://ccs.chem.ucl.ac.uk/~derek/SSTDD.rar [edit: fixed this link now too, thanks Elv!]
Of course, the documentation is nearly non-existant as it's a total alpha version, but I hope the game will work for at least some of you!
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Alpha version of Shiny Sword: The Dark Dimension (Read 47889 times)
March 23, 2014, 09:46:07 pm
#1
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Shining Spammer
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March 24, 2014, 10:03:38 am
#2
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
OK so your link doesn't work.
So i hacked you to find it.
Sorry if I came across your private photo collection of peanut butter smeared herrings.
http://ccs.chem.ucl.ac.uk/~derek/SSTDD.rar
So i hacked you to find it.
Sorry if I came across your private photo collection of peanut butter smeared herrings.
http://ccs.chem.ucl.ac.uk/~derek/SSTDD.rar
~Elvenfyre
March 24, 2014, 10:11:29 am
#3
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
Dastardly rats!
Feature request: game ends, press a key to restart!
Feature request: game ends, press a key to restart!
~Elvenfyre
March 24, 2014, 10:50:47 am
#4
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
OK I think I got as far as I'm going to get (BONEWALKERS!@#!@#!)
Stuck - can't give equipment to other teammates either out of battle or at shop.
Stuck - can't give equipment to other teammates either out of battle or at shop.
~Elvenfyre
March 24, 2014, 02:13:33 pm
#5
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
lol! That's not bad at all though .
Did you manage to get to the full party size of 5?
I'll be sure to make some improvements to the item interface soon as well. It's all early days of course. And I'll look into the game restart as well.
You can quicksave the game with F4 by the way, and load with F8. If you haven't saved yet, you may be able to load my game, which is post-Bonewalker battle .
It will be fun to get past the Bonewalker battle, as you will be able to face the evil Medusa .
Did you manage to get to the full party size of 5?
I'll be sure to make some improvements to the item interface soon as well. It's all early days of course. And I'll look into the game restart as well.
You can quicksave the game with F4 by the way, and load with F8. If you haven't saved yet, you may be able to load my game, which is post-Bonewalker battle .
It will be fun to get past the Bonewalker battle, as you will be able to face the evil Medusa .
March 25, 2014, 07:21:08 am
#6
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
That bug with the items in the shop is only when i have 3 people in my party.
with 2 it works fine.
another bug report for ya
beat the bonewalker cyclops fight, then go straight up and get to new map.
go straight up to some painting or writing, array index error on trying to read it.
my biggest issue is levelling lace, and she's the last one alive, WHAT CAN SHE DO???!
(Items - Compact Mirror - Use On Medusa)
Orrrr maybe she'll just die.
with 2 it works fine.
another bug report for ya
beat the bonewalker cyclops fight, then go straight up and get to new map.
go straight up to some painting or writing, array index error on trying to read it.
my biggest issue is levelling lace, and she's the last one alive, WHAT CAN SHE DO???!
(Items - Compact Mirror - Use On Medusa)
Orrrr maybe she'll just die.
~Elvenfyre
March 25, 2014, 06:50:29 pm
#7
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
I guess she dies...this time (she does some damage though even without MP, right?).
Either way, thanks a lot for your bug reports! The next version will have at least one extra repeatable battle, more treasure chests and I'll look into the item and writing issues as well .
And if I get around to making more graphics, I might add a monster or character or two .
Latest (buggy) version is always available on SVN .
Either way, thanks a lot for your bug reports! The next version will have at least one extra repeatable battle, more treasure chests and I'll look into the item and writing issues as well .
And if I get around to making more graphics, I might add a monster or character or two .
Latest (buggy) version is always available on SVN .
March 26, 2014, 08:53:21 am
#8
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
Sorry I don't know the address for the SVN.
Do the below for me and I'll make you a couple more of whatever you like graphics
resolution choice finalization.
resolution upscaling to full screen from whatever final choice you make.
Do the below for me and I'll make you a couple more of whatever you like graphics
resolution choice finalization.
resolution upscaling to full screen from whatever final choice you make.
~Elvenfyre
March 26, 2014, 01:08:56 pm
#9
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Shining Sideburns
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March 26, 2014, 02:48:45 pm
#10
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Shining Sideburns
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Re: Alpha version of Shiny Sword: The Dark Dimension
Wow, that kicked my arse there and back again.
One bug report so far: it's shiningsource.net, not theshiningsource.net
One bug report so far: it's shiningsource.net, not theshiningsource.net
March 28, 2014, 11:51:38 am
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
OK so I got subversion working but my IDE isn't playing ball with compiling.
However the shop bug looks like it is related to this code:
so i think it's only getting the party count the first time you use the shop and never again.
ie: if i visit shopkeeper just with "He" and then come back with even 2 people, it doesnt allow changing.
However the shop bug looks like it is related to this code:
Code:
while (doonce2 == 0) {
partycount = Buffer.Party.size();
so i think it's only getting the party count the first time you use the shop and never again.
ie: if i visit shopkeeper just with "He" and then come back with even 2 people, it doesnt allow changing.
~Elvenfyre
March 29, 2014, 10:06:05 am
#12
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
Hey guys,
Thanks for testing it! Clearly a lot still should be done, but I guess you like it so far then?
One issue I found is that when I install it cleanly, it doesn't work out of the box for me because the class files haven't been generated yet. I'm not yet sure how to best solve that...
If time allows (I have a lot of trips this week), I'll check the shop too, and see what I can change/improve there .
Thanks for testing it! Clearly a lot still should be done, but I guess you like it so far then?
One issue I found is that when I install it cleanly, it doesn't work out of the box for me because the class files haven't been generated yet. I'm not yet sure how to best solve that...
If time allows (I have a lot of trips this week), I'll check the shop too, and see what I can change/improve there .
March 30, 2014, 12:53:04 am
#13
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
~Elvenfyre
Oh yeah absolutely, I love it.
Still trying to work out how to win haha
The shop seems pretty robust except for that one point, it just needs that statement for getting the partycount to be outside the doonce check I believe.
Still trying to work out how to win haha
The shop seems pretty robust except for that one point, it just needs that statement for getting the partycount to be outside the doonce check I believe.
~Elvenfyre
March 30, 2014, 08:14:34 am
#14
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Shining Spammer
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Re: Alpha version of Shiny Sword: The Dark Dimension
Oh, I took that variable out altogether now, referring to the dynamically maintained Buffer.Party.size() now .
As far as I can tell, it works properly now. Feel free to let me know of any other feature requests etc!
As far as I can tell, it works properly now. Feel free to let me know of any other feature requests etc!
April 06, 2014, 04:28:39 pm
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Re: Alpha version of Shiny Sword: The Dark Dimension
Few more updates as of late. Fixed the bandit shack battle and I've been enhancing a few maps...