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Babs (Read 44330 times)
September 11, 2005, 01:09:34 am
#1
Shining Star
Posts: 65
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Babs
hi everyone devlyn i tried using babs, but there dosen't really seem to be anythig to do on it, am i doing something wrong or is it very much still in the maikng? any help would be apreciated thanks
September 11, 2005, 05:22:52 am
#2
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Shining Spammer
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Babs
~Elvenfyre
Hey there
So have you used Smee, and created your own maps?
There's some progress underway at this moment for sure, but the version you've got there will allow you to create a map, and battle of your choice.
So basically you use the Smee program to make a map and rename it to start.smf, and then edit the start.entityfile to put the people on the screen you want on there.. and edit start.script file to change where you want your main character to start from and music etc.
then there are files itemfile, monsterfile, classfile - which have no extension but can be opened in notepad, and they define more things.
I'm currently creating a game designer walkthrough while I'm making the first campaign with BABS for SS:CS - just there are some things being tweaked inside BABS to allow for all the other shining force world stuff, so it'll be another few weeks.
So have you used Smee, and created your own maps?
There's some progress underway at this moment for sure, but the version you've got there will allow you to create a map, and battle of your choice.
So basically you use the Smee program to make a map and rename it to start.smf, and then edit the start.entityfile to put the people on the screen you want on there.. and edit start.script file to change where you want your main character to start from and music etc.
then there are files itemfile, monsterfile, classfile - which have no extension but can be opened in notepad, and they define more things.
I'm currently creating a game designer walkthrough while I'm making the first campaign with BABS for SS:CS - just there are some things being tweaked inside BABS to allow for all the other shining force world stuff, so it'll be another few weeks.
~Elvenfyre
September 11, 2005, 01:01:31 pm
#3
Shining Star
Posts: 65
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Babs
thanks elvenfyre that cleared things up a bit i'm going to continue to create ... something, not sure what yet, and then i'll send it to whoever has the time to look at it, thanks
September 11, 2005, 03:46:16 pm
#4
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Babs
~Elvenfyre
All good
Post any other questions you have, happy to help out, I know what it's like starting off hehe.
Post any other questions you have, happy to help out, I know what it's like starting off hehe.
~Elvenfyre
September 12, 2005, 05:44:22 pm
#5
Shining Star
Posts: 65
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Babs
hi agen elven... ermmm iv'e got a problem, ive mad the map thing using smee, but duno how to open the all the other files u listed, is their another program i need to be able to use them?
any help would... sa usual... be apprieciated thanks
any help would... sa usual... be apprieciated thanks
September 12, 2005, 05:52:45 pm
#6
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Shining Sideburns
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Babs
Notepad
There's no specialist editor for them at the moment, though perhaps in future that will change.
There's no specialist editor for them at the moment, though perhaps in future that will change.
September 13, 2005, 06:02:16 pm
#7
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Babs
~Elvenfyre
Yeah like Ty says, open Notepad up, and from there go file, open - and find those files and open them like that.
~Elvenfyre
September 13, 2005, 07:55:05 pm
#8
Shining Star
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Babs
hmmm, this may be harder than i first thought i expected (for some unknown reason) thet there would be a special program to do this easily.. but notepad!!!??? hmm i don't no, i havent tried it yet, but how do i do it? (rough points please, sorry for being a pain, i have no idea at all) :cry:
September 14, 2005, 07:45:49 am
#9
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Babs
Another idea is downloading TextPad from www.textpad.com
Just open a file with the program, edit it and save the file again . Be sure not to leave spaces at the end of the lines though .
Just open a file with the program, edit it and save the file again . Be sure not to leave spaces at the end of the lines though .
September 18, 2005, 11:03:25 pm
#10
Shining Star
Posts: 65
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Babs
ok, im know im being a rite spaz here, but i'm not all to sure how to do this... sorry im now im stupid but could someone maybe just give examples to how im supposed to edit this so that it works, because i kinda understand but theres certain bits that arent making much sence to me at the moment, any help would be appreciated, thanks
September 19, 2005, 04:47:07 am
#11
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Babs
~Elvenfyre
Entity file:
#X.charname = referencing name I hope
#X.charclass = Put type of character in here. NEEDS TO BE VALID
#X.tx = x-Position on the map
#X.ty = y-Position on the map
#X.source = sprite location
#X.type = 0 = player, 1 = monster.
