271 the one word story thread! | ||
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tulips
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272 the one word story thread! | ||
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some
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273 the one word story thread! | ||
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with
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274 SF Remake | ||
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Heh, too bad i didn't think of that...
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275 SF Remake | ||
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Stupid question (or am I a stupid person), who wants the SF1 remake for GBA? I looked at the the screenshots on SF Central, and it looks pretty good. All the character portraits look less ugly (though they didn't show Zylo's, who, I thought, had the best pic in the game.) It looks like Max talks, finally, and the game looks much "cleaner", though I think the character sprites are a tad to big looking for their surrounding evironment.
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276 the one word story thread! | ||
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drinking
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277 the one word story thread! | ||
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poo
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278 Core Engine | ||
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Thnx Ben! I'll make sure I have the basics down first.
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279 the one word story thread! | ||
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of
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280 Core Engine | ||
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Thanks guys. But then theres another question that springs to mind. How would I change things like NPC movement. For example, someone seen in the city as NPC walks in a selected path or a random path (whichever), but later on comes and talks to YOU. As in, he appears to give a message or somthing. I'm not sure if thats even possible, but if it is, how could it be done?
Also, how would I be able to stop an NPC from getting stuck in terrain they they shouldnt be walking on. For example, atop a tree. And then, if I found out how to reject an NPC from walking on "unwalkable" terrain, how could I change the terrain to "walkable" during an event. For example, when Lemon jumped off a hill that was "unwalkable" terrain. |
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281 the one word story thread! | ||
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possums
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282 the one word story thread! | ||
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raped
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283 the one word story thread! | ||
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cake.
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284 the one word story thread! | ||
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created
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285 the one word story thread! | ||
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satilite
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