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16   3d Shining Force
I have a friend that can make me some raw 3d models, just so I get the engine working. Will that be enough?

17   3d Shining Force
I was thinking... I can't program 3d on Dark Basic. I only know how to program in 2d. But it's never late to learn Cheesy DB's help file is very handy;

I just can't contain my excitement so I'm starting the battle engine. Well just the non-3d part. I'll start making the equations and math system. I'll also make an item maker and character maker and enemy maker. Those program will help when adding new items and characters and enemies.

Anyway i'll start this project now. I hope I get someone to make the 3d, I don't want it to become unfinished!

18   3d Shining Force
Ok I just remembered something. I know how to program in Dark Basic. DB is for 3d, and it sucks with 2d... So... why not make a 3d SF???

I'd take care of the history and the programming, but I'd need someone to make me the 3d models, the battle animations, and the portraits.

When I get my computer fixed, I'll let you all know. So we can start making this game! Anyone in this with me??? Come on, I need help.

19   Shining Valour
Hm I guess what he meant is about those stupid tutorials we made...

"We use"? haha I guess you meant "I use" McPhisto. Wink

I just had a great idea. Go see my new topic.

20   SF Project
couldn't play last demo. Waiting for computer. And I have no idea when I will learn C++, but it should be soon because of a Massive Multiplayer Online Tactical Rpg. All planed. I just need to begin it now.

21   [sf:ta] website redesign
great work! I personally like the Progress page and the javascript at the menu.

22   Shining Valour
Bad, since this computer is too god damn slow... I expect my new pc until next weekend(not this one, NEXT). Then I'll start the MMF learning.

23   Back
You're direct. "Me wants pizza". j/k

anyway any previsions on when the main site comes back? srry for the off-topic

24   Shining Valour
Well I guess there's nothing more I can do then... You're on your own.

25   Shining Valour
Well, let me try to explain it with my knowledge in dark basic.

Are you checking what item is the character using, by looking ONE ON ONE?

In dark basic, I'd set some arrays just like Peter did, but with one extra one...

Code:
type Items
   ImgPath as string
endtype



Code:
dim Item(100) as Items
Item(1).ImgPath = "images/sword.gif"



So when you check for a item:

Code:
CharacterItem = 1 : rem This is the character item ID
paste image x,y,Item(CharacterItem).ImgPath


Done. 2 Code lines making a item check and drawing the image.

Is MMF like this? I guess so this is kind of universal.

NOTE: type is used to make arrays look better... I can have Item(1).ImgPath, Item(1).Name, Item(1).Price... Or you can do like that: Item(1,1), Item(1,2)... i use the first one to not get lost in all the coding...

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26   Dark Resurrection 3D
There is a fine emulation mode(well if i can call something ms made 'fine'), and it worked for me in some cases.... Zyloch, first open the game folder and find it's executable(that shouldn't be hard...). After that, right click on it and select properties. I'm using win98 in this pc, so i'm not sure where stuff are, so you'll have to look for it yourself.

There should be a tab, Compatibility or Emulation. Click on it. Then it'll let you select an earlier version of windows. 95 or 98 should be fine. Select it and confirm the emulation, press 'ok'(A lot of people do this around here, i think its useless: clicking 'apply' then 'ok'... as 'ok' works as 'apply and close'). Now try to run it. Did it work?

If not there is something else you should be able to do, well I only used it for some Install files that XP don't let me install(some old ones get an error). Right click the exe, then Run as... or Execute as...
You will see a small window with some options. Uncheck the second one, should be one with huge text informing something about allowances and compatibility. Then try it again.

If AGAIN it didn't work, I'm not sure what else to do. Do you get an error message?

Please note that XP Home IS NOT like XP Pro. This steps I described above are for XP Pro. I think XP Home users don't need to do this, but these features may be present...

Sorry for my crappy english and translations(My XP is in Portuguese).

I hope it helps.

27   Shining Valour
Beautiful. That's the principle of a custom battle system on Rpg Maker(I used to be addicted to it), so I'm pretty sure how it is Smiley

Also this example is valid for almost all languages I know(the Basic ones at least). I'll be sure to use your info if I start a project on pure basic(www.purebasic.com), so I won't need to start thinking about it, I could probably come to the same results, but it'd take longer.

Before I continuing typing things about how i made my custom bsys in Rpg Maker and how i loved that piece of shit, I better stop right here..

Anyway, beautiful.

28   SF Project
Let me know when the project starts again... In that time I may know ho to program in C++ so I can offer help.

29   Shining Valour
bugs sucks. they are an example of how dumb we can be... we just go on programming and never think about what may happen next... so... bugs all over the programs.

i'm sure you are doing that, and i have no idea if this is possible in MMF, or if it is already done on mmf, but you should create a small program that will allow you to add enemies/items/characters/stats real quick, by filling up some forms. That way when doing a sequel you can use the same battle engine and, hey, it'll be quicker.

30   Shining Valour
Nooo I can draw STICKMEN animations... They may seem a little hard in their moving, but i'm improving...

Just wait my computer... Just wait... Even shining force II lags in this one!


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