Look! First topic in here! What a loner...
Just thought I'd show off the portraits Wyndigo drew...
To anyone who has ever made an item and stats system: did u find it as time-consuming as I am finding it?? So much tedious work, but the results should be good.
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Shining Valour (Read 113600 times)
March 21, 2004, 03:59:02 am
#2
Shining Forever
Posts: 273
Logged
Shining Valour
Yep, easy as piss, but takes longer than other things to do.
SC: dead again, dun dun dun.
Quote
To anyone who has ever made an item and stats system: did u find it as time-consuming as I am finding it??
Yep, easy as piss, but takes longer than other things to do.
SC: dead again, dun dun dun.
March 21, 2004, 03:38:40 pm
#4
Shining Godzilla
Posts: 361
Logged
Shining Valour
DDDDD EEEEE RRRRR PPPPP !!!
D D E R R P P !!!
D D EEEE RRRRR PPPPP !!!
D D E R R P
DDDDD EEEEE R R P !!!
wow those are really nice. I like'em
DDDDD EEEEE RRRRR PPPPP !!!
D D E R R P P !!!
D D EEEE RRRRR PPPPP !!!
D D E R R P
DDDDD EEEEE R R P !!!
March 21, 2004, 10:05:45 pm
#6
Shining Star
Posts: 55
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Shining Valour
Not sure how long they took to do, but Wyndigos already sent me more! Not gonna show them tho, that would be spoiling things... :lol:
March 27, 2004, 03:05:45 pm
#9
Blahian
Posts: 41
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Shining Valour
I'm a pixel artist myself and would like to get into portraits aswell, do you think you could give Wyndigo my contact, UbeltaterSchatten@Hotmail.com so we could talk? I love his work. :-D
McPhisto:
I spend all my work on the engine, I've never really gotten a chance to get to the item/status system. But I'l tell you this, when you choose to make an exp/level system don't make it linear. ie. 100 exp to lvl 2, 200 exp to lvl 3 etc. make it geometric/exponential, f(x) = b^(delta)x. :-)
(I just remembered this is a shining forum, so it depends on the battle style you're making, but the way I recommended is for MMORPGs more-so.)
McPhisto:
I spend all my work on the engine, I've never really gotten a chance to get to the item/status system. But I'l tell you this, when you choose to make an exp/level system don't make it linear. ie. 100 exp to lvl 2, 200 exp to lvl 3 etc. make it geometric/exponential, f(x) = b^(delta)x. :-)
(I just remembered this is a shining forum, so it depends on the battle style you're making, but the way I recommended is for MMORPGs more-so.)
March 27, 2004, 11:40:15 pm
#10
Shining Star
Posts: 55
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Shining Valour
Yeh, a lot of rpgs have exponential exp dont they. I'm not too sure if i'll put that into Shining Valour tho - while i like the idea, i also want to keep the Shining simplicity of levelling up intact .
Sure, I'll make sure Wyndigo gets your email. So would you want to help out on SV as well?
Sure, I'll make sure Wyndigo gets your email. So would you want to help out on SV as well?
March 27, 2004, 11:52:23 pm
#11
Blahian
Posts: 40
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Shining Valour
great game... too bad it runs slow when moving and extremely slow when battling... so i didnt get far(don't mind this pc im using is a p2 500mhz 64mb ram with all kinds of viruses and spywares)... But i'll be sure to try it out again when i buy another pc(the light company will send the money in 4 weeks). Don't drop this project it is getting very good. And keep the engine to make possible sequels, and by keep i mean make it very customisable. Good work.
March 27, 2004, 11:59:22 pm
#12
Shining Star
Posts: 55
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Shining Valour
Cheers moth .
Yeh, sorry about the rather large system requirements - do u find it's mainly the scrolling that slows it down? Not sure what I can really do about that Im afraid.
I've remade the engine completely, so it can handle adding new stuff in.
Yeh, sorry about the rather large system requirements - do u find it's mainly the scrolling that slows it down? Not sure what I can really do about that Im afraid.
I've remade the engine completely, so it can handle adding new stuff in.
March 28, 2004, 05:39:43 am
#13
Blahian
Posts: 41
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Shining Valour
McPhisto:
Ah, so you're the creator of Shining Valour. :-) Well, I must say I'm quite impressed with your most recent demo and it works lovely on my laptop. Unfortunately I'm much to busy to work on the project with you but if you have anymore questions I'll try to answer them. :-)
Also, just a quick question I have for you, what language? And does it use API, DirectX or OpenGL?
Ah, so you're the creator of Shining Valour. :-) Well, I must say I'm quite impressed with your most recent demo and it works lovely on my laptop. Unfortunately I'm much to busy to work on the project with you but if you have anymore questions I'll try to answer them. :-)
Also, just a quick question I have for you, what language? And does it use API, DirectX or OpenGL?
March 28, 2004, 05:59:19 am
#14
Shining Star
Posts: 55
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Shining Valour
I'm using Multimedia Fusion - it's a game-making tool. Very powerful if you know how to use it. Lots of people have been asking me this question lately...
March 28, 2004, 12:43:20 pm
#15
Shining Forever
Posts: 273
Logged
Shining Valour
SC: dead again, dun dun dun.
Its cause yours looks the best at the moment, original graphics that dont totaly suck.
SC: dead again, dun dun dun.