#X.level = their level.
#X.weapon = their weapon (see items?)
#X.responsive = if you press a button beside him does he say anything
#X.text = the thing he says. putting "shop" without quotes will run the shop system.
Of course # comments things out, and X relates to a number..
Scriptfile
#general.nextmap= if you press N what map does it change to
#general.maptype=walkabout or battle
#general.music= path to music played on this map
#general.startx= the x position of your main characters start point
#general.starty= the y position of your main chars start point
#zone.X.type=mapswitch (just mapswitch at the moment
#zone.X.target=world1 name of map to change to when walking over this zone
class file - entitys with type 0 will come here to determine their stats
# Name.hp_base= 6 - 13
# Name.hp_score: 10 - 20
# Name.att_base: 70 - 80
# Name.att_score: 10 - 20
# Name.mindam_base: 1 - 2
# Name.mindam_score: 2 - 4
# Name.dodge_base: 0 - 10
# Name.dodge_score: 0 - 10
# Name.spellres_base: 0 - 10
# Name.spellres_score 0 - 10
# Name.mp_base 0 - 10
# Name.mp_score 0 - 20
# Name.range 1 - 4 (5 & 6 are usually reserved for siege equipment)
# Name.move: 4 - 8
Name being the name of the class as called from the entity file
that's all i'm doing for now...
#X.charname = referencing name I hope
#X.charclass = Put type of character in here. NEEDS TO BE VALID
#X.tx = x-Position on the map
#X.ty = y-Position on the map
#X.source = sprite location
#X.type = 0 = player, 1 = monster.
#X.level = their level.
#X.weapon = their weapon (see items?)
#X.responsive = if you press a button beside him does he say anything
#X.text = the thing he says. putting "shop" without quotes will run the shop system.
Of course # comments things out, and X relates to a number..
Scriptfile
#general.nextmap= if you press N what map does it change to
#general.maptype=walkabout or battle
#general.music= path to music played on this map
#general.startx= the x position of your main characters start point
#general.starty= the y position of your main chars start point
#zone.X.type=mapswitch (just mapswitch at the moment
#zone.X.target=world1 name of map to change to when walking over this zone
class file - entitys with type 0 will come here to determine their stats
# Name.hp_base= 6 - 13
# Name.hp_score: 10 - 20
# Name.att_base: 70 - 80
# Name.att_score: 10 - 20
# Name.mindam_base: 1 - 2
# Name.mindam_score: 2 - 4
# Name.dodge_base: 0 - 10
# Name.dodge_score: 0 - 10
# Name.spellres_base: 0 - 10
# Name.spellres_score 0 - 10
# Name.mp_base 0 - 10
# Name.mp_score 0 - 20
# Name.range 1 - 4 (5 & 6 are usually reserved for siege equipment)
# Name.move: 4 - 8
Name being the name of the class as called from the entity file
that's all i'm doing for now...
~Elvenfyre
September 19, 2005, 04:53:21 pm
#12
Shining Star
Posts: 65
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Babs
thanks soooooooo much elvenfyre, that really means alot to me that you would go through all that truble just to help me im going to start work on it straight away, an ill post some time soon (hopefully) when i get stuck again thanks agen elvenfyre
September 26, 2005, 09:31:23 pm
#13
Shining Star
Posts: 65
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Babs
hi again everyone.... haven't done much (sorry ) but 1 question.. can other graphics be used or does it have to be the ones made for babs only ? thanks.
September 26, 2005, 10:31:58 pm
#14
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Babs
~Elvenfyre
You can use other graphics.
As you can see with SMEE you create your own tiles, so they are of course, the base graphics for your game.
Secondly you can use whatever character sprites, interface images, battle sprites, magic animations you make yourself, check the images, interface and sprites directories.
As you can see with SMEE you create your own tiles, so they are of course, the base graphics for your game.
Secondly you can use whatever character sprites, interface images, battle sprites, magic animations you make yourself, check the images, interface and sprites directories.
~Elvenfyre
September 27, 2005, 09:32:37 pm
#15
Shining Star
Posts: 65
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Babs
woo lol thanks elven.. agen lol im not going to make my won ones or nothing, just wondering if could use them graphics from the graphics packs thats all by the way.. i know its a really stupid question but i forgot which way x and y go :cry: and is 1 at the top or the bottom for the vertical value?? thanks