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16   Re: Project Shining Ajax
well I have a feeling like it's coming back a bit with Devlyns forays stoking the shining fire.

I'm really trying to nail down what I want to do next with this.

Really feel a list coming on with a whole lot of the features I put into the menu.

However I probably need to go over the basic mechanic if I'd like speed to not be an issue for future envisaged applications of the platform.

So I think it's time for me to take a look at web sockets as Ty mentioned and prepare a test.

Looking on wikipedia I see this:
Quote
The WebSocket protocol makes possible more interaction between a browser and a web site, facilitating live content and the creation of real-time games.

Excellent, that's what I'd want if I were to change the mechanism.

The only downside is
Quote
A secure version of the WebSocket protocol is implemented in Firefox 6, Safari 6, Google Chrome 14, Opera 12.10 and Internet Explorer 10.
Which breaks my previous comment about wanting to stick with IE8 min.

I'll have to grow up if I want to run with the big boys I guess.

So I'm thinking that will be my next step here.

Here's my test to see if websockets work at all on my server and browser.
http://www.elvenfyre.com/sockets/

It seems like my host doesn't natively support ongoing connections which means I may have to skip it.  I've sent them an email though.



17   Re: Alpha version of Shiny Sword: The Dark Dimension
OK so I got subversion working but my IDE isn't playing ball with compiling.

However the shop bug looks like it is related to this code:

Code:
while (doonce2 == 0) {
      partycount = Buffer.Party.size();

so i think it's only getting the party count the first time you use the shop and never again.
ie: if i visit shopkeeper just with "He" and then come back with even 2 people, it doesnt allow changing.

18   Re: Alpha version of Shiny Sword: The Dark Dimension
Sorry I don't know the address for the SVN.

Do the below for me and I'll make you a couple more of whatever you like graphics Smiley

resolution choice finalization.
resolution upscaling to full screen from whatever final choice you make.

19   Re: Alpha version of Shiny Sword: The Dark Dimension
That bug with the items in the shop is only when i have 3 people in my party.
with 2 it works fine.

another bug report for ya
beat the bonewalker cyclops fight, then go straight up and get to new map.
go straight up to some painting or writing, array index error on trying to read it.

my biggest issue is levelling lace, and she's the last one alive, WHAT CAN SHE DO???!
(Items - Compact Mirror - Use On Medusa)
Orrrr maybe she'll just die.

20   Re: Alpha version of Shiny Sword: The Dark Dimension
OK I think I got as far as I'm going to get (BONEWALKERS!@#!@#!)
Stuck - can't give equipment to other teammates either out of battle or at shop.


21   Re: Alpha version of Shiny Sword: The Dark Dimension
Dastardly rats!

Feature request: game ends, press a key to restart!

22   Re: Alpha version of Shiny Sword: The Dark Dimension
OK so your link doesn't work.
So i hacked you to find it.
Sorry if I came across your private photo collection of peanut butter smeared herrings.

http://ccs.chem.ucl.ac.uk/~derek/SSTDD.rar

23   Re: Packaging and deployment
I think the problem with putting it on a different platform are the new issues it creates and the learning curve you'll have to go through.

Stick with what you know for the release.

Then go on to create more accessible releases?


24   Re: Introduction to Seani-Music
Yeah it is.  I have probably heard these songs a million times by now.  They just put my brain waves in the right state.

25   Re: Development on BABS has resumed
nice Smiley
yeah the old workaround for that was ok (making multiple text files for the same map to give it different start positions) when you had 2 entrances, but once it got beyond that it was quite tiresome, so a great addition Smiley

26   Re: Project Shining Ajax
That's really cool, thanks!

I'm in between phases at the moment, just no real belief I can make it much more than what it is, and no real desire to spend time on it if that is the case.

Maybe next month when I'm settled from moving I'll take another stab.

I've said it since I first talked to devlyn ~ 2000 .. I'm not an artist.

27   Re: Project Shining Ajax
night off!

I did have a quick go at making a different style of character image.

I'm wondering if I should try to stick with a shining style, or go with something a bit more my own like this.

28   Re: Project Shining Ajax
This evening I made a slightly more obvious "turn" indicator and "attack" options indicator.
This is in the nature of a cursor square like in shining force.
However given the static nature at this stage I chose black for my active character and white for all attack options, which after implementing, I don't really like.

Anyway the big news is tonight I finished recording and replaying of games.

It's not perfect, but it plays ok for me, from new games onwards.
So any previous game with a link can be replayed (so you can watch me beat advantaged bots.. just!)

Getting there.

29   Re: Project Shining Ajax
Today I did nothing on the list, which is a bit : /

However I instead improved the general feel of the interface because I wanted to show a few more people and I was utterly embarrassed by what it was.

So it is at least above rubbish tip and the look and feel now reaches the level of gutter runoff.

Improved timer code to stop multi-popping of events, and pre-loaded images to create a smoother first run experience.

30   Re: Project Shining Ajax
Easy Bots now live!

It's quite neat.. if I suppose a bit easy.  I guess the challenge is to not lose a single unit!


The link to play bots is around where the offline user list is on the main lobby page.
It acts like an invitation to a user so you'll see an accepted game show up, people can even spectate you thrashing those bots ^_^.

edit: added more bot modes for different difficulties.
I can beat Advantaged but not hard.


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