121 ... | ||
---|---|---|
But...
...That was Profanitype....... |
||
122 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
Now that you're all paying atention to me...
&(%(P*@# )*&%#_^@ #_(%^&*(%@!!!!!!!!!!!! |
||
123 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
You could at least adknowledge that you're paying attention to me!
|
||
124 hello | ||
---|---|---|
Hi. I'm just being annoying, so pay attention to me.
|
||
125 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
But your smileys rock, newts!
|
||
126 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
Don't make me "upgrade" your smileys!!!!!!!!!
|
||
127 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
In the NFG forums, Phreak was called an idiot for not copy-and-pasting the links to the address bar.
However, we're nicer. look at me being nice! |
||
128 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
It was so good, I did it again with a friend of mine, stephen
If it doesn't work: http://photos1.blogger.com/img/95/2768/1024/ELV1.jpg he he he.... |
||
129 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
In case it doesn't turn up: http://photos1.blogger.com/img/95/2768/1024/ELV.jpg I found out that Elvenfyre had many video filders over him. This is the real him!!!! After all, who can trust someone with "Elven" in his name!!!!!!!!!! the real Elvenfyre provided by the GIMP |
||
130 Project Candlelight | ||
---|---|---|
I did say that I was going to do the PC version first. The choices I make now will affect the baility of making the port. I may not even do the port. What I was trying to say was that I want a language that will be more adaptible. This may sound crazy, but there are more python programmers then there are java programmers.
Forget I even mentioned it. I'll try to do my best with Sphere. |
||
131 Project Candlelight | ||
---|---|---|
Yes, but the Dreamcast isn't 600 Mhz.
|
||
132 Project Candlelight | ||
---|---|---|
This could be bad news for you who have been hoping that this will be a steampunk theme game. however, I've been playing the first Shining Force. The past was high tech. (See: lasereye) This might even be (GASP!) a cyberpunk! I'll try my best to make this as steamy as posible (but in a good way).
I'm thinking on going all the way here. I'm thinking of (after finishing the PC edition) porting it to the Dreamcast, and maybe even the GBA (hey, it's possile!). Javascript isn't really that fast (note that the sphere system requirements says you need 600Mhz). I'm hoping that Python scripts are compilable for the Dreamcast, because I'm pretty good at Python. now to appologise to Devlyn in case he's can't do Python. IN the meanwhile, I'll look into Compileing Python. |
||
133 Bung Ole Never Ending Thread: Turbo Super Version Alpha 6.34 | ||
---|---|---|
OK, you're all acting stupid(er), So I'll start asking questions
Why do you love this forum? |
||
134 new ideas | ||
---|---|---|
An Idea for a plot item:
All the while, the world is devided in three: one led by Lucifer, another by "Zeehon," and another by "Shadow Dragon." (Don't know who Zeehon or Shadow Dragon is? to find out Zeehon, think phonetically, and think back to Shining Force II, and consolt your thesorus for Shadow Dragon (Another word for Shadow)) The main charicter is in love with this special girl. By "special" I mean she has unusual Etherial powers. By one reason or another, the leader of another has captured her. The leader uses her as a weapon against the native nation, and uses so much power, that her body deteriorates. Thus, a motivation for the Main Charicter. |
||
135 Project Candlelight | ||
---|---|---|
It's not a celebrity simulator (I'm trying not to make this M rated)! I just need to know what traits that the Charicters should have.
I'm supprised that you know who Dai Nagao is. Go ans see him and ask if he can score me a date with Tomiko Van :-) But seriously, we will eventually need musicians. I should really focus on game structure now... |
||
Pages: 1 ... 7 8 [9] 10 11